aboutsummaryrefslogtreecommitdiffhomepage
path: root/externals/glfw-3.0.4.bin/include/GLFW/glfw3.h
blob: 0f97738c716f0213a6b936fd729f473a3a902ce0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
/*************************************************************************
 * GLFW 3.0 - www.glfw.org
 * A library for OpenGL, window and input
 *------------------------------------------------------------------------
 * Copyright (c) 2002-2006 Marcus Geelnard
 * Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
 *
 * This software is provided 'as-is', without any express or implied
 * warranty. In no event will the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would
 *    be appreciated but is not required.
 *
 * 2. Altered source versions must be plainly marked as such, and must not
 *    be misrepresented as being the original software.
 *
 * 3. This notice may not be removed or altered from any source
 *    distribution.
 *
 *************************************************************************/

#ifndef _glfw3_h_
#define _glfw3_h_

#ifdef __cplusplus
extern "C" {
#endif


/*************************************************************************
 * Doxygen documentation
 *************************************************************************/

/*! @defgroup clipboard Clipboard support
 */
/*! @defgroup context Context handling
 */
/*! @defgroup error Error handling
 */
/*! @defgroup init Initialization and version information
 */
/*! @defgroup input Input handling
 */
/*! @defgroup monitor Monitor handling
 *
 *  This is the reference documentation for monitor related functions and types.
 *  For more information, see the @ref monitor.
 */
/*! @defgroup time Time input
 */
/*! @defgroup window Window handling
 *
 *  This is the reference documentation for window related functions and types,
 *  including creation, deletion and event polling.  For more information, see
 *  the @ref window.
 */


/*************************************************************************
 * Global definitions
 *************************************************************************/

/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */

/* Please report any problems that you find with your compiler, which may
 * be solved in this section! There are several compilers that I have not
 * been able to test this file with yet.
 *
 * First: If we are we on Windows, we want a single define for it (_WIN32)
 * (Note: For Cygwin the compiler flag -mwin32 should be used, but to
 * make sure that things run smoothly for Cygwin users, we add __CYGWIN__
 * to the list of "valid Win32 identifiers", which removes the need for
 * -mwin32)
 */
#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__))
 #define _WIN32
#endif /* _WIN32 */

/* In order for extension support to be portable, we need to define an
 * OpenGL function call method. We use the keyword APIENTRY, which is
 * defined for Win32. (Note: Windows also needs this for <GL/gl.h>)
 */
#ifndef APIENTRY
 #ifdef _WIN32
  #define APIENTRY __stdcall
 #else
  #define APIENTRY
 #endif
#endif /* APIENTRY */

/* The following three defines are here solely to make some Windows-based
 * <GL/gl.h> files happy. Theoretically we could include <windows.h>, but
 * it has the major drawback of severely polluting our namespace.
 */

/* Under Windows, we need WINGDIAPI defined */
#if !defined(WINGDIAPI) && defined(_WIN32)
 #if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)
  /* Microsoft Visual C++, Borland C++ Builder and Pelles C */
  #define WINGDIAPI __declspec(dllimport)
 #elif defined(__LCC__)
  /* LCC-Win32 */
  #define WINGDIAPI __stdcall
 #else
  /* Others (e.g. MinGW, Cygwin) */
  #define WINGDIAPI extern
 #endif
 #define GLFW_WINGDIAPI_DEFINED
#endif /* WINGDIAPI */

/* Some <GL/glu.h> files also need CALLBACK defined */
#if !defined(CALLBACK) && defined(_WIN32)
 #if defined(_MSC_VER)
  /* Microsoft Visual C++ */
  #if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
   #define CALLBACK __stdcall
  #else
   #define CALLBACK
  #endif
 #else
  /* Other Windows compilers */
  #define CALLBACK __stdcall
 #endif
 #define GLFW_CALLBACK_DEFINED
#endif /* CALLBACK */

/* Most GL/glu.h variants on Windows need wchar_t
 * OpenGL/gl.h blocks the definition of ptrdiff_t by glext.h on OS X */
#if !defined(GLFW_INCLUDE_NONE)
 #include <stddef.h>
#endif

/* Include the chosen client API headers.
 */
#if defined(__APPLE_CC__)
  #if defined(GLFW_INCLUDE_GLCOREARB)
    #include <OpenGL/gl3.h>
  #elif !defined(GLFW_INCLUDE_NONE)
    #define GL_GLEXT_LEGACY
    #include <OpenGL/gl.h>
  #endif
  #if defined(GLFW_INCLUDE_GLU)
    #include <OpenGL/glu.h>
  #endif
#else
  #if defined(GLFW_INCLUDE_GLCOREARB)
    #include <GL/glcorearb.h>
  #elif defined(GLFW_INCLUDE_ES1)
    #include <GLES/gl.h>
  #elif defined(GLFW_INCLUDE_ES2)
    #include <GLES2/gl2.h>
  #elif defined(GLFW_INCLUDE_ES3)
    #include <GLES3/gl3.h>
  #elif !defined(GLFW_INCLUDE_NONE)
    #include <GL/gl.h>
  #endif
  #if defined(GLFW_INCLUDE_GLU)
    #include <GL/glu.h>
  #endif
#endif

#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
 /* GLFW_DLL is defined by users of GLFW when compiling programs that will link
  * to the DLL version of the GLFW library.  _GLFW_BUILD_DLL is defined by the
  * GLFW configuration header when compiling the DLL version of the library.
  */
 #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
#endif

#if defined(_WIN32) && defined(_GLFW_BUILD_DLL)

 /* We are building a Win32 DLL */
 #define GLFWAPI __declspec(dllexport)

#elif defined(_WIN32) && defined(GLFW_DLL)

 /* We are calling a Win32 DLL */
 #if defined(__LCC__)
  #define GLFWAPI extern
 #else
  #define GLFWAPI __declspec(dllimport)
 #endif

#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)

 #define GLFWAPI __attribute__((visibility("default")))

#else

 /* We are either building/calling a static lib or we are non-win32 */
 #define GLFWAPI

#endif

/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */


/*************************************************************************
 * GLFW API tokens
 *************************************************************************/

/*! @name GLFW version macros
 *  @{ */
/*! @brief The major version number of the GLFW library.
 *
 *  This is incremented when the API is changed in non-compatible ways.
 *  @ingroup init
 */
#define GLFW_VERSION_MAJOR          3
/*! @brief The minor version number of the GLFW library.
 *
 *  This is incremented when features are added to the API but it remains
 *  backward-compatible.
 *  @ingroup init
 */
#define GLFW_VERSION_MINOR          0
/*! @brief The revision number of the GLFW library.
 *
 *  This is incremented when a bug fix release is made that does not contain any
 *  API changes.
 *  @ingroup init
 */
#define GLFW_VERSION_REVISION       4
/*! @} */

/*! @name Key and button actions
 *  @{ */
/*! @brief The key or button was released.
 *  @ingroup input
 */
#define GLFW_RELEASE                0
/*! @brief The key or button was pressed.
 *  @ingroup input
 */
#define GLFW_PRESS                  1
/*! @brief The key was held down until it repeated.
 *  @ingroup input
 */
#define GLFW_REPEAT                 2
/*! @} */

/*! @defgroup keys Keyboard keys
 *
 * These key codes are inspired by the *USB HID Usage Tables v1.12* (p. 53-60),
 * but re-arranged to map to 7-bit ASCII for printable keys (function keys are
 * put in the 256+ range).
 *
 * The naming of the key codes follow these rules:
 *  - The US keyboard layout is used
 *  - Names of printable alpha-numeric characters are used (e.g. "A", "R",
 *    "3", etc.)
 *  - For non-alphanumeric characters, Unicode:ish names are used (e.g.
 *    "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not
 *    correspond to the Unicode standard (usually for brevity)
 *  - Keys that lack a clear US mapping are named "WORLD_x"
 *  - For non-printable keys, custom names are used (e.g. "F4",
 *    "BACKSPACE", etc.)
 *
 *  @ingroup input
 *  @{
 */

/* The unknown key */
#define GLFW_KEY_UNKNOWN            -1

/* Printable keys */
#define GLFW_KEY_SPACE              32
#define GLFW_KEY_APOSTROPHE         39  /* ' */
#define GLFW_KEY_COMMA              44  /* , */
#define GLFW_KEY_MINUS              45  /* - */
#define GLFW_KEY_PERIOD             46  /* . */
#define GLFW_KEY_SLASH              47  /* / */
#define GLFW_KEY_0                  48
#define GLFW_KEY_1                  49
#define GLFW_KEY_2                  50
#define GLFW_KEY_3                  51
#define GLFW_KEY_4                  52
#define GLFW_KEY_5                  53
#define GLFW_KEY_6                  54
#define GLFW_KEY_7                  55
#define GLFW_KEY_8                  56
#define GLFW_KEY_9                  57
#define GLFW_KEY_SEMICOLON          59  /* ; */
#define GLFW_KEY_EQUAL              61  /* = */
#define GLFW_KEY_A                  65
#define GLFW_KEY_B                  66
#define GLFW_KEY_C                  67
#define GLFW_KEY_D                  68
#define GLFW_KEY_E                  69
#define GLFW_KEY_F                  70
#define GLFW_KEY_G                  71
#define GLFW_KEY_H                  72
#define GLFW_KEY_I                  73
#define GLFW_KEY_J                  74
#define GLFW_KEY_K                  75
#define GLFW_KEY_L                  76
#define GLFW_KEY_M                  77
#define GLFW_KEY_N                  78
#define GLFW_KEY_O                  79
#define GLFW_KEY_P                  80
#define GLFW_KEY_Q                  81
#define GLFW_KEY_R                  82
#define GLFW_KEY_S                  83
#define GLFW_KEY_T                  84
#define GLFW_KEY_U                  85
#define GLFW_KEY_V                  86
#define GLFW_KEY_W                  87
#define GLFW_KEY_X                  88
#define GLFW_KEY_Y                  89
#define GLFW_KEY_Z                  90
#define GLFW_KEY_LEFT_BRACKET       91  /* [ */
#define GLFW_KEY_BACKSLASH          92  /* \ */
#define GLFW_KEY_RIGHT_BRACKET      93  /* ] */
#define GLFW_KEY_GRAVE_ACCENT       96  /* ` */
#define GLFW_KEY_WORLD_1            161 /* non-US #1 */
#define GLFW_KEY_WORLD_2            162 /* non-US #2 */

