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* Archives: Reduced duplicate code in RomFS and SaveCheck.Gravatar Subv2015-01-02
| | | | Fixed a few warnings and cleaned up the code
* License changeGravatar purpasmart962014-12-20
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* Filesystem/Archives: Implemented the SaveData archiveGravatar Subv2014-12-17
| | | | | | | | | | The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
* FS.Archive: Clean up treatment of archives and their handlesGravatar Yuri Kunde Schlesner2014-12-16
| | | | | | | - Refactor FS::Archive internals to make Archive creation and lifetime management clearer. - Remove the "Archive as a File" hack. - Implement 64-bit Archive handles.
* Service.FS: Rename FileSys::File to FileBackendGravatar Yuri Kunde Schlesner2014-12-16
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* FileSys: split the constructor into an Open method, in order to notify the ↵Gravatar Emmanuel Gil Peyrot2014-10-06
| | | | | | opener something went wrong. Kernel: Return an invalid handle to OpenFile when it failed to open.
* FileSys/Kernel: Implement SetSize service call for File objects.Gravatar Emmanuel Gil Peyrot2014-10-06
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* FileSys: Add forgotten docstrings.Gravatar Emmanuel Gil Peyrot2014-10-06
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* Core: Add a new File class, obtainable from an Archive, and a stub ↵Gravatar Emmanuel Gil Peyrot2014-09-17
implementation.