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authorGravatar Abseil Team <absl-team@google.com>2019-08-08 10:56:58 -0700
committerGravatar CJ Johnson <johnsoncj@google.com>2019-08-08 14:19:45 -0400
commitaa844899c937bde5d2b24f276b59997e5b668bde (patch)
treecd18e64150abc74b85bbbf6abf990f66fa47cacd /absl/random/internal/randen_hwaes.cc
parentfcb104594b0bb4b8ac306cb2f55ecdad40974683 (diff)
Creation of LTS branch "lts_2019_08_08"20190808
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Diffstat (limited to 'absl/random/internal/randen_hwaes.cc')
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diff --git a/absl/random/internal/randen_hwaes.cc b/absl/random/internal/randen_hwaes.cc
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+// Copyright 2017 The Abseil Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// https://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+// HERMETIC NOTE: The randen_hwaes target must not introduce duplicate
+// symbols from arbitrary system and other headers, since it may be built
+// with different flags from other targets, using different levels of
+// optimization, potentially introducing ODR violations.
+
+#include "absl/random/internal/randen_hwaes.h"
+
+#include <cstdint>
+#include <cstring>
+
+#include "absl/random/internal/platform.h"
+
+// ABSL_HAVE_ATTRIBUTE
+#if !defined(ABSL_HAVE_ATTRIBUTE)
+#ifdef __has_attribute
+#define ABSL_HAVE_ATTRIBUTE(x) __has_attribute(x)
+#else
+#define ABSL_HAVE_ATTRIBUTE(x) 0
+#endif
+#endif
+
+#if ABSL_HAVE_ATTRIBUTE(always_inline) || \
+ (defined(__GNUC__) && !defined(__clang__))
+#define ABSL_RANDOM_INTERNAL_ATTRIBUTE_ALWAYS_INLINE \
+ __attribute__((always_inline))
+#elif defined(_MSC_VER)
+// We can achieve something similar to attribute((always_inline)) with MSVC by
+// using the __forceinline keyword, however this is not perfect. MSVC is
+// much less aggressive about inlining, and even with the __forceinline keyword.
+#define ABSL_RANDOM_INTERNAL_ATTRIBUTE_ALWAYS_INLINE __forceinline
+#else
+#define ABSL_RANDOM_INTERNAL_ATTRIBUTE_ALWAYS_INLINE
+#endif
+
+// ABSL_ATTRIBUTE_FLATTEN enables much more aggressive inlining within
+// the indicated function.
+#undef ABSL_ATTRIBUTE_FLATTEN
+#if ABSL_HAVE_ATTRIBUTE(flatten) || (defined(__GNUC__) && !defined(__clang__))
+#define ABSL_ATTRIBUTE_FLATTEN __attribute__((flatten))
+#else
+#define ABSL_ATTRIBUTE_FLATTEN
+#endif
+
+// ABSL_RANDEN_HWAES_IMPL indicates whether this file will contain
+// a hardware accelerated implementation of randen, or whether it
+// will contain stubs that exit the process.
+#if defined(ABSL_ARCH_X86_64) || defined(ABSL_ARCH_X86_32)
+// The platform.h directives are sufficient to indicate whether
+// we should build accelerated implementations for x86.
+#if (ABSL_HAVE_ACCELERATED_AES || ABSL_RANDOM_INTERNAL_AES_DISPATCH)
+#define ABSL_RANDEN_HWAES_IMPL 1
+#endif
+#elif defined(ABSL_ARCH_PPC)
+// The platform.h directives are sufficient to indicate whether
+// we should build accelerated implementations for PPC.
+//
+// NOTE: This has mostly been tested on 64-bit Power variants,
+// and not embedded cpus such as powerpc32-8540
+#if ABSL_HAVE_ACCELERATED_AES
+#define ABSL_RANDEN_HWAES_IMPL 1
+#endif
+#elif defined(ABSL_ARCH_ARM) || defined(ABSL_ARCH_AARCH64)
+// ARM is somewhat more complicated. We might support crypto natively...
+#if ABSL_HAVE_ACCELERATED_AES || \
+ (defined(__ARM_NEON) && defined(__ARM_FEATURE_CRYPTO))
+#define ABSL_RANDEN_HWAES_IMPL 1
+
+#elif ABSL_RANDOM_INTERNAL_AES_DISPATCH && !defined(__APPLE__) && \
+ (defined(__GNUC__) && __GNUC__ > 4 || __GNUC__ == 4 && __GNUC_MINOR__ > 9)
+// ...or, on GCC, we can use an ASM directive to
+// instruct the assember to allow crypto instructions.
