| Commit message (Collapse) | Author | Age |
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SaveData: Added some documentation to FormatSaveData
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Properly erase/remove a DebuggerObserver
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armemu: Narrow the scope of some variables in handle_v6_insn
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armemu: Get rid of bitwise parenthesis warnings
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GSP_GPU: Shut up FlushDataCache
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SystemSaveData: Fixed a typo that was segfaulting
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armemu: Set GE flags properly for SSUB16, SADD16, SSAX, and SASX.
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armemu: Fix USAT16.
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SaveData: Implemented the SystemSaveData archive.
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Maybe sometime when we actually implement that
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We still don't know what the other parameters do, but they appear to be very similar to those of FormatThisUserSaveData.
Most likely FormatThisUserSaveData is just an alias for FormatSaveData with LowPathType Empty
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Combine SSUB16, SADD16, SASX, and SSAX.
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It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
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armemu: Unset GE flags for UADD8 if results are < 0x100
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armemu: Implement UMAAL
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Backport more skyeye fixes from 3dmoo
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armemu: Fix SSUB16
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Kernel: Add missing permissions
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The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information
Got rid of the code duplication in File and Directory
Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.
FS_U: Use the correct error code when a file wasn't found
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Reference manual states these must be set to zero if this case is true.
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Broken from the same reason SADD16 was.
The lo part of the result should only be constructed from the lo halfwords of rm and rn.
The hi part of the result should only be constructed from the hi halfwords of rm and rn.
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armemu: Fix SADD16
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armemu: Join QADD16/QSUB16 and fix saturation clamping.
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There's no reason to have these in the outer-most scope.
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The lo and hi parts of the result were being constructed as a result of hi and lo halfword intermixing from the rm and rn regs. However the lo part of the result should be constructed only from the lo halfwords of rm and rn, and the hi part of the result should only be constructed from the hi halfwords of rm and rn.
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Join SMUAD, SMUSD, and SMLAD ops. Also fix them as well.
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armemu: Backport some VFP fixes from 3dmoo.
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Wrong values were being multiplied together.
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The only difference between these ops is one adds and one subtracts. Everything is literally the same.
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Comment out empty arrays causing compile errors in MSVC
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