/* Function keys */
#define GLFW_KEY_ESCAPE             256
#define GLFW_KEY_ENTER              257
#define GLFW_KEY_TAB                258
#define GLFW_KEY_BACKSPACE          259
#define GLFW_KEY_INSERT             260
#define GLFW_KEY_DELETE             261
#define GLFW_KEY_RIGHT              262
#define GLFW_KEY_LEFT               263
#define GLFW_KEY_DOWN               264
#define GLFW_KEY_UP                 265
#define GLFW_KEY_PAGE_UP            266
#define GLFW_KEY_PAGE_DOWN          267
#define GLFW_KEY_HOME               268
#define GLFW_KEY_END                269
#define GLFW_KEY_CAPS_LOCK          280
#define GLFW_KEY_SCROLL_LOCK        281
#define GLFW_KEY_NUM_LOCK           282
#define GLFW_KEY_PRINT_SCREEN       283
#define GLFW_KEY_PAUSE              284
#define GLFW_KEY_F1                 290
#define GLFW_KEY_F2                 291
#define GLFW_KEY_F3                 292
#define GLFW_KEY_F4                 293
#define GLFW_KEY_F5                 294
#define GLFW_KEY_F6                 295
#define GLFW_KEY_F7                 296
#define GLFW_KEY_F8                 297
#define GLFW_KEY_F9                 298
#define GLFW_KEY_F10                299
#define GLFW_KEY_F11                300
#define GLFW_KEY_F12                301
#define GLFW_KEY_F13                302
#define GLFW_KEY_F14                303
#define GLFW_KEY_F15                304
#define GLFW_KEY_F16                305
#define GLFW_KEY_F17                306
#define GLFW_KEY_F18                307
#define GLFW_KEY_F19                308
#define GLFW_KEY_F20                309
#define GLFW_KEY_F21                310
#define GLFW_KEY_F22                311
#define GLFW_KEY_F23                312
#define GLFW_KEY_F24                313
#define GLFW_KEY_F25                314
#define GLFW_KEY_KP_0               320
#define GLFW_KEY_KP_1               321
#define GLFW_KEY_KP_2               322
#define GLFW_KEY_KP_3               323
#define GLFW_KEY_KP_4               324
#define GLFW_KEY_KP_5               325
#define GLFW_KEY_KP_6               326
#define GLFW_KEY_KP_7               327
#define GLFW_KEY_KP_8               328
#define GLFW_KEY_KP_9               329
#define GLFW_KEY_KP_DECIMAL         330
#define GLFW_KEY_KP_DIVIDE          331
#define GLFW_KEY_KP_MULTIPLY        332
#define GLFW_KEY_KP_SUBTRACT        333
#define GLFW_KEY_KP_ADD             334
#define GLFW_KEY_KP_ENTER           335
#define GLFW_KEY_KP_EQUAL           336
#define GLFW_KEY_LEFT_SHIFT         340
#define GLFW_KEY_LEFT_CONTROL       341
#define GLFW_KEY_LEFT_ALT           342
#define GLFW_KEY_LEFT_SUPER         343
#define GLFW_KEY_RIGHT_SHIFT        344
#define GLFW_KEY_RIGHT_CONTROL      345
#define GLFW_KEY_RIGHT_ALT          346
#define GLFW_KEY_RIGHT_SUPER        347
#define GLFW_KEY_MENU               348
#define GLFW_KEY_LAST               GLFW_KEY_MENU

/*! @} */

/*! @defgroup mods Modifier key flags
 *  @ingroup input
 *  @{ */

/*! @brief If this bit is set one or more Shift keys were held down.
 */
#define GLFW_MOD_SHIFT           0x0001
/*! @brief If this bit is set one or more Control keys were held down.
 */
#define GLFW_MOD_CONTROL         0x0002
/*! @brief If this bit is set one or more Alt keys were held down.
 */
#define GLFW_MOD_ALT             0x0004
/*! @brief If this bit is set one or more Super keys were held down.
 */
#define GLFW_MOD_SUPER           0x0008

/*! @} */

/*! @defgroup buttons Mouse buttons
 *  @ingroup input
 *  @{ */
#define GLFW_MOUSE_BUTTON_1         0
#define GLFW_MOUSE_BUTTON_2         1
#define GLFW_MOUSE_BUTTON_3         2
#define GLFW_MOUSE_BUTTON_4         3
#define GLFW_MOUSE_BUTTON_5         4
#define GLFW_MOUSE_BUTTON_6         5
#define GLFW_MOUSE_BUTTON_7         6
#define GLFW_MOUSE_BUTTON_8         7
#define GLFW_MOUSE_BUTTON_LAST      GLFW_MOUSE_BUTTON_8
#define GLFW_MOUSE_BUTTON_LEFT      GLFW_MOUSE_BUTTON_1
#define GLFW_MOUSE_BUTTON_RIGHT     GLFW_MOUSE_BUTTON_2
#define GLFW_MOUSE_BUTTON_MIDDLE    GLFW_MOUSE_BUTTON_3
/*! @} */

/*! @defgroup joysticks Joysticks
 *  @ingroup input
 *  @{ */
#define GLFW_JOYSTICK_1             0
#define GLFW_JOYSTICK_2             1
#define GLFW_JOYSTICK_3             2
#define GLFW_JOYSTICK_4             3
#define GLFW_JOYSTICK_5             4
#define GLFW_JOYSTICK_6             5
#define GLFW_JOYSTICK_7             6
#define GLFW_JOYSTICK_8             7
#define GLFW_JOYSTICK_9             8
#define GLFW_JOYSTICK_10            9
#define GLFW_JOYSTICK_11            10
#define GLFW_JOYSTICK_12            11
#define GLFW_JOYSTICK_13            12
#define GLFW_JOYSTICK_14            13
#define GLFW_JOYSTICK_15            14
#define GLFW_JOYSTICK_16            15
#define GLFW_JOYSTICK_LAST          GLFW_JOYSTICK_16
/*! @} */

/*! @defgroup errors Error codes
 *  @ingroup error
 *  @{ */
/*! @brief GLFW has not been initialized.
 */
#define GLFW_NOT_INITIALIZED        0x00010001
/*! @brief No context is current for this thread.
 */
#define GLFW_NO_CURRENT_CONTEXT     0x00010002
/*! @brief One of the enum parameters for the function was given an invalid
 *  enum.
 */
#define GLFW_INVALID_ENUM           0x00010003
/*! @brief One of the parameters for the function was given an invalid value.
 */
#define GLFW_INVALID_VALUE          0x00010004
/*! @brief A memory allocation failed.
 */
#define GLFW_OUT_OF_MEMORY          0x00010005
/*! @brief GLFW could not find support for the requested client API on the
 *  system.
 */
#define GLFW_API_UNAVAILABLE        0x00010006
/*! @brief The requested client API version is not available.
 */
#define GLFW_VERSION_UNAVAILABLE    0x00010007
/*! @brief A platform-specific error occurred that does not match any of the
 *  more specific categories.
 */
#define GLFW_PLATFORM_ERROR         0x00010008
/*! @brief The clipboard did not contain data in the requested format.
 */
#define GLFW_FORMAT_UNAVAILABLE     0x00010009
/*! @} */

#define GLFW_FOCUSED                0x00020001
#define GLFW_ICONIFIED              0x00020002
#define GLFW_RESIZABLE              0x00020003
#define GLFW_VISIBLE                0x00020004
#define GLFW_DECORATED              0x00020005

#define GLFW_RED_BITS               0x00021001
#define GLFW_GREEN_BITS             0x00021002
#define GLFW_BLUE_BITS              0x00021003
#define GLFW_ALPHA_BITS             0x00021004
#define GLFW_DEPTH_BITS             0x00021005
#define GLFW_STENCIL_BITS           0x00021006
#define GLFW_ACCUM_RED_BITS         0x00021007
#define GLFW_ACCUM_GREEN_BITS       0x00021008
#define GLFW_ACCUM_BLUE_BITS        0x00021009
#define GLFW_ACCUM_ALPHA_BITS       0x0002100A
#define GLFW_AUX_BUFFERS            0x0002100B
#define GLFW_STEREO                 0x0002100C
#define GLFW_SAMPLES                0x0002100D
#define GLFW_SRGB_CAPABLE           0x0002100E
#define GLFW_REFRESH_RATE           0x0002100F

