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-rw-r--r--absl/random/internal/generate_real.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/absl/random/internal/generate_real.h b/absl/random/internal/generate_real.h
index d5fbb44c..b569450c 100644
--- a/absl/random/internal/generate_real.h
+++ b/absl/random/internal/generate_real.h
@@ -50,10 +50,10 @@ struct GenerateSignedTag {};
// inputs, otherwise it never returns 0.
//
// When a value in U(0,1) is required, use:
-// Uniform64ToReal<double, PositiveValueT, true>;
+// GenerateRealFromBits<double, PositiveValueT, true>;
//
// When a value in U(-1,1) is required, use:
-// Uniform64ToReal<double, SignedValueT, false>;
+// GenerateRealFromBits<double, SignedValueT, false>;
//
// This generates more distinct values than the mathematical equivalent
// `U(0, 1) * 2.0 - 1.0`.