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-rw-r--r--src/video_core/pica.h75
1 files changed, 75 insertions, 0 deletions
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index 858335d4..24b39a3a 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -161,6 +161,81 @@ ASSERT_REG_POSITION(vertex_descriptor, 0x200);
// The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value anyway.
static_assert(sizeof(Regs) == 0x300 * sizeof(u32), "Invalid total size of register set");
+
+struct float24 {
+ static float24 FromFloat32(float val) {
+ float24 ret;
+ ret.value = val;
+ return ret;
+ }
+
+ // 16 bit mantissa, 7 bit exponent, 1 bit sign
+ // TODO: No idea if this works as intended
+ static float24 FromRawFloat24(u32 hex) {
+ float24 ret;
+ if ((hex & 0xFFFFFF) == 0) {
+ ret.value = 0;
+ } else {
+ u32 mantissa = hex & 0xFFFF;
+ u32 exponent = (hex >> 16) & 0x7F;
+ u32 sign = hex >> 23;
+ ret.value = powf(2.0f, (float)exponent-63.0f) * (1.0f + mantissa * powf(2.0f, -16.f));
+ if (sign)
+ ret.value = -ret.value;
+ }
+ return ret;
+ }
+
+ // Not recommended for anything but logging
+ float ToFloat32() const {
+ return value;
+ }
+
+ float24 operator * (const float24& flt) const {
+ return float24::FromFloat32(ToFloat32() * flt.ToFloat32());
+ }
+
+ float24 operator / (const float24& flt) const {
+ return float24::FromFloat32(ToFloat32() / flt.ToFloat32());
+ }
+
+ float24 operator + (const float24& flt) const {
+ return float24::FromFloat32(ToFloat32() + flt.ToFloat32());
+ }
+
+ float24 operator - (const float24& flt) const {
+ return float24::FromFloat32(ToFloat32() - flt.ToFloat32());
+ }
+
+ float24 operator - () const {
+ return float24::FromFloat32(-ToFloat32());
+ }
+
+ bool operator < (const float24& flt) const {
+ return ToFloat32() < flt.ToFloat32();
+ }
+
+ bool operator > (const float24& flt) const {
+ return ToFloat32() > flt.ToFloat32();
+ }
+
+ bool operator >= (const float24& flt) const {
+ return ToFloat32() >= flt.ToFloat32();
+ }
+
+ bool operator <= (const float24& flt) const {
+ return ToFloat32() <= flt.ToFloat32();
+ }
+
+private:
+ float24() = default;
+
+ // Stored as a regular float, merely for convenience
+ // TODO: Perform proper arithmetic on this!
+ float value;
+};
+
+
union CommandHeader {
CommandHeader(u32 h) : hex(h) {}