#define GLFW_CLIENT_API             0x00022001
#define GLFW_CONTEXT_VERSION_MAJOR  0x00022002
#define GLFW_CONTEXT_VERSION_MINOR  0x00022003
#define GLFW_CONTEXT_REVISION       0x00022004
#define GLFW_CONTEXT_ROBUSTNESS     0x00022005
#define GLFW_OPENGL_FORWARD_COMPAT  0x00022006
#define GLFW_OPENGL_DEBUG_CONTEXT   0x00022007
#define GLFW_OPENGL_PROFILE         0x00022008

#define GLFW_OPENGL_API             0x00030001
#define GLFW_OPENGL_ES_API          0x00030002

#define GLFW_NO_ROBUSTNESS                   0
#define GLFW_NO_RESET_NOTIFICATION  0x00031001
#define GLFW_LOSE_CONTEXT_ON_RESET  0x00031002

#define GLFW_OPENGL_ANY_PROFILE              0
#define GLFW_OPENGL_CORE_PROFILE    0x00032001
#define GLFW_OPENGL_COMPAT_PROFILE  0x00032002

#define GLFW_CURSOR                 0x00033001
#define GLFW_STICKY_KEYS            0x00033002
#define GLFW_STICKY_MOUSE_BUTTONS   0x00033003

#define GLFW_CURSOR_NORMAL          0x00034001
#define GLFW_CURSOR_HIDDEN          0x00034002
#define GLFW_CURSOR_DISABLED        0x00034003

#define GLFW_CONNECTED              0x00040001
#define GLFW_DISCONNECTED           0x00040002


/*************************************************************************
 * GLFW API types
 *************************************************************************/

/*! @brief Client API function pointer type.
 *
 *  Generic function pointer used for returning client API function pointers
 *  without forcing a cast from a regular pointer.
 *
 *  @ingroup context
 */
typedef void (*GLFWglproc)(void);

/*! @brief Opaque monitor object.
 *
 *  Opaque monitor object.
 *
 *  @ingroup monitor
 */
typedef struct GLFWmonitor GLFWmonitor;

/*! @brief Opaque window object.
 *
 *  Opaque window object.
 *
 *  @ingroup window
 */
typedef struct GLFWwindow GLFWwindow;

/*! @brief The function signature for error callbacks.
 *
 *  This is the function signature for error callback functions.
 *
 *  @param[in] error An [error code](@ref errors).
 *  @param[in] description A UTF-8 encoded string describing the error.
 *
 *  @sa glfwSetErrorCallback
 *
 *  @ingroup error
 */
typedef void (* GLFWerrorfun)(int,const char*);

/*! @brief The function signature for window position callbacks.
 *
 *  This is the function signature for window position callback functions.
 *
 *  @param[in] window The window that the user moved.
 *  @param[in] xpos The new x-coordinate, in screen coordinates, of the
 *  upper-left corner of the client area of the window.
 *  @param[in] ypos The new y-coordinate, in screen coordinates, of the
 *  upper-left corner of the client area of the window.
 *
 *  @sa glfwSetWindowPosCallback
 *
 *  @ingroup window
 */
typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int);

/*! @brief The function signature for window resize callbacks.
 *
 *  This is the function signature for window size callback functions.
 *
 *  @param[in] window The window that the user resized.
 *  @param[in] width The new width, in screen coordinates, of the window.
 *  @param[in] height The new height, in screen coordinates, of the window.
 *
 *  @sa glfwSetWindowSizeCallback
 *
 *  @ingroup window
 */
typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int);

/*! @brief The function signature for window close callbacks.
 *
 *  This is the function signature for window close callback functions.
 *
 *  @param[in] window The window that the user attempted to close.
 *
 *  @sa glfwSetWindowCloseCallback
 *
 *  @ingroup window
 */
typedef void (* GLFWwindowclosefun)(GLFWwindow*);

/*! @brief The function signature for window content refresh callbacks.
 *
 *  This is the function signature for window refresh callback functions.
 *
 *  @param[in] window The window whose content needs to be refreshed.
 *
 *  @sa glfwSetWindowRefreshCallback
 *
 *  @ingroup window
 */
typedef void (* GLFWwindowrefreshfun)(GLFWwindow*);

/*! @brief The function signature for window focus/defocus callbacks.
 *
 *  This is the function signature for window focus callback functions.
 *
 *  @param[in] window The window that was focused or defocused.
 *  @param[in] focused `GL_TRUE` if the window was focused, or `GL_FALSE` if
 *  it was defocused.
 *
 *  @sa glfwSetWindowFocusCallback
 *
 *  @ingroup window
 */
typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int);

/*! @brief The function signature for window iconify/restore callbacks.
 *
 *  This is the function signature for window iconify/restore callback
 *  functions.
 *
 *  @param[in] window The window that was iconified or restored.
 *  @param[in] iconified `GL_TRUE` if the window was iconified, or `GL_FALSE`
 *  if it was restored.
 *
 *  @sa glfwSetWindowIconifyCallback
 *
 *  @ingroup window
 */
typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int);

/*! @brief The function signature for framebuffer resize callbacks.
 *
 *  This is the function signature for framebuffer resize callback
 *  functions.
 *
 *  @param[in] window The window whose framebuffer was resized.
 *  @param[in] width The new width, in pixels, of the framebuffer.
 *  @param[in] height The new height, in pixels, of the framebuffer.
 *
 *  @sa glfwSetFramebufferSizeCallback
 *
 *  @ingroup window
 */
typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int);

/*! @brief The function signature for mouse button callbacks.
 *
 *  This is the function signature for mouse button callback functions.
 *
 *  @param[in] window The window that received the event.
 *  @param[in] button The [mouse button](@ref buttons) that was pressed or
 *  released.
 *  @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`.
 *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were
 *  held down.
 *
 *  @sa glfwSetMouseButtonCallback
 *
 *  @ingroup input
 */
typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int);

/*! @brief The function signature for cursor position callbacks.
 *
 *  This is the function signature for cursor position callback functions.
 *
 *  @param[in] window The window that received the event.
 *  @param[in] xpos The new x-coordinate, in screen coordinates, of the cursor.
 *  @param[in] ypos The new y-coordinate, in screen coordinates, of the cursor.
 *
 *  @sa glfwSetCursorPosCallback
 *
 *  @ingroup input
 */
typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double);

/*! @brief The function signature for cursor enter/leave callbacks.
 *
 *  This is the function signature for cursor enter/leave callback functions.
 *
 *  @param[in] window The window that received the event.
 *  @param[in] entered `GL_TRUE` if the cursor entered the window's client
 *  area, or `GL_FALSE` if it left it.
 *
 *  @sa glfwSetCursorEnterCallback
 *
 *  @ingroup input
 */
typedef void (* GLFWcursorenterfun)(GLFWwindow*,int);

/*! @brief The function signature for scroll callbacks.
 *
 *  This is the function signature for scroll callback functions.
 *
 *  @param[in] window The window that received the event.
 *  @param[in] xoffset The scroll offset along the x-axis.
 *  @param[in] yoffset The scroll offset along the y-axis.
 *
 *  @sa glfwSetScrollCallback
 *
 *  @ingroup input
 */
typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);

/*! @brief The function signature for keyboard key callbacks.
 *
 *  This is the function signature for keyboard key callback functions.
 *
 *  @param[in] window The window that received the event.
 *  @param[in] key The [keyboard key](@ref keys) that was pressed or released.
 *  @param[in] scancode The system-specific scancode of the key.
 *  @param[in] action @ref GLFW_PRESS, @ref GLFW_RELEASE or @ref GLFW_REPEAT.
 *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were
 *  held down.
 *
 *  @sa glfwSetKeyCallback
 *
 *  @ingroup input
 */
typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int);

/*! @brief The function signature for Unicode character callbacks.
 *
 *  This is the function signature for Unicode character callback functions.
 *
 *  @param[in] window The window that received the event.
 *  @param[in] codepoint The Unicode code point of the character.
 *
 *  @sa glfwSetCharCallback
 *
 *  @ingroup input
 */
typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);

/*! @brief The function signature for monitor configuration callbacks.
 *
 *  This is the function signature for monitor configuration callback functions.
 *
 *  @param[in] monitor The monitor that was connected or disconnected.
 *  @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.
 *
 *  @sa glfwSetMonitorCallback
 *
 *  @ingroup monitor
 */
typedef void (* GLFWmonitorfun)(GLFWmonitor*,int);

/*! @brief Video mode type.
 *
 *  This describes a single video mode.
 *
 *  @ingroup monitor
 */
typedef struct GLFWvidmode
{
    /*! The width, in screen coordinates, of the video mode.
     */
    int width;
    /*! The height, in screen coordinates, of the video mode.
     */
    int height;
    /*! The bit depth of the red channel of the video mode.
     */
    int redBits;
    /*! The bit depth of the green channel of the video mode.
     */
    int greenBits;
    /*! The bit depth of the blue channel of the video mode.
     */
    int blueBits;
    /*! The refresh rate, in Hz, of the video mode.
     */
    int refreshRate;
} GLFWvidmode;

/*! @brief Gamma ramp.
 *
 *  This describes the gamma ramp for a monitor.
 *
 *  @sa glfwGetGammaRamp glfwSetGammaRamp
 *
 *  @ingroup monitor
 */
typedef struct GLFWgammaramp
{
    /*! An array of value describing the response of the red channel.
     */
    unsigned short* red;
    /*! An array of value describing the response of the green channel.
     */
    unsigned short* green;
    /*! An array of value describing the response of the blue channel.
     */
    unsigned short* blue;
    /*! The number of elements in each array.
     */
    unsigned int size;
} GLFWgammaramp;


