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authorGravatar Peter Collingbourne <peter@pcc.me.uk>2012-06-15 20:57:11 +0100
committerGravatar Peter Collingbourne <peter@pcc.me.uk>2012-06-15 20:57:11 +0100
commiteb2b6fda659fda09be89e4360eada2f123a3c80c (patch)
treeddeda8f0517761bad9047a83f284c6d8724e2fb3 /Source/GPUVerify/GPUVerify.csproj
parentb9e4d44651671f03ce9a1ce5a6801a1ee517be21 (diff)
GPUVerify: implement is-a-constant analysis
This analysis is used to generate race checking invariants for arbitrary (thread-level) constant offsets, in place of invariant generators for four specific constants (thread-id, global-id, 2D thread-id and 2D global-id) which are subsumed by the new analysis. The main motivation is to be able to recognise offsets used by word level accesses into byte arrays, which are formed from linear combinations of thread IDs and constants. This change allows us to remove the 2D and global size analyses, resulting in a 536-line net reduction in total code size.
Diffstat (limited to 'Source/GPUVerify/GPUVerify.csproj')
-rw-r--r--Source/GPUVerify/GPUVerify.csproj3
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/GPUVerify/GPUVerify.csproj b/Source/GPUVerify/GPUVerify.csproj
index 376d67b5..0c87587f 100644
--- a/Source/GPUVerify/GPUVerify.csproj
+++ b/Source/GPUVerify/GPUVerify.csproj
@@ -115,8 +115,6 @@
<Compile Include="InvariantGenerationRules\LoopVariableBoundsInvariantGenerator.cs" />
<Compile Include="InvariantGenerationRules\InvariantGenerationRule.cs" />
<Compile Include="InvariantGenerationRules\PowerOfTwoInvariantGenerator.cs" />
- <Compile Include="MayBeGlobalSizeAnalyser.cs" />
- <Compile Include="MayBeFlattened2DTidOrGidAnalyser.cs" />
<Compile Include="MayBeGidAnalyser.cs" />
<Compile Include="EnsureDisabledThreadHasNoEffectInstrumenter.cs" />
<Compile Include="KernelDualiser.cs" />
@@ -147,6 +145,7 @@
<Compile Include="UniformityAnalyser.cs" />
<Compile Include="VariableDualiser.cs" />
<Compile Include="VariablesOccurringInExpressionVisitor.cs" />
+ <Compile Include="VariableDefinitionAnalysis.cs" />
<Compile Include="StructuredRegion.cs" />
<Compile Include="WriteCollector.cs" />
</ItemGroup>