+#define ABSL_RANDEN_HWAES_IMPL 1
+#define ABSL_RANDEN_HWAES_IMPL_CRYPTO_DIRECTIVE 1
+#endif
+#else
+// HWAES is unsupported by these architectures / platforms:
+// __myriad2__
+// __mips__
+//
+// Other architectures / platforms are unknown.
+//
+// See the Abseil documentation on supported macros at:
+// https://abseil.io/docs/cpp/platforms/macros
+#endif
+
+#if !defined(ABSL_RANDEN_HWAES_IMPL)
+// No accelerated implementation is supported.
+// The RandenHwAes functions are stubs that print an error and exit.
+
+#include <cstdio>
+#include <cstdlib>
+
+namespace absl {
+inline namespace lts_2019_08_08 {
+namespace random_internal {
+
+// No accelerated implementation.
+bool HasRandenHwAesImplementation() { return false; }
+
+// NOLINTNEXTLINE
+const void* RandenHwAes::GetKeys() {
+ // Attempted to dispatch to an unsupported dispatch target.
+ const int d = ABSL_RANDOM_INTERNAL_AES_DISPATCH;
+ fprintf(stderr, "AES Hardware detection failed (%d).\n", d);
+ exit(1);
+ return nullptr;
+}
+
+// NOLINTNEXTLINE
+void RandenHwAes::Absorb(const void*, void*) {
+ // Attempted to dispatch to an unsupported dispatch target.
+ const int d = ABSL_RANDOM_INTERNAL_AES_DISPATCH;
+ fprintf(stderr, "AES Hardware detection failed (%d).\n", d);
+ exit(1);
+}
+
+// NOLINTNEXTLINE
+void RandenHwAes::Generate(const void*, void*) {
+ // Attempted to dispatch to an unsupported dispatch target.
+ const int d = ABSL_RANDOM_INTERNAL_AES_DISPATCH;
+ fprintf(stderr, "AES Hardware detection failed (%d).\n", d);
+ exit(1);
+}
+
+} // namespace random_internal
+} // inline namespace lts_2019_08_08
+} // namespace absl
+
+#else // defined(ABSL_RANDEN_HWAES_IMPL)
+//
+// Accelerated implementations are supported.
+// We need the per-architecture includes and defines.
+//
+
+#include "absl/random/internal/randen_traits.h"
+
+// ABSL_FUNCTION_ALIGN32 defines a 32-byte alignment attribute
+// for the functions in this file.
+//
+// NOTE: Determine whether we actually have any wins from ALIGN32
+// using microbenchmarks. If not, remove.
+#undef ABSL_FUNCTION_ALIGN32
+#if ABSL_HAVE_ATTRIBUTE(aligned) || (defined(__GNUC__) && !defined(__clang__))
+#define ABSL_FUNCTION_ALIGN32 __attribute__((aligned(32)))
+#else
+#define ABSL_FUNCTION_ALIGN32
+#endif
+
+// TARGET_CRYPTO defines a crypto attribute for each architecture.
+//
+// NOTE: Evaluate whether we should eliminate ABSL_TARGET_CRYPTO.
+#if (defined(__clang__) || defined(__GNUC__))
+#if defined(ABSL_ARCH_X86_64) || defined(ABSL_ARCH_X86_32)
+#define ABSL_TARGET_CRYPTO __attribute__((target("aes")))
+#elif defined(ABSL_ARCH_PPC)
+#define ABSL_TARGET_CRYPTO __attribute__((target("crypto")))
+#else
+#define ABSL_TARGET_CRYPTO
+#endif
+#else
+#define ABSL_TARGET_CRYPTO
+#endif
+
+#if defined(ABSL_ARCH_PPC)
+// NOTE: Keep in mind that PPC can operate in little-endian or big-endian mode,
+// however the PPC altivec vector registers (and thus the AES instructions)
+// always operate in big-endian mode.
+
+#include <altivec.h>
+// <altivec.h> #defines vector __vector; in C++, this is bad form.
+#undef vector
+
+// Rely on the PowerPC AltiVec vector operations for accelerated AES
+// instructions. GCC support of the PPC vector types is described in:
+// https://gcc.gnu.org/onlinedocs/gcc-4.9.0/gcc/PowerPC-AltiVec_002fVSX-Built-in-Functions.html
+//
+// Already provides operator^=.
