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path: root/src/core/file_sys/disk_archive.cpp
Commit message (Collapse)AuthorAge
* Archive: Correct a few incorrect types in function signaturesGravatar Yuri Kunde Schlesner2015-07-13
| | | | Buffer lengths should be size_t, and file offsets should be u64.
* Core: Cleanup file_sys includes.Gravatar Emmanuel Gil Peyrot2015-06-28
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* Common: Remove common.hGravatar Yuri Kunde Schlesner2015-05-07
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* FS: Allow multiple instances of the same archive type to be open at onceGravatar Yuri Kunde Schlesner2015-02-10
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* FileSys: Fix a few memory leaksGravatar Yuri Kunde Schlesner2015-01-03
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* FileSys: Clean up according to the coding style, and remove redundant ↵Gravatar Emmanuel Gil Peyrot2014-12-24
| | | | namespaced names.
* Merge pull request #291 from purpasmart96/licenseGravatar bunnei2014-12-21
|\ | | | | License change
* | Added CreateFile to the FS_USER serviceGravatar archshift2014-12-21
| | | | | | | | Tested with hwtests.
| * License changeGravatar purpasmart962014-12-20
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* Filesystem/Archives: Implemented the SaveData archiveGravatar Subv2014-12-17
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found