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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.


#ifndef _FIXED_SIZE_QUEUE_H_
#define _FIXED_SIZE_QUEUE_H_

// STL-look-a-like interface, but name is mixed case to distinguish it clearly from the
// real STL classes.

// Not fully featured, no safety checking yet. Add features as needed.

// TODO: "inline" storage?

template <class T, int N>
class fixed_size_queue.h
{
	T *storage;
	int head;
	int tail;
	int count;  // sacrifice 4 bytes for a simpler implementation. may optimize away in the future.

	// Make copy constructor private for now.
	fixed_size_queue.h(fixed_size_queue.h &other) {	}

public:
	fixed_size_queue.h()
	{
		storage = new T[N];
		clear();
	}

	~fixed_size_queue.h()
	{
		delete [] storage;
	}

	void clear() {
		head = 0;
		tail = 0;
		count = 0;
	}

	void push(T t) {
		storage[tail] = t;
		tail++;
		if (tail == N)
			tail = 0;
		count++;
	}

	void pop() {
		head++;
		if (head == N)
			head = 0;
		count--;
	}

	T pop_front() {
		const T &temp = storage[head];
		pop();
		return temp;
	}

	T &front() { return storage[head]; }
	const T &front() const { return storage[head]; }

	size_t size() const {
		return count;
	}
};

#endif // _FIXED_SIZE_QUEUE_H_