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Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.cpp')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp36
1 files changed, 35 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 8483f79b..3757482d 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -191,7 +191,8 @@ void RendererOpenGL::DrawSingleScreenRotated(const TextureInfo& texture, float x
* Draws the emulated screens to the emulator window.
*/
void RendererOpenGL::DrawScreens() {
- glViewport(0, 0, resolution_width, resolution_height);
+ UpdateViewportExtent();
+ glViewport(viewport_extent.x, viewport_extent.y, viewport_extent.width, viewport_extent.height);
glClear(GL_COLOR_BUFFER_BIT);
glUseProgram(program_id);
@@ -228,6 +229,39 @@ void RendererOpenGL::SetWindow(EmuWindow* window) {
render_window = window;
}
+void RendererOpenGL::UpdateViewportExtent() {
+ int width_in_pixels;
+ int height_in_pixels;
+
+ render_window->GetFramebufferSize(&width_in_pixels, &height_in_pixels);
+
+ // No update needed if framebuffer size hasn't changed
+ if (width_in_pixels == framebuffer_size.width && height_in_pixels == framebuffer_size.height) {
+ return;
+ }
+
+ framebuffer_size.width = width_in_pixels;
+ framebuffer_size.height = height_in_pixels;
+
+ float window_aspect_ratio = static_cast<float>(height_in_pixels) / width_in_pixels;
+ float emulation_aspect_ratio = static_cast<float>(resolution_height) / resolution_width;
+
+ if (window_aspect_ratio > emulation_aspect_ratio) {
+ // If the window is more narrow than the emulation content, borders are applied on the
+ // top and bottom of the window.
+ viewport_extent.width = width_in_pixels;
+ viewport_extent.height = emulation_aspect_ratio * viewport_extent.width;
+ viewport_extent.x = 0;
+ viewport_extent.y = (height_in_pixels - viewport_extent.height) / 2;
+ } else {
+ // Otherwise, borders are applied on the left and right sides of the window.
+ viewport_extent.height = height_in_pixels;
+ viewport_extent.width = (1 / emulation_aspect_ratio) * viewport_extent.height;
+ viewport_extent.x = (width_in_pixels - viewport_extent.width) / 2;
+ viewport_extent.y = 0;
+ }
+}
+
/// Initialize the renderer
void RendererOpenGL::Init() {
render_window->MakeCurrent();