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authorGravatar MichalMoskal <unknown>2010-11-06 01:20:53 +0000
committerGravatar MichalMoskal <unknown>2010-11-06 01:20:53 +0000
commitb7c15131d88f175dde213522e4509e1e21eeeb41 (patch)
treec060a52ff50329aa1fca12d324c614a4ba4dbff7 /Source/ModelViewer/DataModel.cs
parentac7906f4e1f400bbc1514b3576db2a4484021db0 (diff)
Simplify languague-specific interface
Diffstat (limited to 'Source/ModelViewer/DataModel.cs')
-rw-r--r--Source/ModelViewer/DataModel.cs141
1 files changed, 77 insertions, 64 deletions
diff --git a/Source/ModelViewer/DataModel.cs b/Source/ModelViewer/DataModel.cs
index 05bc6168..5fedf732 100644
--- a/Source/ModelViewer/DataModel.cs
+++ b/Source/ModelViewer/DataModel.cs
@@ -8,24 +8,24 @@ namespace Microsoft.Boogie.ModelViewer
public interface ILanguageProvider
{
bool IsMyModel(Model m);
- IEnumerable<IState> GetStates(Model m);
+ ILanguageSpecificModel GetLanguageSpecificModel(Model m);
+ }
+
+ public interface ILanguageSpecificModel
+ {
+ string CanonicalName(Model.Element elt);
+
+ string PathName(IEnumerable<IDisplayNode> path);
+
+ IEnumerable<IState> States { get; }
+
IEnumerable<string> SortFields(IEnumerable<string> fields);
}
- public interface INamerCallbacks
+ public interface IState
{
- // Elements (other than integers and Booleans) get canonical names of the form
- // "<base>'<idx>", where <base> is returned by this function, and <idx> is given
- // starting with 0, and incrementing when they are conflicts between bases.
- //
- // This function needs to return an appropriate base name for the element. It is given
- // the element, and if possible an IEdgeName in a particular stat that seems to be the
- // best bet to construct the canonical name from.
- //
- // A reasonable strategy is to check if it's a name of the local, and if so return it,
- // and otherwise use the type of element (e.g., return "seq" for elements representing
- // sequences). It is also possible to return "" in such cases.
- string CanonicalBaseName(Model.Element elt, IEdgeName edgeName, int stateIdx);
+ string Name { get; }
+ IEnumerable<IDisplayNode> Nodes { get; }
}
[Flags]
@@ -35,45 +35,29 @@ namespace Microsoft.Boogie.ModelViewer
Changed = 1
}
- public interface IEdgeName
- {
- int CompareTo(IEdgeName other);
- string FullName();
- string ShortName();
- IEnumerable<Model.Element> Dependencies { get; }
- int Score { get; }
- }
-
public interface IDisplayNode
{
/// <summary>
/// Used for indexing the state tree.
/// </summary>
- IEdgeName Name { get; }
+ string Name { get; }
+
+ NodeState State { get; }
+ string Value { get; }
+ string ToolTip { get; }
/// <summary>
/// Used to determine aliasing. Can be null.
/// </summary>
Model.Element Element { get; }
- bool Expandable { get; }
- IEnumerable<IDisplayNode> Expand();
+ IEnumerable<Model.Element> References { get; }
- // Things displayed to the user.
- NodeState State { get; }
- string CanonicalValue { get; }
- IEnumerable<string> Aliases { get; }
- string ToolTip { get; }
+ IEnumerable<IDisplayNode> Children { get; }
object ViewSync { get; set; }
}
- public interface IState
- {
- string Name { get; }
- IEnumerable<IDisplayNode> Nodes { get; }
- }
-
public class TopState : IState
{
@@ -99,26 +83,19 @@ namespace Microsoft.Boogie.ModelViewer
public abstract class DisplayNode : IDisplayNode
{
- protected IEdgeName name;
+ protected EdgeName name;
+ protected Model.Element element;
+ protected ILanguageSpecificModel langModel;
+ protected List<IDisplayNode> children;
- public DisplayNode(string n)
- {
- name = new EdgeName(n);
- }
+ public DisplayNode(ILanguageSpecificModel model, string n, Model.Element elt)
+ : this(model, new EdgeName(n), elt) {}
- public DisplayNode(IEdgeName n)
+ public DisplayNode(ILanguageSpecificModel model, EdgeName n, Model.Element elt)
{
+ langModel = model;
name = n;
- }
-
- public virtual string CanonicalValue
- {
- get { return name.FullName(); }
- }
-
- public virtual IEnumerable<string> Aliases
- {
- get { yield break; }
+ element = elt;
}
public virtual string ToolTip
@@ -126,28 +103,55 @@ namespace Microsoft.Boogie.ModelViewer
get { return null; }
}
- public virtual bool Expandable
+ public virtual IEnumerable<IDisplayNode> Children
{
- get { return false; }
+ get
+ {
+ if (children == null) {
+ children = new List<IDisplayNode>();
+ ComputeChildren();
+ }
+ return children;
+ }
}
- public virtual IEnumerable<IDisplayNode> Expand()
+ protected virtual void ComputeChildren()
{
- yield break;
}
public virtual NodeState State { get { return NodeState.Normal; } }
public object ViewSync { get; set; }
- public virtual IEdgeName Name
+ public virtual string Name
{
- get { return name; }
+ get { return name.ToString(); }
}
public virtual Model.Element Element
{
- get { return null; }
+ get { return element; }
+ }
+
+ public virtual string Value
+ {
+ get
+ {
+ if (element == null)
+ return "";
+ return langModel.CanonicalName(element);
+ }
+ }
+
+ public IEnumerable<Model.Element> References
+ {
+ get
+ {
+ foreach (var r in name.Dependencies)
+ yield return r;
+ if (element != null)
+ yield return element;
+ }
}
}
@@ -156,7 +160,7 @@ namespace Microsoft.Boogie.ModelViewer
protected Func<T, IDisplayNode> convert;
protected IEnumerable<T> data;
- public ContainerNode(IEdgeName name, Func<T, IDisplayNode> convert, IEnumerable<T> data) : base(name)
+ public ContainerNode(EdgeName name, Func<T, IDisplayNode> convert, IEnumerable<T> data) : base(null, name, null)
{
this.convert = convert;
this.data = data;
@@ -167,13 +171,12 @@ namespace Microsoft.Boogie.ModelViewer
{
}
- public override bool Expandable { get { return true; } }
- public override IEnumerable<IDisplayNode> Expand()
+ protected override void ComputeChildren()
{
foreach (var f in data) {
var res = convert(f);
if (res != null)
- yield return res;
+ children.Add(res);
}
}
}
@@ -186,6 +189,16 @@ namespace Microsoft.Boogie.ModelViewer
if (!cond) throw new System.Exception("assertion violation");
}
+ public static string Concat(this IEnumerable<string> strs, string sep)
+ {
+ var res = new StringBuilder();
+ foreach (var e in strs)
+ res.Append(e).Append(sep);
+ if (res.Length > 0)
+ res.Length -= sep.Length;
+ return res.ToString();
+ }
+
public static IEnumerable<T> Empty<T>() { yield break; }
public static IEnumerable<T> Singleton<T>(T e) { yield return e; }