+using Vector128 = __vector unsigned long long; // NOLINT(runtime/int)
+
+namespace {
+
+inline ABSL_TARGET_CRYPTO ABSL_RANDOM_INTERNAL_ATTRIBUTE_ALWAYS_INLINE Vector128
+ReverseBytes(const Vector128& v) {
+ // Reverses the bytes of the vector.
+ const __vector unsigned char perm = {15, 14, 13, 12, 11, 10, 9, 8,
+ 7, 6, 5, 4, 3, 2, 1, 0};
+ return vec_perm(v, v, perm);
+}
+
+// WARNING: these load/store in native byte order. It is OK to load and then
+// store an unchanged vector, but interpreting the bits as a number or input
+// to AES will have undefined results.
+inline ABSL_TARGET_CRYPTO ABSL_RANDOM_INTERNAL_ATTRIBUTE_ALWAYS_INLINE Vector128
+Vector128Load(const void* ABSL_RANDOM_INTERNAL_RESTRICT from) {
+ return vec_vsx_ld(0, reinterpret_cast<const Vector128*>(from));
+}
+
+inline ABSL_TARGET_CRYPTO ABSL_RANDOM_INTERNAL_ATTRIBUTE_ALWAYS_INLINE void
+Vector128Store(const Vector128& v, void* ABSL_RANDOM_INTERNAL_RESTRICT to) {
+ vec_vsx_st(v, 0, reinterpret_cast<Vector128*>(to));
+}
+
+// One round of AES. "round_key" is a public constant for breaking the
+// symmetry of AES (ensures previously equal columns differ afterwards).
+inline ABSL_TARGET_CRYPTO ABSL_RANDOM_INTERNAL_ATTRIBUTE_ALWAYS_INLINE Vector128
+AesRound(const Vector128& state, const Vector128& round_key) {
+ return Vector128(__builtin_crypto_vcipher(state, round_key));
+}
+
+// Enables native loads in the round loop by pre-swapping.
+inline ABSL_TARGET_CRYPTO ABSL_RANDOM_INTERNAL_ATTRIBUTE_ALWAYS_INLINE void
+SwapEndian(uint64_t* ABSL_RANDOM_INTERNAL_RESTRICT state) {
+ using absl::random_internal::RandenTraits;
+ constexpr size_t kLanes = 2;
+ constexpr size_t kFeistelBlocks = RandenTraits::kFeistelBlocks;
+
+ for (uint32_t branch = 0; branch < kFeistelBlocks; ++branch) {
+ const Vector128 v = ReverseBytes(Vector128Load(state + kLanes * branch));
+ Vector128Store(v, state + kLanes * branch);
+ }
+}
+
+} // namespace
+
+#elif defined(ABSL_ARCH_ARM) || defined(ABSL_ARCH_AARCH64)
+
+// This asm directive will cause the file to be compiled with crypto extensions
+// whether or not the cpu-architecture supports it.
+#if ABSL_RANDEN_HWAES_IMPL_CRYPTO_DIRECTIVE
+asm(".arch_extension crypto\n");
+
+// Override missing defines.
+#if !defined(__ARM_NEON)
+#define __ARM_NEON 1
+#endif
+
+#if !defined(__ARM_FEATURE_CRYPTO)
+#define __ARM_FEATURE_CRYPTO 1
+#endif
+
+#endif
+
+// Rely on the ARM NEON+Crypto advanced simd types, defined in <arm_neon.h>.
+// uint8x16_t is the user alias for underlying __simd128_uint8_t type.
+// http://infocenter.arm.com/help/topic/com.arm.doc.ihi0073a/IHI0073A_arm_neon_intrinsics_ref.pdf
+//
+// <arm_neon> defines the following
+//
+// typedef __attribute__((neon_vector_type(16))) uint8_t uint8x16_t;
+// typedef __attribute__((neon_vector_type(16))) int8_t int8x16_t;
+// typedef __attribute__((neon_polyvector_type(16))) int8_t poly8x16_t;
+//
+// vld1q_v
+// vst1q_v
+// vaeseq_v
+// vaesmcq_v
+#include <arm_neon.h>
+
+// Already provides operator^=.
