Commit message (Collapse) | Author | Age | ||
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* | | core: Fix some warnings on OSX | 2015-02-03 | ||
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* | | GPU: Fix buffer overrun in Display Transfers | 2015-01-14 | ||
| | | | | | | | | | | | | | | | | | | | | | | | | Display transfers with the horizontal downscaling flag were calculating the wrong output size, causing them to write double the amount of data intended. It is likely that this was perceived as correct due to a separate bug in calculating source indices which caused the image to be padded unless the previous bug was present. This fixes both issues, correcting flickering issues in 3dscraft, blargSnes and more (caused by the transfer overwriting the back buffer which followed) as well as potentially fixing other crashes. | |||
* | | GPU: Do periodic VBlank updates using CoreTiming | 2015-01-14 | ||
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* | | GPU: Correct wrong default framebuffer address for sub-screen. | 2015-01-14 | ||
| | | | | | | | | | | It appears this is a mistake, since the sub-screen has no right framebuffer. | |||
* | | GPU: Fire GPU interrupts at the correct places. | 2015-01-14 | ||
|/ | | | | | | | | | | | | PDC0 and PDC1 are both VBlank interrupts. PDC0 was being treated as a HBlank interrupt and fired many more times than it should. They now both fire together at 60 Hz. This puzzlingly *improves* apparent framerate on many applications. A few other interrupts were being fired inside the GSP command processing instead of on the actual GPU register writes, so they were moved there, which should cover direct writes tho those registers not going through the GX command queue. | |||
* | Move ThreadContext to core/core.h and deal with the fallout | 2015-01-09 | ||
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* | DSP: Signal (faked) interrupt on every frame. | 2015-01-05 | ||
| | | | | - Hack to work around games checking that the DSP event has been signaled by a real DSP interrupt. | |||
* | GPU: Pseudo-implement horizontal scaling. | 2014-12-31 | ||
| | | | | | It's not really known how this actually works. Some testing has shown that this probably performs no filtering, and common usage in games suggests it's not actually resizing the image at all. However, this patch does seem to fix some homebrew showing quasi-duplicated images while still keeping other applications in a working state. | |||
* | GPU: Implement frameskip and remove forced framebuffer swap hack. | 2014-12-28 | ||
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* | GPU: Further improve synchronization. | 2014-12-25 | ||
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* | License change | 2014-12-20 | ||
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* | Convert old logging calls to new logging macros | 2014-12-13 | ||
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* | GPU: Fixed bug in command list size decoding. | 2014-12-09 | ||
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* | Remove unused NDMA module | 2014-12-09 | ||
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* | Fixed formatting and switch statement warnings | 2014-11-27 | ||
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* | Remove trailing spaces in every file but the ones imported from SkyEye, AOSP ↵ | 2014-11-19 | ||
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* | Merge pull request #162 from SeannyM/warning-fixes | 2014-10-29 | ||
|\ | | | | | Fix some warnings | |||
| * | Fix some warnings | 2014-10-29 | ||
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* | | Renamed souce files of services to match port names | 2014-10-29 | ||
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* | Added `gpu_refresh_rate` config setting for the new interpreter speed hack. | 2014-10-27 | ||
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* | Use configuration files to enable or disable the new dyncom interpreter. | 2014-10-27 | ||
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* | Rename GPU::Regs::FramebufferFormat to PixelFormat | 2014-10-12 | ||
| | | | | | | This name better represents what the enum does, and is less overloaded in the context. (The whole register the enum is part of is also called 'format'.) | |||
* | Fix warnings in video_core | 2014-10-07 | ||
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* | Core: Fix warnings in gpu.cpp | 2014-09-13 | ||
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* | core: Prune redundant includes | 2014-09-08 | ||
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* | GPU: Improve frame synchronization, increases compatibility with both ↵ | 2014-08-30 | ||
| | | | | homebrew and retail applications. | |||
* | VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size. | 2014-08-26 | ||
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* | GPU: Fix a compiler warning about redundant semicolons. | 2014-08-25 | ||
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* | Pica: Add command processor. | 2014-08-12 | ||
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* | Pica/GPU: Change hardware registers to use physical addresses rather than ↵ | 2014-08-12 | ||
| | | | | | | | virtual ones. This cleans up the mess that address reading/writing had become and makes the code a *lot* more sensible. This adds a physical<->virtual address converter to mem_map.h. For further accuracy, we will want to properly extend this to support a wider range of address regions. For now, this makes simply homebrew applications work in a good manner though. | |||
* | Remove the fancy RegisterSet class introduced in 4c2bff61e. | 2014-08-12 | ||
| | | | | | While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures. Instead, we now use a more conventional approach which is a lot more clean to use. | |||
* | GPU: Updated g_last_ticks variable to be more descriptive (represents CPU ↵ | 2014-08-06 | ||
| | | | | tick count of last vertical line). | |||
* | GPU: Updated horizontal sync line counter to use framebuffer height. | 2014-08-06 | ||
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* | GSP: Removed dumb GX prefixes to functions/structs in GSP namespace. | 2014-08-05 | ||
| | | | | - Various other cleanups. | |||
* | GSP: Implements preliminary command synchronization via GPU interrupts. | 2014-08-05 | ||
| | | | | Core: Added a comment to explain the logic for the RunLoop iterations. | |||
* | Use uniform formatting when printing hexadecimal numbers. | 2014-07-23 | ||
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* | Fix a few warnings. | 2014-07-23 | ||
| | | | | Templates shouldn't be marked as inline if they aren't defined in the header. | |||
* | GPU: Clarify display transfer code. | 2014-07-23 | ||
| | | | | Also makes the illogical component order more obvious. | |||
* | GPU: Add documentation. | 2014-07-23 | ||
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* | RegisterSet: Simplify code by using structs for register definition instead ↵ | 2014-07-23 | ||
| | | | | of unions. | |||
* | GPU: Make use of RegisterSet. | 2014-07-23 | ||
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* | GPU: Make framebuffer code format-aware. | 2014-07-23 | ||
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* | GPU: Interface cleanup. | 2014-07-23 | ||
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* | GPU: Initialize GPU registers to some sensible default state. | 2014-07-23 | ||
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* | GPU: Emulate memory fills. | 2014-07-23 | ||
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* | GPU: Add proper framebuffer register handling. | 2014-07-23 | ||
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* | GPU: Properly implement display transfers. | 2014-07-23 | ||
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* | GPU: Add display transfer configuration. | 2014-07-23 | ||
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* | GSP: HLE GXCommandId::SET_DISPLAY_TRANSFER and GXCommandId::SET_TEXTURE_COPY. | 2014-07-23 | ||
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* | Use a more compatible choice of initial framebuffer addresses. | 2014-07-22 | ||
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