| Commit message (Collapse) | Author | Age |
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APT shared font loading
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Add Boost as a submodule and add some minor cleanups using Boost.Range
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- Linear simply indicates that the mapped physical address is always MappedVAddr+0x0C000000, thus this memory can be used for hardware devices' DMA (such as the GPU).
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Kernel/Mutex: Properly lock the mutex when a thread enters it
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correct error in GetCountryCodeID.
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Fix gsp synch
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The affected code is no longer limited by compiler support on that platform.
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This better reflects that no commands are supposed to show up until you hit the button a second time.
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Double-clicking a texture parameter command in the pica command lists will spawn these as a new tab in the pica command list dock area.
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The texture viewer is enabled when selecting a write command to one of the texture config registers.
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Changed start/stop button to reflect current tracing status.
Properly labeled column headers.
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This class has a few advantages over the regular QSpinBox:
- QSpinBox stores its as signed 32 bit integers, which for instance is unsuitable for representing memory addresses. CSpinBox uses 64 bit integers instead.
- QSpinBox does not provide an easy way to handle number input from bases different than 10.
- QSpinBox is quite inflexible in general and almost any sort of customization requires reimplementing it anyway.
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with.
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Log the cmd_buff arguments when citra comes across an unimplemented function
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MemMap: Updated memory map to subtract base address instead of mask.
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Fix emulation of SASX and SSAX instructions.
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Loader: Add 3DSX support
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Kernel/File: Fixed file read/write hwtests
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Make OpenDirectory fail if the directory doesn't exist
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The 3DS allows the user to read from files opened with the Write access modifier, even if he did not specify the Read access modifier.
Open the files in binary mode so that we can prevent CR/LF problems in Windows, where a line-end is replaced by these two bytes instead of just 0xA, this was causing problems with the GetSize test
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vertex_shader.cpp.
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This is in line with what the hardware itself does.
It does this by splitting the initial directory opening into Directory.Open(), which will return false if a stat fails.
Then, Archive::OpenDirectory will return nullptr, and archive.cpp will return an error code .
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Moved Mutex::WaitSynchronization to the end of the file.
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Change NULLs to nullptrs.
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