Commit message (Collapse) | Author | Age | |
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* | Archive: Correct a few incorrect types in function signatures | Yuri Kunde Schlesner | 2015-07-13 |
| | | | | Buffer lengths should be size_t, and file offsets should be u64. | ||
* | Core: Cleanup file_sys includes. | Emmanuel Gil Peyrot | 2015-06-28 |
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* | Common: Remove common.h | Yuri Kunde Schlesner | 2015-05-07 |
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* | FS: Allow multiple instances of the same archive type to be open at once | Yuri Kunde Schlesner | 2015-02-10 |
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* | FileSys: Fix a few memory leaks | Yuri Kunde Schlesner | 2015-01-03 |
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* | FileSys: Clean up according to the coding style, and remove redundant ↵ | Emmanuel Gil Peyrot | 2014-12-24 |
| | | | | namespaced names. | ||
* | Merge pull request #291 from purpasmart96/license | bunnei | 2014-12-21 |
|\ | | | | | License change | ||
* | | Added CreateFile to the FS_USER service | archshift | 2014-12-21 |
| | | | | | | | | Tested with hwtests. | ||
| * | License change | purpasmart96 | 2014-12-20 |
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* | Filesystem/Archives: Implemented the SaveData archive | Subv | 2014-12-17 |
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found |