/*************************************************************************
 * GLFW API functions
 *************************************************************************/

/*! @brief Initializes the GLFW library.
 *
 *  This function initializes the GLFW library.  Before most GLFW functions can
 *  be used, GLFW must be initialized, and before a program terminates GLFW
 *  should be terminated in order to free any resources allocated during or
 *  after initialization.
 *
 *  If this function fails, it calls @ref glfwTerminate before returning.  If it
 *  succeeds, you should call @ref glfwTerminate before the program exits.
 *
 *  Additional calls to this function after successful initialization but before
 *  termination will succeed but will do nothing.
 *
 *  @return `GL_TRUE` if successful, or `GL_FALSE` if an error occurred.
 *
 *  @par New in GLFW 3
 *  This function no longer registers @ref glfwTerminate with `atexit`.
 *
 *  @note This function may only be called from the main thread.
 *
 *  @note **OS X:** This function will change the current directory of the
 *  application to the `Contents/Resources` subdirectory of the application's
 *  bundle, if present.
 *
 *  @sa glfwTerminate
 *
 *  @ingroup init
 */
GLFWAPI int glfwInit(void);

/*! @brief Terminates the GLFW library.
 *
 *  This function destroys all remaining windows, frees any allocated resources
 *  and sets the library to an uninitialized state.  Once this is called, you
 *  must again call @ref glfwInit successfully before you will be able to use
 *  most GLFW functions.
 *
 *  If GLFW has been successfully initialized, this function should be called
 *  before the program exits.  If initialization fails, there is no need to call
 *  this function, as it is called by @ref glfwInit before it returns failure.
 *
 *  @remarks This function may be called before @ref glfwInit.
 *
 *  @note This function may only be called from the main thread.
 *
 *  @warning No window's context may be current on another thread when this
 *  function is called.
 *
 *  @sa glfwInit
 *
 *  @ingroup init
 */
GLFWAPI void glfwTerminate(void);

/*! @brief Retrieves the version of the GLFW library.
 *
 *  This function retrieves the major, minor and revision numbers of the GLFW
 *  library.  It is intended for when you are using GLFW as a shared library and
 *  want to ensure that you are using the minimum required version.
 *
 *  @param[out] major Where to store the major version number, or `NULL`.
 *  @param[out] minor Where to store the minor version number, or `NULL`.
 *  @param[out] rev Where to store the revision number, or `NULL`.
 *
 *  @remarks This function may be called before @ref glfwInit.
 *
 *  @remarks This function may be called from any thread.
 *
 *  @sa glfwGetVersionString
 *
 *  @ingroup init
 */
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);

/*! @brief Returns a string describing the compile-time configuration.
 *
 *  This function returns a static string generated at compile-time according to
 *  which configuration macros were defined.  This is intended for use when
 *  submitting bug reports, to allow developers to see which code paths are
 *  enabled in a binary.
 *
 *  The format of the string is as follows:
 *  - The version of GLFW
 *  - The name of the window system API
 *  - The name of the context creation API
 *  - Any additional options or APIs
 *
 *  For example, when compiling GLFW 3.0 with MinGW using the Win32 and WGL
 *  back ends, the version string may look something like this:
 *
 *      3.0.0 Win32 WGL MinGW
 *
 *  @return The GLFW version string.
 *
 *  @remarks This function may be called before @ref glfwInit.
 *
 *  @remarks This function may be called from any thread.
 *
 *  @sa glfwGetVersion
 *
 *  @ingroup init
 */
GLFWAPI const char* glfwGetVersionString(void);

/*! @brief Sets the error callback.
 *
 *  This function sets the error callback, which is called with an error code
 *  and a human-readable description each time a GLFW error occurs.
 *
 *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
 *  callback.
 *  @return The previously set callback, or `NULL` if no callback was set or an
 *  error occurred.
 *
 *  @remarks This function may be called before @ref glfwInit.
 *
 *  @note The error callback is called by the thread where the error was
 *  generated.  If you are using GLFW from multiple threads, your error callback
 *  needs to be written accordingly.
 *
 *  @note Because the description string provided to the callback may have been
 *  generated specifically for that error, it is not guaranteed to be valid
 *  after the callback has returned.  If you wish to use it after that, you need
 *  to make your own copy of it before returning.
 *
 *  @ingroup error
 */
GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun);

/*! @brief Returns the currently connected monitors.
 *
 *  This function returns an array of handles for all currently connected
 *  monitors.
 *
 *  @param[out] count Where to store the size of the returned array.  This is
 *  set to zero if an error occurred.
 *  @return An array of monitor handles, or `NULL` if an error occurred.
 *
 *  @note The returned array is allocated and freed by GLFW.  You should not
 *  free it yourself.
 *
 *  @note The returned array is valid only until the monitor configuration
 *  changes.  See @ref glfwSetMonitorCallback to receive notifications of
 *  configuration changes.
 *
 *  @sa glfwGetPrimaryMonitor
 *
 *  @ingroup monitor
 */
GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);

/*! @brief Returns the primary monitor.
 *
 *  This function returns the primary monitor.  This is usually the monitor
 *  where elements like the Windows task bar or the OS X menu bar is located.
 *
 *  @return The primary monitor, or `NULL` if an error occurred.
 *
 *  @sa glfwGetMonitors
 *
 *  @ingroup monitor
 */
GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void);

/*! @brief Returns the position of the monitor's viewport on the virtual screen.
 *
 *  This function returns the position, in screen coordinates, of the upper-left
 *  corner of the specified monitor.
 *
 *  @param[in] monitor The monitor to query.
 *  @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
 *  @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
 *
 *  @ingroup monitor
 */
GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);

/*! @brief Returns the physical size of the monitor.
 *
 *  This function returns the size, in millimetres, of the display area of the
 *  specified monitor.
 *
 *  @param[in] monitor The monitor to query.
 *  @param[out] width Where to store the width, in mm, of the monitor's display
 *  area, or `NULL`.
 *  @param[out] height Where to store the height, in mm, of the monitor's
 *  display area, or `NULL`.
 *
 *  @note Some operating systems do not provide accurate information, either
 *  because the monitor's EDID data is incorrect, or because the driver does not
 *  report it accurately.
 *
 *  @ingroup monitor
 */
GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* width, int* height);

/*! @brief Returns the name of the specified monitor.
 *
 *  This function returns a human-readable name, encoded as UTF-8, of the
 *  specified monitor.
 *
 *  @param[in] monitor The monitor to query.
 *  @return The UTF-8 encoded name of the monitor, or `NULL` if an error
 *  occurred.
 *
 *  @note The returned string is allocated and freed by GLFW.  You should not
 *  free it yourself.
 *
 *  @ingroup monitor
 */
GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);

/*! @brief Sets the monitor configuration callback.
 *
 *  This function sets the monitor configuration callback, or removes the
 *  currently set callback.  This is called when a monitor is connected to or
 *  disconnected from the system.
 *
 *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
 *  callback.
 *  @return The previously set callback, or `NULL` if no callback was set or an
 *  error occurred.
 *
 *  @bug **X11:** This callback is not yet called on monitor configuration
 *  changes.
 *
 *  @ingroup monitor
 */
GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun);

/*! @brief Returns the available video modes for the specified monitor.
 *
 *  This function returns an array of all video modes supported by the specified
 *  monitor.  The returned array is sorted in ascending order, first by color
 *  bit depth (the sum of all channel depths) and then by resolution area (the
 *  product of width and height).
 *
 *  @param[in] monitor The monitor to query.
 *  @param[out] count Where to store the number of video modes in the returned
 *  array.  This is set to zero if an error occurred.
 *  @return An array of video modes, or `NULL` if an error occurred.
 *
 *  @note The returned array is allocated and freed by GLFW.  You should not
 *  free it yourself.
 *
 *  @note The returned array is valid only until this function is called again
 *  for the specified monitor.
 *
 *  @sa glfwGetVideoMode
 *
 *  @ingroup monitor
 */
GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);

/*! @brief Returns the current mode of the specified monitor.
 *
 *  This function returns the current video mode of the specified monitor.  If
 *  you are using a full screen window, the return value will therefore depend
 *  on whether it is focused.
 *
 *  @param[in] monitor The monitor to query.
 *  @return The current mode of the monitor, or `NULL` if an error occurred.
 *
 *  @note The returned struct is allocated and freed by GLFW.  You should not
 *  free it yourself.
 *
 *  @sa glfwGetVideoModes
 *
 *  @ingroup monitor
 */
GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);

/*! @brief Generates a gamma ramp and sets it for the specified monitor.
 *
 *  This function generates a 256-element gamma ramp from the specified exponent
 *  and then calls @ref glfwSetGammaRamp with it.
 *
 *  @param[in] monitor The monitor whose gamma ramp to set.
 *  @param[in] gamma The desired exponent.
 *
 *  @ingroup monitor
 */
GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);

/*! @brief Retrieves the current gamma ramp for the specified monitor.
 *
 *  This function retrieves the current gamma ramp of the specified monitor.
 *
 *  @param[in] monitor The monitor to query.
 *  @return The current gamma ramp, or `NULL` if an error occurred.
 *
 *  @note The value arrays of the returned ramp are allocated and freed by GLFW.
 *  You should not free them yourself.
 *
 *  @ingroup monitor
 */
GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);

