| Commit message (Collapse) | Author | Age |
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They will always return 0 titles for every media type for now.
This is needed to boot Home Menu further
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GPU: Implemented bits 3 and 1 from the display transfer flags.
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Bit 3 is used to specify a raw copy, where no processing is done to the data, seems to behave exactly as a DMA.
Bit 1 is used to specify whether to convert from a tiled format to a linear format or viceversa.
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arm: The CP15 Main ID register is not writeable
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Video core: Fix A4 texture decoding
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It was trying to take the LSB from `coarse_x`, which would always be 0
and thus would always return the same texel from each byte. To add
insult to the injury, the conditional was actually the wrong way around
too.
Fixes blocky text in OoT.
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Archives: Properly implemented the SystemSaveData archive.
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Video core: Fix pixelation/blockiness in textures.
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This was caused during morton decoding by me not masking the bits of
each coordinate before merging them, so the bits from x could set bits
in y if it was >255.
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Ported to the new factory pattern we have for archives.
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Switch to the XDG Base Directory Specification for directory selection
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arm: Remove unnecessary booleans
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We don't care about any of these.
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This allows for easily movable and independent configuration and data directories, using standardized paths.
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Services: Implemented Y2R_U::GetTransferEndEvent
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rasterizer: Add support for RGBA4 framebuffer format.
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Aero Porter was throwing an "Invalid Handle" fatal error without this.
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Frontends, HID: Add New 3DS specific pad buttons, and stub the touch one.
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Added information reporting from ThrowFatalError
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GPU: Fixed RGBA8 as output format in a display transfer.
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Verified with hwtests
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This was RE'd from the errdisp applet.
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GPU: Add support for more framebuffer formats in display transfers.
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Rasterize with the correct color component order.
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- Fixes a regression with #594.
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Clean up unaligned 32-bit memory reads
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GPU: Fixed the RGBA8 input format and RGB8 output format
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Pica/VertexShader: Fixed LOOP with more than one iteration.
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in Display Transfers, tested with hwtests.
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Previously it wouldn't jump back to the start of the loop code once it reached the end of the block.
Fixes the texture problems in a lot of games.
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Common: Change names containing “Dolphin” or “PPSSPP” to something more generic
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more generic.
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Sweeping cleanup of Common
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Convert a few C stdlib asserts to Citra's own asserts
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Rasterizer: Fixed a warning in GetWrappedTexCoord.
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from Dolphin
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Redeclaring the variable inside the switch was causing weird behavior.
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core/video_core: Use in-place construction where possible
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More PICA200 Emulation Fixes
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