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path: root/src/core/file_sys/archive_extsavedata.cpp
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* Core: Cleanup file_sys includes.Gravatar Emmanuel Gil Peyrot2015-06-28
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* Common: Fix FileUtil includes, and everything relying on those.Gravatar Emmanuel Gil Peyrot2015-06-28
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* ExtSavedata: Save the icon passed to CreateExtSaveData to the correct folder.Gravatar Subv2015-06-01
| | | | Organize the ExtSaveData folders as they are stored in the console.
* Remove every trailing whitespace from the project (but externals).Gravatar Emmanuel Gil Peyrot2015-05-29
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* Common: Remove common.hGravatar Yuri Kunde Schlesner2015-05-07
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* Services/FS: Implemented DeleteExtSaveData, CreateSystemSaveData and ↵Gravatar Subv2015-03-14
| | | | | | DeleteSystemSaveData Also fixed a bug with CreateExtSaveData that made it unable to create ExtSaveData archives in the SDMC directory.
* FS: Allow multiple instances of the same archive type to be open at onceGravatar Yuri Kunde Schlesner2015-02-10
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* Services: Stubbed more services.Gravatar Subv2015-01-24
| | | | Implemented FSUser::CreateExtSaveData
* Archives/Exdata: Don't set concrete_mount_point in the ctorGravatar Subv2015-01-06
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* Archives: Addressed some commentsGravatar Subv2015-01-06
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* Archives: Make SYSTEM_ID and SDCARD_ID stringsGravatar Subv2015-01-04
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* Archives: Changed the way paths are built for the archives.Gravatar Subv2015-01-03
| | | | Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
* Archives: Change the folder layout of some archives.Gravatar Subv2015-01-02
| | | | This is to better represent the hardware layout, they are still aren't quite accurate, but this better and will help a bit when implementing the other archives like NAND-RO and NAND-RW
* Archives: Implemented ExtSaveData and SharedExtSaveDataGravatar Subv2014-12-29
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.