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path: root/src/citra_qt/src/bootmanager.cpp
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#include <QHBoxLayout>
#include <QKeyEvent>

#include "common.h"
#include "bootmanager.hxx"

#include "core.h"
#include "loader.h"

#include "version.h"

#define APP_NAME        "citra"
#define APP_VERSION     "0.1-" VERSION
#define APP_TITLE       APP_NAME " " APP_VERSION
#define COPYRIGHT       "Copyright (C) 2013-2014 Citra Team"

EmuThread::EmuThread(GRenderWindow* render_window) : exec_cpu_step(false), cpu_running(true), render_window(render_window)
{
}

void EmuThread::SetFilename(const char* filename)
{
    strcpy(this->filename, filename);
}

void EmuThread::run()
{
	//u32 tight_loop;

    NOTICE_LOG(MASTER_LOG, APP_NAME " starting...\n");

    if (Core::Init(/*render_window*/)) {
		ERROR_LOG(MASTER_LOG, "core initialization failed, exiting...");
        Core::Stop();
        exit(1);
    }

	// Load a game or die...
	std::string boot_filename = filename;
	std::string error_str;
	bool res = Loader::LoadFile(boot_filename, &error_str);

	if (!res) {
		ERROR_LOG(BOOT, "Failed to load ROM: %s", error_str.c_str());
	}

	Core::Start(); //autoboot for now

	for (int tight_loop = 0; tight_loop < 10000; ++tight_loop) {
		Core::SingleStep();
	}
	/*
    while(core::SYS_DIE != core::g_state) 
	{
        if (core::SYS_RUNNING == core::g_state) 
		{
            if(!cpu->is_on) 
			{
				cpu->Start(); // Initialize and start CPU.
            } 
			else 
			{
                for(tight_loop = 0; tight_loop < 10000; ++tight_loop) 
				{
                    if (!cpu_running)
                    {
                        emit CPUStepped();
                        exec_cpu_step = false;
                        cpu->step = true;
                        while (!exec_cpu_step && !cpu_running && core::SYS_DIE != core::g_state);
                    }
                    cpu->execStep();
                    cpu->step = false;
                }
            }
        } 
		else if (core::SYS_HALTED == core::g_state) 
		{
            core::Stop();
        }
    }
	*/
    Core::Stop();
}

void EmuThread::Stop()
{
	if (!isRunning())
    {
        INFO_LOG(MASTER_LOG, "EmuThread::Stop called while emu thread wasn't running, returning...");
        return;
    }

    //core::g_state = core::SYS_DIE;

    wait(1000);
    if (isRunning())
    {
        WARN_LOG(MASTER_LOG, "EmuThread still running, terminating...");
        terminate();
        wait(1000);
        if (isRunning())
			WARN_LOG(MASTER_LOG, "EmuThread STILL running, something is wrong here...");
    }
    INFO_LOG(MASTER_LOG, "EmuThread stopped");
}


// This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL context.
// The corresponding functionality is handled in EmuThread instead
class GGLWidgetInternal : public QGLWidget
{
public:
    GGLWidgetInternal(GRenderWindow* parent) : QGLWidget(parent)
    {
        setAutoBufferSwap(false);
        doneCurrent();
        parent_ = parent;
    }

    void paintEvent(QPaintEvent* ev)
    {
        // Apparently, Windows doesn't display anything if we don't call this here.
        // TODO: Breaks linux though because we aren't calling doneCurrent() ... -.-
//        makeCurrent();
    }
    void resizeEvent(QResizeEvent* ev) {
        parent_->set_client_area_width(size().width());
        parent_->set_client_area_height(size().height());
    }
private:
    GRenderWindow* parent_;
};


EmuThread& GRenderWindow::GetEmuThread()
{
    return emu_thread;
}

GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this)
{
    // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, WA_DontShowOnScreen, WA_DeleteOnClose

    child = new GGLWidgetInternal(this);

    QBoxLayout* layout = new QHBoxLayout(this);
    resize(640, 480); // TODO: Load size from config instead
    layout->addWidget(child);
    layout->setMargin(0);
    setLayout(layout);

    BackupGeometry();
}

GRenderWindow::~GRenderWindow()
{
    emu_thread.Stop();
}

void GRenderWindow::SwapBuffers()
{
    child->makeCurrent(); // TODO: Not necessary?
    child->swapBuffers();
}

void GRenderWindow::closeEvent(QCloseEvent* event)
{
    emu_thread.Stop();
    QWidget::closeEvent(event);
}

void GRenderWindow::MakeCurrent()
{
    child->makeCurrent();
}

void GRenderWindow::DoneCurrent()
{
    child->doneCurrent();
}

void GRenderWindow::PollEvents() {
    // TODO(ShizZy): Does this belong here? This is a reasonable place to update the window title
    //  from the main thread, but this should probably be in an event handler...
	/*
	static char title[128];
    sprintf(title, "%s (FPS: %02.02f)", window_title_.c_str(), 
        video_core::g_renderer->current_fps());
    setWindowTitle(title);
	*/
}

void GRenderWindow::BackupGeometry()
{
    geometry = ((QGLWidget*)this)->saveGeometry();
}

void GRenderWindow::RestoreGeometry()
{
    // We don't want to back up the geometry here (obviously)
    QWidget::restoreGeometry(geometry);
}

void GRenderWindow::restoreGeometry(const QByteArray& geometry)
{
    // Make sure users of this class don't need to deal with backing up the geometry themselves
    QWidget::restoreGeometry(geometry);
    BackupGeometry();
}

QByteArray GRenderWindow::saveGeometry()
{
    // If we are a top-level widget, store the current geometry
    // otherwise, store the last backup
    if (parent() == NULL)
        return ((QGLWidget*)this)->saveGeometry();
    else
        return geometry;
}

void GRenderWindow::keyPressEvent(QKeyEvent* event)
{
	/*
	bool key_processed = false;
    for (unsigned int channel = 0; channel < 4 && controller_interface(); ++channel)
        if (controller_interface()->SetControllerStatus(channel, event->key(), input_common::GCController::PRESSED))
            key_processed = true;

    if (!key_processed)
        QWidget::keyPressEvent(event);
	*/
}

void GRenderWindow::keyReleaseEvent(QKeyEvent* event)
{
	/*
	bool key_processed = false;
    for (unsigned int channel = 0; channel < 4 && controller_interface(); ++channel)
        if (controller_interface()->SetControllerStatus(channel, event->key(), input_common::GCController::RELEASED))
            key_processed = true;

    if (!key_processed)
        QWidget::keyPressEvent(event);
	*/
}