/*! @brief Sets the current gamma ramp for the specified monitor.
 *
 *  This function sets the current gamma ramp for the specified monitor.
 *
 *  @param[in] monitor The monitor whose gamma ramp to set.
 *  @param[in] ramp The gamma ramp to use.
 *
 *  @note Gamma ramp sizes other than 256 are not supported by all hardware.
 *
 *  @ingroup monitor
 */
GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);

/*! @brief Resets all window hints to their default values.
 *
 *  This function resets all window hints to their
 *  [default values](@ref window_hints_values).
 *
 *  @note This function may only be called from the main thread.
 *
 *  @sa glfwWindowHint
 *
 *  @ingroup window
 */
GLFWAPI void glfwDefaultWindowHints(void);

/*! @brief Sets the specified window hint to the desired value.
 *
 *  This function sets hints for the next call to @ref glfwCreateWindow.  The
 *  hints, once set, retain their values until changed by a call to @ref
 *  glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is
 *  terminated with @ref glfwTerminate.
 *
 *  @param[in] target The [window hint](@ref window_hints) to set.
 *  @param[in] hint The new value of the window hint.
 *
 *  @par New in GLFW 3
 *  Hints are no longer reset to their default values on window creation.  To
 *  set default hint values, use @ref glfwDefaultWindowHints.
 *
 *  @note This function may only be called from the main thread.
 *
 *  @sa glfwDefaultWindowHints
 *
 *  @ingroup window
 */
GLFWAPI void glfwWindowHint(int target, int hint);

/*! @brief Creates a window and its associated context.
 *
 *  This function creates a window and its associated context.  Most of the
 *  options controlling how the window and its context should be created are
 *  specified through @ref glfwWindowHint.
 *
 *  Successful creation does not change which context is current.  Before you
 *  can use the newly created context, you need to make it current using @ref
 *  glfwMakeContextCurrent.
 *
 *  Note that the created window and context may differ from what you requested,
 *  as not all parameters and hints are
 *  [hard constraints](@ref window_hints_hard).  This includes the size of the
 *  window, especially for full screen windows.  To retrieve the actual
 *  attributes of the created window and context, use queries like @ref
 *  glfwGetWindowAttrib and @ref glfwGetWindowSize.
 *
 *  To create a full screen window, you need to specify the monitor to use.  If
 *  no monitor is specified, windowed mode will be used.  Unless you have a way
 *  for the user to choose a specific monitor, it is recommended that you pick
 *  the primary monitor.  For more information on how to retrieve monitors, see
 *  @ref monitor_monitors.
 *
 *  To create the window at a specific position, make it initially invisible
 *  using the `GLFW_VISIBLE` window hint, set its position and then show it.
 *
 *  If a full screen window is active, the screensaver is prohibited from
 *  starting.
 *
 *  @param[in] width The desired width, in screen coordinates, of the window.
 *  This must be greater than zero.
 *  @param[in] height The desired height, in screen coordinates, of the window.
 *  This must be greater than zero.
 *  @param[in] title The initial, UTF-8 encoded window title.
 *  @param[in] monitor The monitor to use for full screen mode, or `NULL` to use
 *  windowed mode.
 *  @param[in] share The window whose context to share resources with, or `NULL`
 *  to not share resources.
 *  @return The handle of the created window, or `NULL` if an error occurred.
 *
 *  @remarks **Windows:** Window creation will fail if the Microsoft GDI
 *  software OpenGL implementation is the only one available.
 *
 *  @remarks **Windows:** If the executable has an icon resource named
 *  `GLFW_ICON,` it will be set as the icon for the window.  If no such icon is
 *  present, the `IDI_WINLOGO` icon will be used instead.
 *
 *  @remarks **OS X:** The GLFW window has no icon, as it is not a document
 *  window, but the dock icon will be the same as the application bundle's icon.
 *  Also, the first time a window is opened the menu bar is populated with
 *  common commands like Hide, Quit and About.  The (minimal) about dialog uses
 *  information from the application's bundle.  For more information on bundles,
 *  see the Bundle Programming Guide provided by Apple.
 *
 *  @remarks **X11:** There is no mechanism for setting the window icon yet.
 *
 *  @remarks The swap interval is not set during window creation, but is left at
 *  the default value for that platform.  For more information, see @ref
 *  glfwSwapInterval.
 *
 *  @note This function may only be called from the main thread.
 *
 *  @sa glfwDestroyWindow
 *
 *  @ingroup window
 */
GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share);

/*! @brief Destroys the specified window and its context.
 *
 *  This function destroys the specified window and its context.  On calling
 *  this function, no further callbacks will be called for that window.
 *
 *  @param[in] window The window to destroy.
 *
 *  @note This function may only be called from the main thread.
 *
 *  @note This function may not be called from a callback.
 *
 *  @note If the window's context is current on the main thread, it is
 *  detached before being destroyed.
 *
 *  @warning The window's context must not be current on any other thread.
 *
 *  @sa glfwCreateWindow
 *
 *  @ingroup window
 */
GLFWAPI void glfwDestroyWindow(GLFWwindow* window);

/*! @brief Checks the close flag of the specified window.
 *
 *  This function returns the value of the close flag of the specified window.
 *
 *  @param[in] window The window to query.
 *  @return The value of the close flag.
 *
 *  @remarks This function may be called from secondary threads.
 *
 *  @ingroup window
 */
GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);

/*! @brief Sets the close flag of the specified window.
 *
 *  This function sets the value of the close flag of the specified window.
 *  This can be used to override the user's attempt to close the window, or
 *  to signal that it should be closed.
 *
 *  @param[in] window The window whose flag to change.
 *  @param[in] value The new value.
 *
 *  @remarks This function may be called from secondary threads.
 *
 *  @ingroup window
 */
GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);

/*! @brief Sets the title of the specified window.
 *
 *  This function sets the window title, encoded as UTF-8, of the specified
 *  window.
 *
 *  @param[in] window The window whose title to change.
 *  @param[in] title The UTF-8 encoded window title.
 *
 *  @note This function may only be called from the main thread.
 *
 *  @ingroup window
 */
GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);

/*! @brief Retrieves the position of the client area of the specified window.
 *
 *  This function retrieves the position, in screen coordinates, of the
 *  upper-left corner of the client area of the specified window.
 *
 *  @param[in] window The window to query.
 *  @param[out] xpos Where to store the x-coordinate of the upper-left corner of
 *  the client area, or `NULL`.
 *  @param[out] ypos Where to store the y-coordinate of the upper-left corner of
 *  the client area, or `NULL`.
 *
 *  @sa glfwSetWindowPos
 *
 *  @ingroup window
 */
GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);

/*! @brief Sets the position of the client area of the specified window.
 *
 *  This function sets the position, in screen coordinates, of the upper-left
 *  corner of the client area of the window.
 *
 *  If the specified window is a full screen window, this function does nothing.
 *
 *  If you wish to set an initial window position you should create a hidden
 *  window (using @ref glfwWindowHint and `GLFW_VISIBLE`), set its position and
 *  then show it.
 *
 *  @param[in] window The window to query.
 *  @param[in] xpos The x-coordinate of the upper-left corner of the client area.
 *  @param[in] ypos The y-coordinate of the upper-left corner of the client area.
 *
 *  @note It is very rarely a good idea to move an already visible window, as it
 *  will confuse and annoy the user.
 *
 *  @note This function may only be called from the main thread.
 *
 *  @note The window manager may put limits on what positions are allowed.
 *
 *  @sa glfwGetWindowPos
 *
 *  @ingroup window
 */
GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);

/*! @brief Retrieves the size of the client area of the specified window.
 *
 *  This function retrieves the size, in screen coordinates, of the client area
 *  of the specified window.  If you wish to retrieve the size of the
 *  framebuffer in pixels, see @ref glfwGetFramebufferSize.
 *
 *  @param[in] window The window whose size to retrieve.
 *  @param[out] width Where to store the width, in screen coordinates, of the
 *  client area, or `NULL`.
 *  @param[out] height Where to store the height, in screen coordinates, of the
 *  client area, or `NULL`.
 *
 *  @sa glfwSetWindowSize
 *
 *  @ingroup window
 */
GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);

/*! @brief Sets the size of the client area of the specified window.
 *
 *  This function sets the size, in screen coordinates, of the client area of
 *  the specified window.
 *
 *  For full screen windows, this function selects and switches to the resolution
 *  closest to the specified size, without affecting the window's context.  As
 *  the context is unaffected, the bit depths of the framebuffer remain
 *  unchanged.
 *
 *  @param[in] window The window to resize.
 *  @param[in] width The desired width of the specified window.
 *  @param[in] height The desired height of the specified window.
 *
 *  @note This function may only be called from the main thread.
 *
 *  @note The window manager may put limits on what window sizes are allowed.
 *
 *  @sa glfwGetWindowSize
 *
 *  @ingroup window
 */
GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);

/*! @brief Retrieves the size of the framebuffer of the specified window.
 *
 *  This function retrieves the size, in pixels, of the framebuffer of the
 *  specified window.  If you wish to retrieve the size of the window in screen
 *  coordinates, see @ref glfwGetWindowSize.
 *
 *  @param[in] window The window whose framebuffer to query.
 *  @param[out] width Where to store the width, in pixels, of the framebuffer,
 *  or `NULL`.
 *  @param[out] height Where to store the height, in pixels, of the framebuffer,
 *  or `NULL`.
 *
 *  @sa glfwSetFramebufferSizeCallback
 *
 *  @ingroup window
 */
GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height);