+using Vector128 = uint8x16_t;
+
+namespace {
+
+inline ABSL_TARGET_CRYPTO ABSL_RANDOM_INTERNAL_ATTRIBUTE_ALWAYS_INLINE Vector128
+Vector128Load(const void* ABSL_RANDOM_INTERNAL_RESTRICT from) {
+ return vld1q_u8(reinterpret_cast<const uint8_t*>(from));
+}
+
+inline ABSL_TARGET_CRYPTO ABSL_RANDOM_INTERNAL_ATTRIBUTE_ALWAYS_INLINE void
+Vector128Store(const Vector128& v, void* ABSL_RANDOM_INTERNAL_RESTRICT to) {
+ vst1q_u8(reinterpret_cast<uint8_t*>(to), v);
+}
+
+// One round of AES. "round_key" is a public constant for breaking the
+// symmetry of AES (ensures previously equal columns differ afterwards).
+inline ABSL_TARGET_CRYPTO ABSL_RANDOM_INTERNAL_ATTRIBUTE_ALWAYS_INLINE Vector128
+AesRound(const Vector128& state, const Vector128& round_key) {
+ // It is important to always use the full round function - omitting the
+ // final MixColumns reduces security [https://eprint.iacr.org/2010/041.pdf]
+ // and does not help because we never decrypt.
+ //
+ // Note that ARM divides AES instructions differently than x86 / PPC,
+ // And we need to skip the first AddRoundKey step and add an extra
+ // AddRoundKey step to the end. Lucky for us this is just XOR.
+ return vaesmcq_u8(vaeseq_u8(state, uint8x16_t{})) ^ round_key;
+}
+
+inline ABSL_TARGET_CRYPTO ABSL_RANDOM_INTERNAL_ATTRIBUTE_ALWAYS_INLINE void
+SwapEndian(uint64_t* ABSL_RANDOM_INTERNAL_RESTRICT) {}
+
+} // namespace
+
+#elif defined(ABSL_ARCH_X86_64) || defined(ABSL_ARCH_X86_32)
+// On x86 we rely on the aesni instructions
+#include <wmmintrin.h>
+
+namespace {
+
+// Vector128 class is only wrapper for __m128i, benchmark indicates that it's
+// faster than using __m128i directly.
+class Vector128 {
+ public:
+ // Convert from/to intrinsics.
+ inline ABSL_RANDOM_INTERNAL_ATTRIBUTE_ALWAYS_INLINE explicit Vector128(
+ const __m128i& Vector128)
+ : data_(Vector128) {}
+
+ inline ABSL_RANDOM_INTERNAL_ATTRIBUTE_ALWAYS_INLINE __m128i data() const {
+ return data_;
+ }
+
+ inline ABSL_RANDOM_INTERNAL_ATTRIBUTE_ALWAYS_INLINE Vector128& operator^=(
+ const Vector128& other) {
+ data_ = _mm_xor_si128(data_, other.data());
+ return *this;
+ }
+
+ private:
+ __m128i data_;
+};
+
+inline ABSL_TARGET_CRYPTO ABSL_RANDOM_INTERNAL_ATTRIBUTE_ALWAYS_INLINE Vector128
+Vector128Load(const void* ABSL_RANDOM_INTERNAL_RESTRICT from) {
+ return Vector128(_mm_load_si128(reinterpret_cast<const __m128i*>(from)));
+}
+
+inline ABSL_TARGET_CRYPTO ABSL_RANDOM_INTERNAL_ATTRIBUTE_ALWAYS_INLINE void
+Vector128Store(const Vector128& v, void* ABSL_RANDOM_INTERNAL_RESTRICT to) {
+ _mm_store_si128(reinterpret_cast<__m128i * ABSL_RANDOM_INTERNAL_RESTRICT>(to),
+ v.data());
+}
+
+// One round of AES. "round_key" is a public constant for breaking the
+// symmetry of AES (ensures previously equal columns differ afterwards).
+inline ABSL_TARGET_CRYPTO ABSL_RANDOM_INTERNAL_ATTRIBUTE_ALWAYS_INLINE Vector128
+AesRound(const Vector128& state, const Vector128& round_key) {
+ // It is important to always use the full round function - omitting the
+ // final MixColumns reduces security [https://eprint.iacr.org/2010/041.pdf]
+ // and does not help because we never decrypt.
+ return Vector128(_mm_aesenc_si128(state.data(), round_key.data()));
+}
+
+inline ABSL_TARGET_CRYPTO ABSL_RANDOM_INTERNAL_ATTRIBUTE_ALWAYS_INLINE void
+SwapEndian(uint64_t* ABSL_RANDOM_INTERNAL_RESTRICT) {}
+
+} // namespace
+
+#endif
+
+namespace {
+
+// u64x2 is a 128-bit, (2 x uint64_t lanes) struct used to store
+// the randen_keys.
