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* fixed licensing and updated code style naming for ↵Gravatar bunnei2014-04-08
| | | | arm_interface/arm_interpreter frontend module
* fixed project includes to use new directory structureGravatar bunnei2014-04-08
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* got rid of 'src' folders in each sub-projectGravatar bunnei2014-04-08
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* fixed some license headers that I missedGravatar bunnei2014-04-08
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* fixed all license file headers in coreGravatar bunnei2014-04-08
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* fixed licensing issue with core_timing being GPL v2+ instead of Dolphin's GPL v2Gravatar bunnei2014-04-08
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* Merge branch 'hardware-interface'Gravatar bunnei2014-04-07
|\ | | | | | | | | Conflicts: src/core/src/core.h
| * removed log message from hw_lcdGravatar bunnei2014-04-06
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| * added hack physical memory reads with Memory::GetPointerGravatar bunnei2014-04-06
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| * calling SwapBuffers from hw_lcd.cppGravatar bunnei2014-04-06
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| * initialize VideoCoreGravatar bunnei2014-04-06
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| * added g_app_core->Step and HW::Update to Core::SingleStep to be consistent ↵Gravatar bunnei2014-04-05
| | | | | | | | with other changes made
| * changed hw_lcd to use ARM core correct tick counter instead of [what was ↵Gravatar bunnei2014-04-05
| | | | | | | | actually] just an instruction count. this seems to fix timing issues with the 3DS_Homebrew_Pong3Dv2 demo.
| * add hw_lcd.* to VS project filesGravatar bunnei2014-04-05
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| * added an "Update" method to update all hardwareGravatar bunnei2014-04-05
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| * added a module for interfacing to hardware LCDGravatar bunnei2014-04-05
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| * added a tick counterGravatar bunnei2014-04-05
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| * added initial support for hw.cpp moduleGravatar bunnei2014-04-05
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* | Remove Core::GetState(). Use new ARM_Interface instead.Gravatar Mathieu Vaillancourt2014-04-04
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| * added hw module to interface h/w register reads/writesGravatar bunnei2014-04-04
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| * renamed some functionsGravatar bunnei2014-04-04
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* added entry point loading from ELF fileGravatar bunnei2014-04-04
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* - added an interface layer for ARM coresGravatar bunnei2014-04-04
| | | | - cleaned up core.cpp a bit
* renamed ARM disassembler class from "Arm" to "ARM_Disasm"Gravatar bunnei2014-04-04
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* got rid of some really poorly named macros in SkyEye coreGravatar bunnei2014-04-04
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* moved arm core to interpreter directoryGravatar bunnei2014-04-04
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* added some commented out ARMulator functionsGravatar bunnei2014-04-03
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* added hack to allow physical mem read/writesGravatar bunnei2014-04-03
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* made memory #define's enum to make debugging easierGravatar bunnei2014-04-03
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* Add Core::GetState() for debuggerGravatar Mathieu Vaillancourt2014-04-03
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* removed some useless log messagesGravatar bunnei2014-04-03
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* added thumb mode emulationGravatar bunnei2014-04-03
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* convert tabs to spacesGravatar bunnei2014-04-01
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* -converted tabs to spacesGravatar bunnei2014-04-01
| | | | -moved scratchpad memory out of MemArena
* added very hackish ARMulator core initialization and CPU steppingGravatar bunnei2014-03-31
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* added ELF loading support to loader.cppGravatar bunnei2014-03-31
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* commented out bswap stuff... ARM ELF files are little endian anywayGravatar bunnei2014-03-31
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* added support for reading/writing to stack memGravatar bunnei2014-03-31
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* replaced some error logs with debug assertsGravatar bunnei2014-03-30
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* removed unnecessary debug assertGravatar bunnei2014-03-30
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* added ARM11 MMU from skyeyeGravatar bunnei2014-03-29
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* initialize mem regionsGravatar bunnei2014-03-29
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* added various arm modules from skyeye to make project link OKGravatar bunnei2014-03-29
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* added a GetPointer function to Memory for use with ELF loadingGravatar bunnei2014-03-25
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* updated Windows project files to include ELF filesGravatar bunnei2014-03-25
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* added Dolphin's ELF reader to the projectGravatar bunnei2014-03-25
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* renamed FILETYPE_CTR_DIRECTORY to FILETYPE_DIRECTORY_CXIGravatar ShizZy2013-10-06
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* fixed a typo in declaration of meta file systemGravatar ShizZy2013-10-06
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* moved some core functions over to system moduleGravatar ShizZy2013-10-03
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* added core_timing and system modules to core vcprojGravatar ShizZy2013-10-01
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