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Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_util.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_util.cpp24
1 files changed, 18 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp
index fdac9ae1..d0f82e6c 100644
--- a/src/video_core/renderer_opengl/gl_shader_util.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_util.cpp
@@ -20,7 +20,7 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
int info_log_length;
// Compile Vertex Shader
- DEBUG_LOG(GPU, "Compiling vertex shader.");
+ LOG_DEBUG(Render_OpenGL, "Compiling vertex shader...");
glShaderSource(vertex_shader_id, 1, &vertex_shader, nullptr);
glCompileShader(vertex_shader_id);
@@ -32,11 +32,15 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
if (info_log_length > 1) {
std::vector<char> vertex_shader_error(info_log_length);
glGetShaderInfoLog(vertex_shader_id, info_log_length, nullptr, &vertex_shader_error[0]);
- DEBUG_LOG(GPU, "%s", &vertex_shader_error[0]);
+ if (result) {
+ LOG_DEBUG(Render_OpenGL, "%s", &vertex_shader_error[0]);
+ } else {
+ LOG_ERROR(Render_OpenGL, "Error compiling vertex shader:\n%s", &vertex_shader_error[0]);
+ }
}
// Compile Fragment Shader
- DEBUG_LOG(GPU, "Compiling fragment shader.");
+ LOG_DEBUG(Render_OpenGL, "Compiling fragment shader...");
glShaderSource(fragment_shader_id, 1, &fragment_shader, nullptr);
glCompileShader(fragment_shader_id);
@@ -48,11 +52,15 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
if (info_log_length > 1) {
std::vector<char> fragment_shader_error(info_log_length);
glGetShaderInfoLog(fragment_shader_id, info_log_length, nullptr, &fragment_shader_error[0]);
- DEBUG_LOG(GPU, "%s", &fragment_shader_error[0]);
+ if (result) {
+ LOG_DEBUG(Render_OpenGL, "%s", &fragment_shader_error[0]);
+ } else {
+ LOG_ERROR(Render_OpenGL, "Error compiling fragment shader:\n%s", &fragment_shader_error[0]);
+ }
}
// Link the program
- DEBUG_LOG(GPU, "Linking program.");
+ LOG_DEBUG(Render_OpenGL, "Linking program...");
GLuint program_id = glCreateProgram();
glAttachShader(program_id, vertex_shader_id);
@@ -66,7 +74,11 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
if (info_log_length > 1) {
std::vector<char> program_error(info_log_length);
glGetProgramInfoLog(program_id, info_log_length, nullptr, &program_error[0]);
- DEBUG_LOG(GPU, "%s", &program_error[0]);
+ if (result) {
+ LOG_DEBUG(Render_OpenGL, "%s", &program_error[0]);
+ } else {
+ LOG_ERROR(Render_OpenGL, "Error linking shader:\n%s", &program_error[0]);
+ }
}
glDeleteShader(vertex_shader_id);