+struct alignas(16) u64x2 {
+ constexpr u64x2(uint64_t hi, uint64_t lo)
+#if defined(ABSL_ARCH_PPC)
+ // This has been tested with PPC running in little-endian mode;
+ // We byte-swap the u64x2 structure from little-endian to big-endian
+ // because altivec always runs in big-endian mode.
+ : v{__builtin_bswap64(hi), __builtin_bswap64(lo)} {
+#else
+ : v{lo, hi} {
+#endif
+ }
+
+ constexpr bool operator==(const u64x2& other) const {
+ return v[0] == other.v[0] && v[1] == other.v[1];
+ }
+
+ constexpr bool operator!=(const u64x2& other) const {
+ return !(*this == other);
+ }
+
+ uint64_t v[2];
+}; // namespace
+
+#ifdef __clang__
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wunknown-pragmas"
+#endif
+
+// At this point, all of the platform-specific features have been defined /
+// implemented.
+//
+// REQUIRES: using u64x2 = ...
+// REQUIRES: using Vector128 = ...
+// REQUIRES: Vector128 Vector128Load(void*) {...}
+// REQUIRES: void Vector128Store(Vector128, void*) {...}
+// REQUIRES: Vector128 AesRound(Vector128, Vector128) {...}
+// REQUIRES: void SwapEndian(uint64_t*) {...}
+//
+// PROVIDES: absl::random_internal::RandenHwAes::Absorb
+// PROVIDES: absl::random_internal::RandenHwAes::Generate
+
+// RANDen = RANDom generator or beetroots in Swiss German.
+// 'Strong' (well-distributed, unpredictable, backtracking-resistant) random
+// generator, faster in some benchmarks than std::mt19937_64 and pcg64_c32.
+//
+// High-level summary:
+// 1) Reverie (see "A Robust and Sponge-Like PRNG with Improved Efficiency") is
+// a sponge-like random generator that requires a cryptographic permutation.
+// It improves upon "Provably Robust Sponge-Based PRNGs and KDFs" by
+// achieving backtracking resistance with only one Permute() per buffer.
+//
+// 2) "Simpira v2: A Family of Efficient Permutations Using the AES Round
+// Function" constructs up to 1024-bit permutations using an improved
+// Generalized Feistel network with 2-round AES-128 functions. This Feistel
+// block shuffle achieves diffusion faster and is less vulnerable to
+// sliced-biclique attacks than the Type-2 cyclic shuffle.
+//
+// 3) "Improving the Generalized Feistel" and "New criterion for diffusion
+// property" extends the same kind of improved Feistel block shuffle to 16
+// branches, which enables a 2048-bit permutation.
+//
+// We combine these three ideas and also change Simpira's subround keys from
+// structured/low-entropy counters to digits of Pi.
+
+// Randen constants.
+using absl::random_internal::RandenTraits;
+constexpr size_t kStateBytes = RandenTraits::kStateBytes;
+constexpr size_t kCapacityBytes = RandenTraits::kCapacityBytes;
+constexpr size_t kFeistelBlocks = RandenTraits::kFeistelBlocks;
+constexpr size_t kFeistelRounds = RandenTraits::kFeistelRounds;
+constexpr size_t kFeistelFunctions = RandenTraits::kFeistelFunctions;
+
+// Independent keys (272 = 2.1 KiB) for the first AES subround of each function.
+constexpr size_t kKeys = kFeistelRounds * kFeistelFunctions;
+
+// INCLUDE keys.
+#include "absl/random/internal/randen-keys.inc"
+
+static_assert(kKeys == kRoundKeys, "kKeys and kRoundKeys must be equal");
+static_assert(round_keys[kKeys - 1] != u64x2(0, 0),
+ "Too few round_keys initializers");
+
+// Number of uint64_t lanes per 128-bit vector;
+constexpr size_t kLanes = 2;
+
+// Block shuffles applies a shuffle to the entire state between AES rounds.
+// Improved odd-even shuffle from "New criterion for diffusion property".
+inline ABSL_RANDOM_INTERNAL_ATTRIBUTE_ALWAYS_INLINE ABSL_TARGET_CRYPTO void
+BlockShuffle(uint64_t* ABSL_RANDOM_INTERNAL_RESTRICT state) {
+ static_assert(kFeistelBlocks == 16, "Expecting 16 FeistelBlocks.");
+
+ constexpr size_t shuffle[kFeistelBlocks] = {7, 2, 13, 4, 11, 8, 3, 6,
+ 15, 0, 9, 10, 1, 14, 5, 12};
+
+ // The fully unrolled loop without the memcpy improves the speed by about
+ // 30% over the equivalent loop.
