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path: root/src/video_core/video_core.cpp
Commit message (Collapse)AuthorAge
* Pica: Create 'State' structure and move state memory there.Gravatar bunnei2015-05-22
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* OpenGL rendererGravatar tfarley2015-05-22
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* Common: Remove common.hGravatar Yuri Kunde Schlesner2015-05-07
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* Set framebuffer layout from EmuWindow.Gravatar bunnei2015-03-07
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* Asserts: break/crash program, fit to style guide; log.h->assert.hGravatar archshift2015-02-10
| | | | | | | Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time) As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing) Also removed some GEKKO cruft.
* License changeGravatar purpasmart962014-12-20
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* Convert old logging calls to new logging macrosGravatar Yuri Kunde Schlesner2014-12-13
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* Change NULLs to nullptrs.Gravatar Rohit Nirmal2014-12-03
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* Dead code removal: video_core.cpp, load_symbol_map.cppGravatar archshift2014-09-07
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* Replace GLEW with a glLoadGen loader.Gravatar Yuri Kunde Schlesner2014-09-01
| | | | | | | | | This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows.
* Fix the threading for GL Context in Qt5.Gravatar Sacha2014-08-25
| | | | Connect the emu_thread start/finish to a moveContext slot.
* Use glewExperimental on Linux in order to fix GLFW-modeGravatar archshift2014-08-12
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* Preprocessor: #if's out OSX-specific GL changes on other platformsGravatar archshift2014-06-12
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* Improved clarity and whitespaceGravatar archshift2014-05-19
| | | | Changed QGL version to 3,2 in order to be less restrictive, yet it should still change up to 4,1 on OSX on Qt5.
* Fixed indentsGravatar archshift2014-04-30
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* OpenGL 3+ on OSX with GLFWGravatar archshift2014-04-30
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* cleaned up some logging messagesGravatar bunnei2014-04-10
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* fixed project includes to use new directory structureGravatar bunnei2014-04-08
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* got rid of 'src' folders in each sub-projectGravatar bunnei2014-04-08