/*! @brief Iconifies the specified window.
 *
 *  This function iconifies/minimizes the specified window, if it was previously
 *  restored.  If it is a full screen window, the original monitor resolution is
 *  restored until the window is restored.  If the window is already iconified,
 *  this function does nothing.
 *
 *  @param[in] window The window to iconify.
 *
 *  @note This function may only be called from the main thread.
 *
 *  @sa glfwRestoreWindow
 *
 *  @ingroup window
 */
GLFWAPI void glfwIconifyWindow(GLFWwindow* window);

/*! @brief Restores the specified window.
 *
 *  This function restores the specified window, if it was previously
 *  iconified/minimized.  If it is a full screen window, the resolution chosen
 *  for the window is restored on the selected monitor.  If the window is
 *  already restored, this function does nothing.
 *
 *  @param[in] window The window to restore.
 *
 *  @note This function may only be called from the main thread.
 *
 *  @sa glfwIconifyWindow
 *
 *  @ingroup window
 */
GLFWAPI void glfwRestoreWindow(GLFWwindow* window);

/*! @brief Makes the specified window visible.
 *
 *  This function makes the specified window visible, if it was previously
 *  hidden.  If the window is already visible or is in full screen mode, this
 *  function does nothing.
 *
 *  @param[in] window The window to make visible.
 *
 *  @note This function may only be called from the main thread.
 *
 *  @sa glfwHideWindow
 *
 *  @ingroup window
 */
GLFWAPI void glfwShowWindow(GLFWwindow* window);

/*! @brief Hides the specified window.
 *
 *  This function hides the specified window, if it was previously visible.  If
 *  the window is already hidden or is in full screen mode, this function does
 *  nothing.
 *
 *  @param[in] window The window to hide.
 *
 *  @note This function may only be called from the main thread.
 *
 *  @sa glfwShowWindow
 *
 *  @ingroup window
 */
GLFWAPI void glfwHideWindow(GLFWwindow* window);

/*! @brief Returns the monitor that the window uses for full screen mode.
 *
 *  This function returns the handle of the monitor that the specified window is
 *  in full screen on.
 *
 *  @param[in] window The window to query.
 *  @return The monitor, or `NULL` if the window is in windowed mode.
 *
 *  @ingroup window
 */
GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);

/*! @brief Returns an attribute of the specified window.
 *
 *  This function returns an attribute of the specified window.  There are many
 *  attributes, some related to the window and others to its context.
 *
 *  @param[in] window The window to query.
 *  @param[in] attrib The [window attribute](@ref window_attribs) whose value to
 *  return.
 *  @return The value of the attribute, or zero if an error occurred.
 *
 *  @ingroup window
 */
GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);

/*! @brief Sets the user pointer of the specified window.
 *
 *  This function sets the user-defined pointer of the specified window.  The
 *  current value is retained until the window is destroyed.  The initial value
 *  is `NULL`.
 *
 *  @param[in] window The window whose pointer to set.
 *  @param[in] pointer The new value.
 *
 *  @sa glfwGetWindowUserPointer
 *
 *  @ingroup window
 */
GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);

/*! @brief Returns the user pointer of the specified window.
 *
 *  This function returns the current value of the user-defined pointer of the
 *  specified window.  The initial value is `NULL`.
 *
 *  @param[in] window The window whose pointer to return.
 *
 *  @sa glfwSetWindowUserPointer
 *
 *  @ingroup window
 */
GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);

/*! @brief Sets the position callback for the specified window.
 *
 *  This function sets the position callback of the specified window, which is
 *  called when the window is moved.  The callback is provided with the screen
 *  position of the upper-left corner of the client area of the window.
 *
 *  @param[in] window The window whose callback to set.
 *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
 *  callback.
 *  @return The previously set callback, or `NULL` if no callback was set or an
 *  error occurred.
 *
 *  @ingroup window
 */
GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun);

/*! @brief Sets the size callback for the specified window.
 *
 *  This function sets the size callback of the specified window, which is
 *  called when the window is resized.  The callback is provided with the size,
 *  in screen coordinates, of the client area of the window.
 *
 *  @param[in] window The window whose callback to set.
 *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
 *  callback.
 *  @return The previously set callback, or `NULL` if no callback was set or an
 *  error occurred.
 *
 *  @ingroup window
 */
GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun);

/*! @brief Sets the close callback for the specified window.
 *
 *  This function sets the close callback of the specified window, which is
 *  called when the user attempts to close the window, for example by clicking
 *  the close widget in the title bar.
 *
 *  The close flag is set before this callback is called, but you can modify it
 *  at any time with @ref glfwSetWindowShouldClose.
 *
 *  The close callback is not triggered by @ref glfwDestroyWindow.
 *
 *  @param[in] window The window whose callback to set.
 *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
 *  callback.
 *  @return The previously set callback, or `NULL` if no callback was set or an
 *  error occurred.
 *
 *  @par New in GLFW 3
 *  The close callback no longer returns a value.
 *
 *  @remarks **OS X:** Selecting Quit from the application menu will
 *  trigger the close callback for all windows.
 *
 *  @ingroup window
 */
GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun);

/*! @brief Sets the refresh callback for the specified window.
 *
 *  This function sets the refresh callback of the specified window, which is
 *  called when the client area of the window needs to be redrawn, for example
 *  if the window has been exposed after having been covered by another window.
 *
 *  On compositing window systems such as Aero, Compiz or Aqua, where the window
 *  contents are saved off-screen, this callback may be called only very
 *  infrequently or never at all.
 *
 *  @param[in] window The window whose callback to set.
 *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
 *  callback.
 *  @return The previously set callback, or `NULL` if no callback was set or an
 *  error occurred.
 *
 *  @note On compositing window systems such as Aero, Compiz or Aqua, where the
 *  window contents are saved off-screen, this callback may be called only very
 *  infrequently or never at all.
 *
 *  @ingroup window
 */
GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun);

/*! @brief Sets the focus callback for the specified window.
 *
 *  This function sets the focus callback of the specified window, which is
 *  called when the window gains or loses focus.
 *
 *  After the focus callback is called for a window that lost focus, synthetic
 *  key and mouse button release events will be generated for all such that had
 *  been pressed.  For more information, see @ref glfwSetKeyCallback and @ref
 *  glfwSetMouseButtonCallback.
 *
 *  @param[in] window The window whose callback to set.
 *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
 *  callback.
 *  @return The previously set callback, or `NULL` if no callback was set or an
 *  error occurred.
 *
 *  @ingroup window
 */
GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun cbfun);

/*! @brief Sets the iconify callback for the specified window.
 *
 *  This function sets the iconification callback of the specified window, which
 *  is called when the window is iconified or restored.
 *
 *  @param[in] window The window whose callback to set.
 *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
 *  callback.
 *  @return The previously set callback, or `NULL` if no callback was set or an
 *  error occurred.
 *
 *  @ingroup window
 */
GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun);

/*! @brief Sets the framebuffer resize callback for the specified window.
 *
 *  This function sets the framebuffer resize callback of the specified window,
 *  which is called when the framebuffer of the specified window is resized.
 *
 *  @param[in] window The window whose callback to set.
 *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
 *  callback.
 *  @return The previously set callback, or `NULL` if no callback was set or an
 *  error occurred.
 *
 *  @ingroup window
 */
GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun);

/*! @brief Processes all pending events.
 *
 *  This function processes only those events that have already been received
 *  and then returns immediately.  Processing events will cause the window and
 *  input callbacks associated with those events to be called.
 *
 *  This function is not required for joystick input to work.
 *
 *  @par New in GLFW 3
 *  This function is no longer called by @ref glfwSwapBuffers.  You need to call
 *  it or @ref glfwWaitEvents yourself.
 *
 *  @remarks On some platforms, a window move, resize or menu operation will
 *  cause event processing to block.  This is due to how event processing is
 *  designed on those platforms.  You can use the
 *  [window refresh callback](@ref GLFWwindowrefreshfun) to redraw the contents
 *  of your window when necessary during the operation.
 *
 *  @note This function may only be called from the main thread.
 *
 *  @note This function may not be called from a callback.
 *
 *  @note On some platforms, certain callbacks may be called outside of a call
 *  to one of the event processing functions.
 *
 *  @sa glfwWaitEvents
 *
 *  @ingroup window
 */
GLFWAPI void glfwPollEvents(void);

/*! @brief Waits until events are pending and processes them.
 *
 *  This function puts the calling thread to sleep until at least one event has
 *  been received.  Once one or more events have been received, it behaves as if
 *  @ref glfwPollEvents was called, i.e. the events are processed and the
 *  function then returns immediately.  Processing events will cause the window
 *  and input callbacks associated with those events to be called.
 *
 *  Since not all events are associated with callbacks, this function may return
 *  without a callback having been called even if you are monitoring all
 *  callbacks.
 *
 *  This function is not required for joystick input to work.
 *
 *  @remarks On some platforms, a window move, resize or menu operation will
 *  cause event processing to block.  This is due to how event processing is
 *  designed on those platforms.  You can use the
 *  [window refresh callback](@ref GLFWwindowrefreshfun) to redraw the contents
 *  of your window when necessary during the operation.
 *
 *  @note This function may only be called from the main thread.
 *
 *  @note This function may not be called from a callback.
 *
 *  @note On some platforms, certain callbacks may be called outside of a call
 *  to one of the event processing functions.
 *
 *  @sa glfwPollEvents
 *
 *  @ingroup window
 */
GLFWAPI void glfwWaitEvents(void);