+ const Vector128 v0 = Vector128Load(state + kLanes * shuffle[0]);
+ const Vector128 v1 = Vector128Load(state + kLanes * shuffle[1]);
+ const Vector128 v2 = Vector128Load(state + kLanes * shuffle[2]);
+ const Vector128 v3 = Vector128Load(state + kLanes * shuffle[3]);
+ const Vector128 v4 = Vector128Load(state + kLanes * shuffle[4]);
+ const Vector128 v5 = Vector128Load(state + kLanes * shuffle[5]);
+ const Vector128 v6 = Vector128Load(state + kLanes * shuffle[6]);
+ const Vector128 v7 = Vector128Load(state + kLanes * shuffle[7]);
+ const Vector128 w0 = Vector128Load(state + kLanes * shuffle[8]);
+ const Vector128 w1 = Vector128Load(state + kLanes * shuffle[9]);
+ const Vector128 w2 = Vector128Load(state + kLanes * shuffle[10]);
+ const Vector128 w3 = Vector128Load(state + kLanes * shuffle[11]);
+ const Vector128 w4 = Vector128Load(state + kLanes * shuffle[12]);
+ const Vector128 w5 = Vector128Load(state + kLanes * shuffle[13]);
+ const Vector128 w6 = Vector128Load(state + kLanes * shuffle[14]);
+ const Vector128 w7 = Vector128Load(state + kLanes * shuffle[15]);
+
+ Vector128Store(v0, state + kLanes * 0);
+ Vector128Store(v1, state + kLanes * 1);
+ Vector128Store(v2, state + kLanes * 2);
+ Vector128Store(v3, state + kLanes * 3);
+ Vector128Store(v4, state + kLanes * 4);
+ Vector128Store(v5, state + kLanes * 5);
+ Vector128Store(v6, state + kLanes * 6);
+ Vector128Store(v7, state + kLanes * 7);
+ Vector128Store(w0, state + kLanes * 8);
+ Vector128Store(w1, state + kLanes * 9);
+ Vector128Store(w2, state + kLanes * 10);
+ Vector128Store(w3, state + kLanes * 11);
+ Vector128Store(w4, state + kLanes * 12);
+ Vector128Store(w5, state + kLanes * 13);
+ Vector128Store(w6, state + kLanes * 14);
+ Vector128Store(w7, state + kLanes * 15);
+}
+
+// Feistel round function using two AES subrounds. Very similar to F()
+// from Simpira v2, but with independent subround keys. Uses 17 AES rounds
+// per 16 bytes (vs. 10 for AES-CTR). Computing eight round functions in
+// parallel hides the 7-cycle AESNI latency on HSW. Note that the Feistel
+// XORs are 'free' (included in the second AES instruction).
+inline ABSL_RANDOM_INTERNAL_ATTRIBUTE_ALWAYS_INLINE ABSL_TARGET_CRYPTO const
+ u64x2*
+ FeistelRound(uint64_t* ABSL_RANDOM_INTERNAL_RESTRICT state,
+ const u64x2* ABSL_RANDOM_INTERNAL_RESTRICT keys) {
+ static_assert(kFeistelBlocks == 16, "Expecting 16 FeistelBlocks.");
+
+ // MSVC does a horrible job at unrolling loops.
+ // So we unroll the loop by hand to improve the performance.
+ const Vector128 s0 = Vector128Load(state + kLanes * 0);
+ const Vector128 s1 = Vector128Load(state + kLanes * 1);
+ const Vector128 s2 = Vector128Load(state + kLanes * 2);
+ const Vector128 s3 = Vector128Load(state + kLanes * 3);
+ const Vector128 s4 = Vector128Load(state + kLanes * 4);
+ const Vector128 s5 = Vector128Load(state + kLanes * 5);
+ const Vector128 s6 = Vector128Load(state + kLanes * 6);
+ const Vector128 s7 = Vector128Load(state + kLanes * 7);
+ const Vector128 s8 = Vector128Load(state + kLanes * 8);
+ const Vector128 s9 = Vector128Load(state + kLanes * 9);
+ const Vector128 s10 = Vector128Load(state + kLanes * 10);
+ const Vector128 s11 = Vector128Load(state + kLanes * 11);
+ const Vector128 s12 = Vector128Load(state + kLanes * 12);
+ const Vector128 s13 = Vector128Load(state + kLanes * 13);
+ const Vector128 s14 = Vector128Load(state + kLanes * 14);
+ const Vector128 s15 = Vector128Load(state + kLanes * 15);
+
+ // Encode even blocks with keys.
