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authorGravatar Tony Wasserka <NeoBrainX@gmail.com>2014-10-25 18:02:26 +0200
committerGravatar Tony Wasserka <NeoBrainX@gmail.com>2014-12-09 16:37:34 +0100
commit2c71ec70527abd091d69f1fdd30aaf95d815214a (patch)
treed0e1f48b048f6d3ef801d0562bfcfe0fa11de6f1 /src
parent706f9c5574f74b018958477813495dd6e15bd00d (diff)
Pica/DebugUtils: Add breakpoint functionality.
Diffstat (limited to 'src')
-rw-r--r--src/citra_qt/bootmanager.cpp13
-rw-r--r--src/citra_qt/main.cpp4
-rw-r--r--src/video_core/command_processor.cpp13
-rw-r--r--src/video_core/debug_utils/debug_utils.cpp43
-rw-r--r--src/video_core/debug_utils/debug_utils.h133
5 files changed, 204 insertions, 2 deletions
diff --git a/src/citra_qt/bootmanager.cpp b/src/citra_qt/bootmanager.cpp
index 9a29f974..b53206be 100644
--- a/src/citra_qt/bootmanager.cpp
+++ b/src/citra_qt/bootmanager.cpp
@@ -14,6 +14,8 @@
#include "core/core.h"
#include "core/settings.h"
+#include "video_core/debug_utils/debug_utils.h"
+
#include "video_core/video_core.h"
#include "citra_qt/version.h"
@@ -65,14 +67,21 @@ void EmuThread::Stop()
}
stop_run = true;
+ // Release emu threads from any breakpoints, so that this doesn't hang forever.
+ Pica::g_debug_context->ClearBreakpoints();
+
//core::g_state = core::SYS_DIE;
- wait(500);
+ // TODO: Waiting here is just a bad workaround for retarded shutdown logic.
+ wait(1000);
if (isRunning())
{
WARN_LOG(MASTER_LOG, "EmuThread still running, terminating...");
quit();
- wait(1000);
+
+ // TODO: Waiting 50 seconds can be necessary if the logging subsystem has a lot of spam
+ // queued... This should be fixed.
+ wait(50000);
if (isRunning())
{
WARN_LOG(MASTER_LOG, "EmuThread STILL running, something is wrong here...");
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp
index 0701dece..869826e6 100644
--- a/src/citra_qt/main.cpp
+++ b/src/citra_qt/main.cpp
@@ -36,6 +36,8 @@ GMainWindow::GMainWindow()
{
LogManager::Init();
+ Pica::g_debug_context = Pica::DebugContext::Construct();
+
Config config;
if (!Settings::values.enable_log)
@@ -133,6 +135,8 @@ GMainWindow::~GMainWindow()
// will get automatically deleted otherwise
if (render_window->parent() == nullptr)
delete render_window;
+
+ Pica::g_debug_context.reset();
}
void GMainWindow::BootGame(std::string filename)
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 8a6ba256..298b04c5 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -34,6 +34,9 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
u32 old_value = registers[id];
registers[id] = (old_value & ~mask) | (value & mask);
+ if (g_debug_context)
+ g_debug_context->OnEvent(DebugContext::Event::CommandLoaded, reinterpret_cast<void*>(&id));
+
DebugUtils::OnPicaRegWrite(id, registers[id]);
switch(id) {
@@ -43,6 +46,9 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
{
DebugUtils::DumpTevStageConfig(registers.GetTevStages());
+ if (g_debug_context)
+ g_debug_context->OnEvent(DebugContext::Event::IncomingPrimitiveBatch, nullptr);
+
const auto& attribute_config = registers.vertex_attributes;
const u8* const base_address = Memory::GetPointer(attribute_config.GetBaseAddress());
@@ -132,6 +138,10 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
clipper_primitive_assembler.SubmitVertex(output, Clipper::ProcessTriangle);
}
geometry_dumper.Dump();
+
+ if (g_debug_context)
+ g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr);
+
break;
}
@@ -229,6 +239,9 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
default:
break;
}
+
+ if (g_debug_context)
+ g_debug_context->OnEvent(DebugContext::Event::CommandProcessed, reinterpret_cast<void*>(&id));
}
static std::ptrdiff_t ExecuteCommandBlock(const u32* first_command_word) {
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index 8a5f1142..11f87d98 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -3,6 +3,8 @@
// Refer to the license.txt file included.
#include <algorithm>
+#include <condition_variable>
+#include <list>
#include <map>
#include <fstream>
#include <mutex>
@@ -12,6 +14,7 @@
#include <png.h>
#endif
+#include "common/log.h"
#include "common/file_util.h"
#include "video_core/pica.h"
@@ -20,6 +23,46 @@
namespace Pica {
+void DebugContext::OnEvent(Event event, void* data) {
+ if (!breakpoints[event].enabled)
+ return;
+
+ {
+ std::unique_lock<std::mutex> lock(breakpoint_mutex);
+
+ // TODO: Should stop the CPU thread here once we multithread emulation.
