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authorGravatar tabarbe <unknown>2010-07-01 15:46:16 +0000
committerGravatar tabarbe <unknown>2010-07-01 15:46:16 +0000
commit6b7471ded8b47da80273bef3c6a9e307c9640d90 (patch)
treeb09401c8945f18f6635240e782eb3a506761f672 /Chalice/Makefile
parentc5402514fbc8193b7f4a2f9ccec537e71bb1b0aa (diff)
As it turns out, the C# Intellisense compiler takes precedence over the Spec# Intellisense compiler during editing of a .cs file. So, in order to allow continued editing of Boogie, during my porting project I will not be renaming the .ssc files to .cs, but rather creating copies of, for example, the BoogieDriver project's files, naming them as .cs versions, and porting them the rest of the way into C#. I will build these projects and run the regression tests on them, and once (and only once) the reg tests are passed, I will commit the compiled C# output as the replacement for the Spec# component.
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