+ const Vector128 e0 = AesRound(s0, Vector128Load(keys + 0));
+ const Vector128 e2 = AesRound(s2, Vector128Load(keys + 1));
+ const Vector128 e4 = AesRound(s4, Vector128Load(keys + 2));
+ const Vector128 e6 = AesRound(s6, Vector128Load(keys + 3));
+ const Vector128 e8 = AesRound(s8, Vector128Load(keys + 4));
+ const Vector128 e10 = AesRound(s10, Vector128Load(keys + 5));
+ const Vector128 e12 = AesRound(s12, Vector128Load(keys + 6));
+ const Vector128 e14 = AesRound(s14, Vector128Load(keys + 7));
+
+ // Encode odd blocks with even output from above.
+ const Vector128 o1 = AesRound(e0, s1);
+ const Vector128 o3 = AesRound(e2, s3);
+ const Vector128 o5 = AesRound(e4, s5);
+ const Vector128 o7 = AesRound(e6, s7);
+ const Vector128 o9 = AesRound(e8, s9);
+ const Vector128 o11 = AesRound(e10, s11);
+ const Vector128 o13 = AesRound(e12, s13);
+ const Vector128 o15 = AesRound(e14, s15);
+
+ // Store odd blocks. (These will be shuffled later).
+ Vector128Store(o1, state + kLanes * 1);
+ Vector128Store(o3, state + kLanes * 3);
+ Vector128Store(o5, state + kLanes * 5);
+ Vector128Store(o7, state + kLanes * 7);
+ Vector128Store(o9, state + kLanes * 9);
+ Vector128Store(o11, state + kLanes * 11);
+ Vector128Store(o13, state + kLanes * 13);
+ Vector128Store(o15, state + kLanes * 15);
+
+ return keys + 8;
+}
+
+// Cryptographic permutation based via type-2 Generalized Feistel Network.
+// Indistinguishable from ideal by chosen-ciphertext adversaries using less than
+// 2^64 queries if the round function is a PRF. This is similar to the b=8 case
+// of Simpira v2, but more efficient than its generic construction for b=16.
+inline ABSL_RANDOM_INTERNAL_ATTRIBUTE_ALWAYS_INLINE ABSL_TARGET_CRYPTO void
+Permute(const void* ABSL_RANDOM_INTERNAL_RESTRICT keys,
+ uint64_t* ABSL_RANDOM_INTERNAL_RESTRICT state) {
+ const u64x2* ABSL_RANDOM_INTERNAL_RESTRICT keys128 =
+ static_cast<const u64x2*>(keys);
+
+ // (Successfully unrolled; the first iteration jumps into the second half)
+#ifdef __clang__
+#pragma clang loop unroll_count(2)
+#endif
+ for (size_t round = 0; round < kFeistelRounds; ++round) {
+ keys128 = FeistelRound(state, keys128);
+ BlockShuffle(state);
+ }
+}
+
+} // namespace
+
+namespace absl {
+inline namespace lts_2019_08_08 {
+namespace random_internal {
+
+bool HasRandenHwAesImplementation() { return true; }
+
+const void* ABSL_TARGET_CRYPTO ABSL_FUNCTION_ALIGN32 ABSL_ATTRIBUTE_FLATTEN
+RandenHwAes::GetKeys() {
+ // Round keys for one AES per Feistel round and branch.
+ // The canonical implementation uses first digits of Pi.
