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authorGravatar wuestholz <unknown>2013-06-03 16:44:22 -0700
committerGravatar wuestholz <unknown>2013-06-03 16:44:22 -0700
commitda3387517b34165976de7e919e7c4f91001456a7 (patch)
tree15163be4a80af0ad7bbc70564bf5c5294c0c2911 /Source
parent628a4f1fbf5099644100583fe01e5125cdec0f17 (diff)
Did some refactoring in the Boogie driver.
Diffstat (limited to 'Source')
-rw-r--r--Source/ExecutionEngine/ExecutionEngine.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/ExecutionEngine/ExecutionEngine.cs b/Source/ExecutionEngine/ExecutionEngine.cs
index c818e68e..9f73bcfa 100644
--- a/Source/ExecutionEngine/ExecutionEngine.cs
+++ b/Source/ExecutionEngine/ExecutionEngine.cs
@@ -301,7 +301,7 @@ namespace Microsoft.Boogie
/// Parse the given files into one Boogie program. If an I/O or parse error occurs, an error will be printed
/// and null will be returned. On success, a non-null program is returned.
/// </summary>
- static Program ParseBoogieProgram(List<string> fileNames, bool suppressTraceOutput)
+ public static Program ParseBoogieProgram(List<string> fileNames, bool suppressTraceOutput)
{
Contract.Requires(cce.NonNullElements(fileNames));
//BoogiePL.Errors.count = 0;