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Commit message (
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Author
Age
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GSP: Toggle active framebuffer each frame
bunnei
2015-01-07
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Pica/Rasterizer: Remove some redundant casts.
Tony Wasserka
2014-12-31
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Pica/Rasterizer: Make orient2d a free function and rename it to SignedArea.
Tony Wasserka
2014-12-31
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Pica: Cleanup color conversion.
Tony Wasserka
2014-12-31
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VideoCore: Remove some unused functions.
Tony Wasserka
2014-12-31
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Pica/Rasterizer: Fix a bug related to multitexturing and texture wrapping.
Tony Wasserka
2014-12-31
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Pica/Rasterizer: Clean up long code lines.
Tony Wasserka
2014-12-31
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Pica/VertexShader: Coding style fixes.
Tony Wasserka
2014-12-31
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Pica/CommandProcessor: Cleanups.
Tony Wasserka
2014-12-31
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Pica/CommandProcessor: Workaround games not setting the input position's w co...
Tony Wasserka
2014-12-31
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Pica/Rasterizer: Implement backface culling.
Tony Wasserka
2014-12-31
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Pica/Rasterizer: Textures seem to be laid out flipped vertically.
Tony Wasserka
2014-12-31
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Pica/DebugUtils: Fix a bug in RGBA4 texture decoding.
Tony Wasserka
2014-12-31
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Pica/Rasterizer: Implement alpha blending.
Tony Wasserka
2014-12-31
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Pica/Rasterizer: Implement depth testing.
Tony Wasserka
2014-12-31
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Pica/Rasterizer: Further enhance Tev support.
Tony Wasserka
2014-12-31
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Pica: Add output merger definitions.
Tony Wasserka
2014-12-31
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Pica: Fix A4, IA4 and IA8 texture formats.
Tony Wasserka
2014-12-31
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Pica/CommandProcessor: Add support for integer uniforms.
Tony Wasserka
2014-12-31
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Rasterizer: Pre-divide vertex attributes by W
Yuri Kunde Schlesner
2014-12-29
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GPU: Bitwise texture swizzling
Yuri Kunde Schlesner
2014-12-29
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Rasterizer: Common sub-expression elimination
Yuri Kunde Schlesner
2014-12-29
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Clipper: Compact buffers on each clipping pass
Yuri Kunde Schlesner
2014-12-29
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Clipper: Avoid dynamic allocations
Yuri Kunde Schlesner
2014-12-29
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Vertex Shader: Zero OutputVertex to avoid denormals
Yuri Kunde Schlesner
2014-12-29
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GPU: Implement frameskip and remove forced framebuffer swap hack.
bunnei
2014-12-28
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Merge pull request #327 from Apology11/master
bunnei
2014-12-26
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Merge pull request #322 from chinhodado/master
bunnei
2014-12-22
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Merge pull request #291 from purpasmart96/license
bunnei
2014-12-21
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Fix visual studio ambiguous symbol error
Apology11
2014-12-21
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More warning cleanups
Chin
2014-12-21
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License change
purpasmart96
2014-12-20
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Pica/VertexShader: Promote a log message to critical status.
Tony Wasserka
2014-12-20
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Pica/VertexShader: Small optimization.
Tony Wasserka
2014-12-20
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Pica/VertexShader: Be robust against invalid inputs.
Tony Wasserka
2014-12-20
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Pica/VertexShader: Clarify a comment.
Tony Wasserka
2014-12-20
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Pica/DebugUtils: Further cleanups to LookupTexture.
Tony Wasserka
2014-12-20
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Pica/DebugUtils: Fix two warnings.
Tony Wasserka
2014-12-20
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Pica/DebugUtils: Better document LookupTexture.
Tony Wasserka
2014-12-20
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Pica/Rasterizer: Get rid of C-style casts.
Tony Wasserka
2014-12-20
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Pica/DebugUtils: Make a number of variables static.
Tony Wasserka
2014-12-20
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Pica/VertexShader: Cleanup flow control logic and implement CMP/IFU instructi...
Tony Wasserka
2014-12-20
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Pica/VertexShader: Run instruction handlers according to the effective opcode.
Tony Wasserka
2014-12-20
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Pica/VertexShader: Implement MAX instructions.
Tony Wasserka
2014-12-20
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Pica: Add support for boolean uniforms.
Tony Wasserka
2014-12-20
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Pica/VertexShader: Add support for MOVA, CMP and IFC.
Tony Wasserka
2014-12-20
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Pica/VertexShader: Move code around a bit.
Tony Wasserka
2014-12-20
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Pica/VertexShader: Some cleanups using std::array.
Tony Wasserka
2014-12-20
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Pica/VertexShader: Support negating src2.
Tony Wasserka
2014-12-20
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Pica/DebugUtils: Replace duplicated SHBIN structures in favor of nihstro's ones.
Tony Wasserka
2014-12-20
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