+ return round_keys;
+}
+
+// NOLINTNEXTLINE
+void ABSL_TARGET_CRYPTO ABSL_FUNCTION_ALIGN32 ABSL_ATTRIBUTE_FLATTEN
+RandenHwAes::Absorb(const void* seed_void, void* state_void) {
+ uint64_t* ABSL_RANDOM_INTERNAL_RESTRICT state =
+ reinterpret_cast<uint64_t*>(state_void);
+ const uint64_t* ABSL_RANDOM_INTERNAL_RESTRICT seed =
+ reinterpret_cast<const uint64_t*>(seed_void);
+
+ constexpr size_t kCapacityBlocks = kCapacityBytes / sizeof(Vector128);
+ constexpr size_t kStateBlocks = kStateBytes / sizeof(Vector128);
+
+ static_assert(kCapacityBlocks * sizeof(Vector128) == kCapacityBytes,
+ "Not i*V");
+ static_assert(kCapacityBlocks == 1, "Unexpected Randen kCapacityBlocks");
+ static_assert(kStateBlocks == 16, "Unexpected Randen kStateBlocks");
+
+ Vector128 b1 = Vector128Load(state + kLanes * 1);
+ b1 ^= Vector128Load(seed + kLanes * 0);
+ Vector128Store(b1, state + kLanes * 1);
+
+ Vector128 b2 = Vector128Load(state + kLanes * 2);
+ b2 ^= Vector128Load(seed + kLanes * 1);
+ Vector128Store(b2, state + kLanes * 2);
+
+ Vector128 b3 = Vector128Load(state + kLanes * 3);
+ b3 ^= Vector128Load(seed + kLanes * 2);
+ Vector128Store(b3, state + kLanes * 3);
+
+ Vector128 b4 = Vector128Load(state + kLanes * 4);
+ b4 ^= Vector128Load(seed + kLanes * 3);
+ Vector128Store(b4, state + kLanes * 4);
+
+ Vector128 b5 = Vector128Load(state + kLanes * 5);
+ b5 ^= Vector128Load(seed + kLanes * 4);
+ Vector128Store(b5, state + kLanes * 5);
+
+ Vector128 b6 = Vector128Load(state + kLanes * 6);
+ b6 ^= Vector128Load(seed + kLanes * 5);
+ Vector128Store(b6, state + kLanes * 6);
+
+ Vector128 b7 = Vector128Load(state + kLanes * 7);
+ b7 ^= Vector128Load(seed + kLanes * 6);
+ Vector128Store(b7, state + kLanes * 7);
+
+ Vector128 b8 = Vector128Load(state + kLanes * 8);
+ b8 ^= Vector128Load(seed + kLanes * 7);
+ Vector128Store(b8, state + kLanes * 8);
+
+ Vector128 b9 = Vector128Load(state + kLanes * 9);
+ b9 ^= Vector128Load(seed + kLanes * 8);
+ Vector128Store(b9, state + kLanes * 9);
+
+ Vector128 b10 = Vector128Load(state + kLanes * 10);
+ b10 ^= Vector128Load(seed + kLanes * 9);
+ Vector128Store(b10, state + kLanes * 10);
+
+ Vector128 b11 = Vector128Load(state + kLanes * 11);
+ b11 ^= Vector128Load(seed + kLanes * 10);
+ Vector128Store(b11, state + kLanes * 11);
+
+ Vector128 b12 = Vector128Load(state + kLanes * 12);
+ b12 ^= Vector128Load(seed + kLanes * 11);
+ Vector128Store(b12, state + kLanes * 12);
+
+ Vector128 b13 = Vector128Load(state + kLanes * 13);
+ b13 ^= Vector128Load(seed + kLanes * 12);
+ Vector128Store(b13, state + kLanes * 13);
+
+ Vector128 b14 = Vector128Load(state + kLanes * 14);
+ b14 ^= Vector128Load(seed + kLanes * 13);
+ Vector128Store(b14, state + kLanes * 14);
+
+ Vector128 b15 = Vector128Load(state + kLanes * 15);
+ b15 ^= Vector128Load(seed + kLanes * 14);
+ Vector128Store(b15, state + kLanes * 15);
+}
+
+// NOLINTNEXTLINE
+void ABSL_TARGET_CRYPTO ABSL_FUNCTION_ALIGN32 ABSL_ATTRIBUTE_FLATTEN
+RandenHwAes::Generate(const void* keys, void* state_void) {
+ static_assert(kCapacityBytes == sizeof(Vector128), "Capacity mismatch");
+
+ uint64_t* ABSL_RANDOM_INTERNAL_RESTRICT state =
+ reinterpret_cast<uint64_t*>(state_void);
+
+ const Vector128 prev_inner = Vector128Load(state);
+
+ SwapEndian(state);
+
+ Permute(keys, state);
+
+ SwapEndian(state);
+
+ // Ensure backtracking resistance.
+ Vector128 inner = Vector128Load(state);
+ inner ^= prev_inner;
+ Vector128Store(inner, state);
+}
+
+#ifdef __clang__
+#pragma clang diagnostic pop
+#endif
+
+} // namespace random_internal
+} // inline namespace lts_2019_08_08
+} // namespace absl
+
+#endif // (ABSL_RANDEN_HWAES_IMPL)