/*! @brief Returns the value of an input option for the specified window.
 *
 *  @param[in] window The window to query.
 *  @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
 *  `GLFW_STICKY_MOUSE_BUTTONS`.
 *
 *  @sa glfwSetInputMode
 *
 *  @ingroup input
 */
GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);

/*! @brief Sets an input option for the specified window.
 *  @param[in] window The window whose input mode to set.
 *  @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
 *  `GLFW_STICKY_MOUSE_BUTTONS`.
 *  @param[in] value The new value of the specified input mode.
 *
 *  If `mode` is `GLFW_CURSOR`, the value must be one of the supported input
 *  modes:
 *  - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
 *  - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client
 *    area of the window but does not restrict the cursor from leaving.  This is
 *    useful if you wish to render your own cursor or have no visible cursor at
 *    all.
 *  - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual
 *    and unlimited cursor movement.  This is useful for implementing for
 *    example 3D camera controls.
 *
 *  If `mode` is `GLFW_STICKY_KEYS`, the value must be either `GL_TRUE` to
 *  enable sticky keys, or `GL_FALSE` to disable it.  If sticky keys are
 *  enabled, a key press will ensure that @ref glfwGetKey returns @ref
 *  GLFW_PRESS the next time it is called even if the key had been released
 *  before the call.  This is useful when you are only interested in whether
 *  keys have been pressed but not when or in which order.
 *
 *  If `mode` is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either `GL_TRUE`
 *  to enable sticky mouse buttons, or `GL_FALSE` to disable it.  If sticky
 *  mouse buttons are enabled, a mouse button press will ensure that @ref
 *  glfwGetMouseButton returns @ref GLFW_PRESS the next time it is called even
 *  if the mouse button had been released before the call.  This is useful when
 *  you are only interested in whether mouse buttons have been pressed but not
 *  when or in which order.
 *
 *  @sa glfwGetInputMode
 *
 *  @ingroup input
 */
GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);

/*! @brief Returns the last reported state of a keyboard key for the specified
 *  window.
 *
 *  This function returns the last state reported for the specified key to the
 *  specified window.  The returned state is one of `GLFW_PRESS` or
 *  `GLFW_RELEASE`.  The higher-level state `GLFW_REPEAT` is only reported to
 *  the key callback.
 *
 *  If the `GLFW_STICKY_KEYS` input mode is enabled, this function returns
 *  `GLFW_PRESS` the first time you call this function after a key has been
 *  pressed, even if the key has already been released.
 *
 *  The key functions deal with physical keys, with [key tokens](@ref keys)
 *  named after their use on the standard US keyboard layout.  If you want to
 *  input text, use the Unicode character callback instead.
 *
 *  @param[in] window The desired window.
 *  @param[in] key The desired [keyboard key](@ref keys).
 *  @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
 *
 *  @note `GLFW_KEY_UNKNOWN` is not a valid key for this function.
 *
 *  @ingroup input
 */
GLFWAPI int glfwGetKey(GLFWwindow* window, int key);

/*! @brief Returns the last reported state of a mouse button for the specified
 *  window.
 *
 *  This function returns the last state reported for the specified mouse button
 *  to the specified window.
 *
 *  If the `GLFW_STICKY_MOUSE_BUTTONS` input mode is enabled, this function
 *  returns `GLFW_PRESS` the first time you call this function after a mouse
 *  button has been pressed, even if the mouse button has already been released.
 *
 *  @param[in] window The desired window.
 *  @param[in] button The desired [mouse button](@ref buttons).
 *  @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
 *
 *  @ingroup input
 */
GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);

/*! @brief Retrieves the last reported cursor position, relative to the client
 *  area of the window.
 *
 *  This function returns the last reported position of the cursor, in screen
 *  coordinates, relative to the upper-left corner of the client area of the
 *  specified window.
 *
 *  If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
 *  position is unbounded and limited only by the minimum and maximum values of
 *  a `double`.
 *
 *  The coordinate can be converted to their integer equivalents with the
 *  `floor` function.  Casting directly to an integer type works for positive
 *  coordinates, but fails for negative ones.
 *
 *  @param[in] window The desired window.
 *  @param[out] xpos Where to store the cursor x-coordinate, relative to the
 *  left edge of the client area, or `NULL`.
 *  @param[out] ypos Where to store the cursor y-coordinate, relative to the to
 *  top edge of the client area, or `NULL`.
 *
 *  @sa glfwSetCursorPos
 *
 *  @ingroup input
 */
GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);

/*! @brief Sets the position of the cursor, relative to the client area of the
 *  window.
 *
 *  This function sets the position, in screen coordinates, of the cursor
 *  relative to the upper-left corner of the client area of the specified
 *  window.  The window must be focused.  If the window does not have focus when
 *  this function is called, it fails silently.
 *
 *  If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
 *  position is unbounded and limited only by the minimum and maximum values of
 *  a `double`.
 *
 *  @param[in] window The desired window.
 *  @param[in] xpos The desired x-coordinate, relative to the left edge of the
 *  client area.
 *  @param[in] ypos The desired y-coordinate, relative to the top edge of the
 *  client area.
 *
 *  @sa glfwGetCursorPos
 *
 *  @ingroup input
 */
GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);

/*! @brief Sets the key callback.
 *
 *  This function sets the key callback of the specific window, which is called
 *  when a key is pressed, repeated or released.
 *
 *  The key functions deal with physical keys, with layout independent
 *  [key tokens](@ref keys) named after their values in the standard US keyboard
 *  layout.  If you want to input text, use the
 *  [character callback](@ref glfwSetCharCallback) instead.
 *
 *  When a window loses focus, it will generate synthetic key release events
 *  for all pressed keys.  You can tell these events from user-generated events
 *  by the fact that the synthetic ones are generated after the window has lost
 *  focus, i.e. `GLFW_FOCUSED` will be false and the focus callback will have
 *  already been called.
 *
 *  The scancode of a key is specific to that platform or sometimes even to that
 *  machine.  Scancodes are intended to allow users to bind keys that don't have
 *  a GLFW key token.  Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their
 *  state is not saved and so it cannot be retrieved with @ref glfwGetKey.
 *
 *  Sometimes GLFW needs to generate synthetic key events, in which case the
 *  scancode may be zero.
 *
 *  @param[in] window The window whose callback to set.
 *  @param[in] cbfun The new key callback, or `NULL` to remove the currently
 *  set callback.
 *  @return The previously set callback, or `NULL` if no callback was set or an
 *  error occurred.
 *
 *  @ingroup input
 */
GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun);

/*! @brief Sets the Unicode character callback.
 *
 *  This function sets the character callback of the specific window, which is
 *  called when a Unicode character is input.
 *
 *  The character callback is intended for text input.  If you want to know
 *  whether a specific key was pressed or released, use the
 *  [key callback](@ref glfwSetKeyCallback) instead.
 *
 *  @param[in] window The window whose callback to set.
 *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
 *  callback.
 *  @return The previously set callback, or `NULL` if no callback was set or an
 *  error occurred.
 *
 *  @ingroup input
 */
GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun);

/*! @brief Sets the mouse button callback.
 *
 *  This function sets the mouse button callback of the specified window, which
 *  is called when a mouse button is pressed or released.
 *
 *  When a window loses focus, it will generate synthetic mouse button release
 *  events for all pressed mouse buttons.  You can tell these events from
 *  user-generated events by the fact that the synthetic ones are generated
 *  after the window has lost focus, i.e. `GLFW_FOCUSED` will be false and the
 *  focus callback will have already been called.
 *
 *  @param[in] window The window whose callback to set.
 *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
 *  callback.
 *  @return The previously set callback, or `NULL` if no callback was set or an
 *  error occurred.
 *
 *  @ingroup input
 */
GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun cbfun);

/*! @brief Sets the cursor position callback.
 *
 *  This function sets the cursor position callback of the specified window,
 *  which is called when the cursor is moved.  The callback is provided with the
 *  position, in screen coordinates, relative to the upper-left corner of the
 *  client area of the window.
 *
 *  @param[in] window The window whose callback to set.
 *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
 *  callback.
 *  @return The previously set callback, or `NULL` if no callback was set or an
 *  error occurred.
 *
 *  @ingroup input
 */
GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun);

/*! @brief Sets the cursor enter/exit callback.
 *
 *  This function sets the cursor boundary crossing callback of the specified
 *  window, which is called when the cursor enters or leaves the client area of
 *  the window.
 *
 *  @param[in] window The window whose callback to set.
 *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
 *  callback.
 *  @return The previously set callback, or `NULL` if no callback was set or an
 *  error occurred.
 *
 *  @ingroup input
 */
GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun cbfun);

/*! @brief Sets the scroll callback.
 *
 *  This function sets the scroll callback of the specified window, which is
 *  called when a scrolling device is used, such as a mouse wheel or scrolling
 *  area of a touchpad.
 *
 *  The scroll callback receives all scrolling input, like that from a mouse
 *  wheel or a touchpad scrolling area.
 *
 *  @param[in] window The window whose callback to set.
 *  @param[in] cbfun The new scroll callback, or `NULL` to remove the currently
 *  set callback.
 *  @return The previously set callback, or `NULL` if no callback was set or an
 *  error occurred.
 *
 *  @ingroup input
 */
GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun);