+
+ active_breakpoint = event;
+ at_breakpoint = true;
+
+ // Tell all observers that we hit a breakpoint
+ for (auto& breakpoint_observer : breakpoint_observers) {
+ breakpoint_observer->OnPicaBreakPointHit(event, data);
+ }
+
+ // Wait until another thread tells us to Resume()
+ resume_from_breakpoint.wait(lock, [&]{ return !at_breakpoint; });
+ }
+}
+
+void DebugContext::Resume() {
+ {
+ std::unique_lock<std::mutex> lock(breakpoint_mutex);
+
+ // Tell all observers that we are about to resume
+ for (auto& breakpoint_observer : breakpoint_observers) {
+ breakpoint_observer->OnPicaResume();
+ }
+
+ // Resume the waiting thread (i.e. OnEvent())
+ at_breakpoint = false;
+ }
+
+ resume_from_breakpoint.notify_one();
+}
+
+std::shared_ptr<DebugContext> g_debug_context; // TODO: Get rid of this global
+
namespace DebugUtils {
void GeometryDumper::AddTriangle(Vertex& v0, Vertex& v1, Vertex& v2) {
diff --git a/src/video_core/debug_utils/debug_utils.h b/src/video_core/debug_utils/debug_utils.h
index b1558cfa..26b26e22 100644
--- a/src/video_core/debug_utils/debug_utils.h
+++ b/src/video_core/debug_utils/debug_utils.h
@@ -5,13 +5,146 @@
#pragma once
#include <array>
+#include <condition_variable>
+#include <list>
+#include <map>
#include <memory>
+#include <mutex>
#include <vector>
#include "video_core/pica.h"
namespace Pica {
+class DebugContext {
+public:
+ enum class Event {
+ FirstEvent = 0,
+
+ CommandLoaded = FirstEvent,
+ CommandProcessed,
+ IncomingPrimitiveBatch,
+ FinishedPrimitiveBatch,
+
+ NumEvents
+ };
+
+ /**
+ * Inherit from this class to be notified of events registered to some debug context.
+ * Most importantly this is used for our debugger GUI.
+ *
+ * To implement event handling, override the OnPicaBreakPointHit and OnPicaResume methods.
+ * @warning All BreakPointObservers need to be on the same thread to guarantee thread-safe state access
+ * @todo Evaluate an alternative interface, in which there is only one managing observer and multiple child observers running (by design) on the same thread.
+ */
+ class BreakPointObserver {
+ public:
+ /// Constructs the object such that it observes events of the given DebugContext.
+ BreakPointObserver(std::shared_ptr<DebugContext> debug_context) : context_weak(debug_context) {
+ std::unique_lock<std::mutex> lock(debug_context->breakpoint_mutex);
+ debug_context->breakpoint_observers.push_back(this);
+ }
+
+ virtual ~BreakPointObserver() {
+ auto context = context_weak.lock();
+ if (context) {
+ std::unique_lock<std::mutex> lock(context->breakpoint_mutex);
+ context->breakpoint_observers.remove(this);
+
+ // If we are the last observer to be destroyed, tell the debugger context that
+ // it is free to continue. In particular, this is required for a proper Citra
+ // shutdown, when the emulation thread is waiting at a breakpoint.
+ if (context->breakpoint_observers.empty())
+ context->Resume();
+ }
+ }
+
+ /**
+ * Action to perform when a breakpoint was reached.
+ * @param event Type of event which triggered the breakpoint
+ * @param data Optional data pointer (if unused, this is a nullptr)
+ * @note This function will perform nothing unless it is overridden in the child class.
+ */
+ virtual void OnPicaBreakPointHit(Event, void*) {
+ }
+
+ /**
+ * Action to perform when emulation is resumed from a breakpoint.
+ * @note This function will perform nothing unless it is overridden in the child class.
+ */
+ virtual void OnPicaResume() {
+ }
+
+ protected:
+ /**
+ * Weak context pointer. This need not be valid, so when requesting a shared_ptr via
+ * context_weak.lock(), always compare the result against nullptr.
+ */
+ std::weak_ptr<DebugContext> context_weak;
+ };
+
+ /**
+ * Simple structure defining a breakpoint state
+ */
+ struct BreakPoint {
+ bool enabled = false;
+ };
+
+ /**
+ * Static constructor used to create a shared_ptr of a DebugContext.
+ */
+ static std::shared_ptr<DebugContext> Construct() {
+ return std::shared_ptr<DebugContext>(new DebugContext);
+ }
+
+ /**
+ * Used by the emulation core when a given event has happened. If a breakpoint has been set
+ * for this event, OnEvent calls the event handlers of the registered breakpoint observers.
+ * The current thread then is halted until Resume() is called from another thread (or until
+ * emulation is stopped).
+ * @param event Event which has happened
+ * @param data Optional data pointer (pass nullptr if unused). Needs to remain valid until Resume() is called.
+ */
+ void OnEvent(Event event, void* data);
+
+ /**
+ * Resume from the current breakpoint.
+ * @warning Calling this from the same thread that OnEvent was called in will cause a deadlock. Calling from any other thread is safe.
+ */
+ void Resume();
+
+ /**
+ * Delete all set breakpoints and resume emulation.
+ */
+ void ClearBreakpoints() {
+ breakpoints.clear();
+ Resume();
+ }
+
+ // TODO: Evaluate if access to these members should be hidden behind a public interface.
+ std::map<Event, BreakPoint> breakpoints;
+ Event active_breakpoint;
+ bool at_breakpoint = false;
+
+private:
+ /**
+ * Private default constructor to make sure people always construct this through Construct()
+ * instead.
+ */
+ DebugContext() = default;
+
+ /// Mutex protecting current breakpoint state and the observer list.
+ std::mutex breakpoint_mutex;
+
+ /// Used by OnEvent to wait for resumption.
+ std::condition_variable resume_from_breakpoint;
+
+ /// List of registered observers
+ std::list<BreakPointObserver*> breakpoint_observers;
+};
+
+extern std::shared_ptr<DebugContext> g_debug_context; // TODO: Get rid of this global
+
namespace DebugUtils {
// Simple utility class for dumping geometry data to an OBJ file