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-rw-r--r--src/video_core/vertex_shader.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp
index 0bd52231..80935a50 100644
--- a/src/video_core/vertex_shader.cpp
+++ b/src/video_core/vertex_shader.cpp
@@ -252,7 +252,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
// TODO: Be stable against division by zero!
// TODO: I think this might be wrong... we should only use one component here
- dest[i] = float24::FromFloat32(1.0 / src1[i].ToFloat32());
+ dest[i] = float24::FromFloat32(1.0f / src1[i].ToFloat32());
}
break;
@@ -267,7 +267,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
// TODO: Be stable against division by zero!
// TODO: I think this might be wrong... we should only use one component here
- dest[i] = float24::FromFloat32(1.0 / sqrt(src1[i].ToFloat32()));
+ dest[i] = float24::FromFloat32(1.0f / sqrt(src1[i].ToFloat32()));
}
break;