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+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/emu_window.h"
+#include "video_core/vertex_shader.h"
+
+class HWRasterizer {
+public:
+ virtual ~HWRasterizer() {
+ }
+
+ /// Initialize API-specific GPU objects
+ virtual void InitObjects() = 0;
+
+ /// Reset the rasterizer, such as flushing all caches and updating all state
+ virtual void Reset() = 0;
+
+ /// Queues the primitive formed by the given vertices for rendering
+ virtual void AddTriangle(const Pica::VertexShader::OutputVertex& v0,
+ const Pica::VertexShader::OutputVertex& v1,
+ const Pica::VertexShader::OutputVertex& v2) = 0;
+
+ /// Draw the current batch of triangles
+ virtual void DrawTriangles() = 0;
+
+ /// Commit the rasterizer's framebuffer contents immediately to the current 3DS memory framebuffer
+ virtual void CommitFramebuffer() = 0;
+
+ /// Notify rasterizer that the specified PICA register has been changed
+ virtual void NotifyPicaRegisterChanged(u32 id) = 0;
+
+ /// Notify rasterizer that the specified 3DS memory region will be read from after this notification
+ virtual void NotifyPreRead(PAddr addr, u32 size) = 0;
+
+ /// Notify rasterizer that a 3DS memory region has been changed
+ virtual void NotifyFlush(PAddr addr, u32 size) = 0;
+};