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authorGravatar Unknown <leino@LEINO6.redmond.corp.microsoft.com>2013-01-07 13:56:41 -0800
committerGravatar Unknown <leino@LEINO6.redmond.corp.microsoft.com>2013-01-07 13:56:41 -0800
commitd16213bd3b7f5b08ebddf85c5dac62a17fbf7e66 (patch)
tree6527f0c20039a35e891b830182dc2a4b2002e7bc /Source/Core/ResolutionContext.cs
parentab03eafe1c01840e7baab8fd51b4f00f11076d6a (diff)
Removed old comments about "BASEMOVE" and other constructor calls, where the conversion from Spec# into C# moved a constructor call
Diffstat (limited to 'Source/Core/ResolutionContext.cs')
-rw-r--r--Source/Core/ResolutionContext.cs6
1 files changed, 2 insertions, 4 deletions
diff --git a/Source/Core/ResolutionContext.cs b/Source/Core/ResolutionContext.cs
index 128df8c5..5711e33e 100644
--- a/Source/Core/ResolutionContext.cs
+++ b/Source/Core/ResolutionContext.cs
@@ -133,8 +133,7 @@ namespace Microsoft.Boogie {
public class ResolutionContext : CheckingContext {
public ResolutionContext(IErrorSink errorSink)
- : base(errorSink) {//BASEMOVEA
- //:base(errorSink);
+ : base(errorSink) {
}
// ------------------------------ Boogie 2 Types -------------------------
@@ -558,8 +557,7 @@ namespace Microsoft.Boogie {
public IdentifierExprSeq Frame; // used in checking the assignment targets of implementation bodies
public TypecheckingContext(IErrorSink errorSink)
- : base(errorSink) {//BASEMOVEA
- //:base(errorSink);
+ : base(errorSink) {
}
public bool InFrame(Variable v) {