/*! @brief Returns whether the specified joystick is present.
 *
 *  This function returns whether the specified joystick is present.
 *
 *  @param[in] joy The joystick to query.
 *  @return `GL_TRUE` if the joystick is present, or `GL_FALSE` otherwise.
 *
 *  @ingroup input
 */
GLFWAPI int glfwJoystickPresent(int joy);

/*! @brief Returns the values of all axes of the specified joystick.
 *
 *  This function returns the values of all axes of the specified joystick.
 *
 *  @param[in] joy The joystick to query.
 *  @param[out] count Where to store the size of the returned array.  This is
 *  set to zero if an error occurred.
 *  @return An array of axis values, or `NULL` if the joystick is not present.
 *
 *  @note The returned array is allocated and freed by GLFW.  You should not
 *  free it yourself.
 *
 *  @note The returned array is valid only until the next call to @ref
 *  glfwGetJoystickAxes for that joystick.
 *
 *  @ingroup input
 */
GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count);

/*! @brief Returns the state of all buttons of the specified joystick.
 *
 *  This function returns the state of all buttons of the specified joystick.
 *
 *  @param[in] joy The joystick to query.
 *  @param[out] count Where to store the size of the returned array.  This is
 *  set to zero if an error occurred.
 *  @return An array of button states, or `NULL` if the joystick is not present.
 *
 *  @note The returned array is allocated and freed by GLFW.  You should not
 *  free it yourself.
 *
 *  @note The returned array is valid only until the next call to @ref
 *  glfwGetJoystickButtons for that joystick.
 *
 *  @ingroup input
 */
GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count);

/*! @brief Returns the name of the specified joystick.
 *
 *  This function returns the name, encoded as UTF-8, of the specified joystick.
 *
 *  @param[in] joy The joystick to query.
 *  @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick
 *  is not present.
 *
 *  @note The returned string is allocated and freed by GLFW.  You should not
 *  free it yourself.
 *
 *  @note The returned string is valid only until the next call to @ref
 *  glfwGetJoystickName for that joystick.
 *
 *  @ingroup input
 */
GLFWAPI const char* glfwGetJoystickName(int joy);

/*! @brief Sets the clipboard to the specified string.
 *
 *  This function sets the system clipboard to the specified, UTF-8 encoded
 *  string.  The string is copied before returning, so you don't have to retain
 *  it afterwards.
 *
 *  @param[in] window The window that will own the clipboard contents.
 *  @param[in] string A UTF-8 encoded string.
 *
 *  @note This function may only be called from the main thread.
 *
 *  @sa glfwGetClipboardString
 *
 *  @ingroup clipboard
 */
GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);

/*! @brief Retrieves the contents of the clipboard as a string.
 *
 *  This function returns the contents of the system clipboard, if it contains
 *  or is convertible to a UTF-8 encoded string.
 *
 *  @param[in] window The window that will request the clipboard contents.
 *  @return The contents of the clipboard as a UTF-8 encoded string, or `NULL`
 *  if an error occurred.
 *
 *  @note This function may only be called from the main thread.
 *
 *  @note The returned string is allocated and freed by GLFW.  You should not
 *  free it yourself.
 *
 *  @note The returned string is valid only until the next call to @ref
 *  glfwGetClipboardString or @ref glfwSetClipboardString.
 *
 *  @sa glfwSetClipboardString
 *
 *  @ingroup clipboard
 */
GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);

/*! @brief Returns the value of the GLFW timer.
 *
 *  This function returns the value of the GLFW timer.  Unless the timer has
 *  been set using @ref glfwSetTime, the timer measures time elapsed since GLFW
 *  was initialized.
 *
 *  @return The current value, in seconds, or zero if an error occurred.
 *
 *  @remarks This function may be called from secondary threads.
 *
 *  @note The resolution of the timer is system dependent, but is usually on the
 *  order of a few micro- or nanoseconds.  It uses the highest-resolution
 *  monotonic time source on each supported platform.
 *
 *  @ingroup time
 */
GLFWAPI double glfwGetTime(void);

/*! @brief Sets the GLFW timer.
 *
 *  This function sets the value of the GLFW timer.  It then continues to count
 *  up from that value.
 *
 *  @param[in] time The new value, in seconds.
 *
 *  @note The resolution of the timer is system dependent, but is usually on the
 *  order of a few micro- or nanoseconds.  It uses the highest-resolution
 *  monotonic time source on each supported platform.
 *
 *  @ingroup time
 */
GLFWAPI void glfwSetTime(double time);

/*! @brief Makes the context of the specified window current for the calling
 *  thread.
 *
 *  This function makes the context of the specified window current on the
 *  calling thread.  A context can only be made current on a single thread at
 *  a time and each thread can have only a single current context at a time.
 *
 *  @param[in] window The window whose context to make current, or `NULL` to
 *  detach the current context.
 *
 *  @remarks This function may be called from secondary threads.
 *
 *  @sa glfwGetCurrentContext
 *
 *  @ingroup context
 */
GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);

/*! @brief Returns the window whose context is current on the calling thread.
 *
 *  This function returns the window whose context is current on the calling
 *  thread.
 *
 *  @return The window whose context is current, or `NULL` if no window's
 *  context is current.
 *
 *  @remarks This function may be called from secondary threads.
 *
 *  @sa glfwMakeContextCurrent
 *
 *  @ingroup context
 */
GLFWAPI GLFWwindow* glfwGetCurrentContext(void);

/*! @brief Swaps the front and back buffers of the specified window.
 *
 *  This function swaps the front and back buffers of the specified window.  If
 *  the swap interval is greater than zero, the GPU driver waits the specified
 *  number of screen updates before swapping the buffers.
 *
 *  @param[in] window The window whose buffers to swap.
 *
 *  @remarks This function may be called from secondary threads.
 *
 *  @par New in GLFW 3
 *  This function no longer calls @ref glfwPollEvents.  You need to call it or
 *  @ref glfwWaitEvents yourself.
 *
 *  @sa glfwSwapInterval
 *
 *  @ingroup context
 */
GLFWAPI void glfwSwapBuffers(GLFWwindow* window);

/*! @brief Sets the swap interval for the current context.
 *
 *  This function sets the swap interval for the current context, i.e. the
 *  number of screen updates to wait before swapping the buffers of a window and
 *  returning from @ref glfwSwapBuffers.  This is sometimes called 'vertical
 *  synchronization', 'vertical retrace synchronization' or 'vsync'.
 *
 *  Contexts that support either of the `WGL_EXT_swap_control_tear` and
 *  `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals,
 *  which allow the driver to swap even if a frame arrives a little bit late.
 *  You can check for the presence of these extensions using @ref
 *  glfwExtensionSupported.  For more information about swap tearing, see the
 *  extension specifications.
 *
 *  @param[in] interval The minimum number of screen updates to wait for
 *  until the buffers are swapped by @ref glfwSwapBuffers.
 *
 *  @remarks This function may be called from secondary threads.
 *
 *  @note This function is not called during window creation, leaving the swap
 *  interval set to whatever is the default on that platform.  This is done
 *  because some swap interval extensions used by GLFW do not allow the swap
 *  interval to be reset to zero once it has been set to a non-zero value.
 *
 *  @note Some GPU drivers do not honor the requested swap interval, either
 *  because of user settings that override the request or due to bugs in the
 *  driver.
 *
 *  @sa glfwSwapBuffers
 *
 *  @ingroup context
 */
GLFWAPI void glfwSwapInterval(int interval);

/*! @brief Returns whether the specified extension is available.
 *
 *  This function returns whether the specified
 *  [OpenGL or context creation API extension](@ref context_glext) is supported
 *  by the current context.  For example, on Windows both the OpenGL and WGL
 *  extension strings are checked.
 *
 *  @param[in] extension The ASCII encoded name of the extension.
 *  @return `GL_TRUE` if the extension is available, or `GL_FALSE` otherwise.
 *
 *  @remarks This function may be called from secondary threads.
 *
 *  @note As this functions searches one or more extension strings on each call,
 *  it is recommended that you cache its results if it's going to be used
 *  frequently.  The extension strings will not change during the lifetime of
 *  a context, so there is no danger in doing this.
 *
 *  @ingroup context
 */
GLFWAPI int glfwExtensionSupported(const char* extension);

/*! @brief Returns the address of the specified function for the current
 *  context.
 *
 *  This function returns the address of the specified
 *  [client API or extension function](@ref context_glext), if it is supported
 *  by the current context.
 *
 *  @param[in] procname The ASCII encoded name of the function.
 *  @return The address of the function, or `NULL` if the function is
 *  unavailable.
 *
 *  @remarks This function may be called from secondary threads.
 *
 *  @note The addresses of these functions are not guaranteed to be the same for
 *  all contexts, especially if they use different client APIs or even different
 *  context creation hints.
 *
 *  @ingroup context
 */
GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);


/*************************************************************************
 * Global definition cleanup
 *************************************************************************/

/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */

#ifdef GLFW_WINGDIAPI_DEFINED
 #undef WINGDIAPI
 #undef GLFW_WINGDIAPI_DEFINED
#endif

#ifdef GLFW_CALLBACK_DEFINED
 #undef CALLBACK
 #undef GLFW_CALLBACK_DEFINED
#endif

/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */


#ifdef __cplusplus
}
#endif

#endif /* _glfw3_h_ */