aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/core/file_sys/disk_archive.h
Commit message (Collapse)AuthorAge
* Archive: Correct a few incorrect types in function signaturesGravatar Yuri Kunde Schlesner2015-07-13
| | | | Buffer lengths should be size_t, and file offsets should be u64.
* Core: Cleanup file_sys includes.Gravatar Emmanuel Gil Peyrot2015-06-28
|
* FileSys: Clean-up includes, de-inline destructorsGravatar Yuri Kunde Schlesner2015-05-06
|
* Headers: Add some forgotten overrides, thanks clang!Gravatar Emmanuel Gil Peyrot2015-04-14
|
* FS: Allow multiple instances of the same archive type to be open at onceGravatar Yuri Kunde Schlesner2015-02-10
|
* FileSys: Fix crash bug in DiskFile exposed by #400Gravatar Yuri Kunde Schlesner2015-01-03
|
* FileSys: Fix a few memory leaksGravatar Yuri Kunde Schlesner2015-01-03
|
* Archives: Implemented ExtSaveData and SharedExtSaveDataGravatar Subv2014-12-29
| | | | | | | | They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
* FileSys: Clean up according to the coding style, and remove redundant ↵Gravatar Emmanuel Gil Peyrot2014-12-24
| | | | namespaced names.
* CFG: Create a new subfolder cfg inside service to handle cfgGravatar Subv2014-12-21
| | | | Moved most of the shared CFG code there, implemented a few CFG:I functions
* Merge pull request #291 from purpasmart96/licenseGravatar bunnei2014-12-21
|\ | | | | License change
* | Added CreateFile to the FS_USER serviceGravatar archshift2014-12-21
| | | | | | | | Tested with hwtests.
| * License changeGravatar purpasmart962014-12-20
|/
* Filesystem/Archives: Implemented the SaveData archiveGravatar Subv2014-12-17
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found