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Diffstat (limited to 'src/core/hw/gpu.cpp')
-rw-r--r--src/core/hw/gpu.cpp102
1 files changed, 18 insertions, 84 deletions
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp
index fd40f8ac..591997aa 100644
--- a/src/core/hw/gpu.cpp
+++ b/src/core/hw/gpu.cpp
@@ -24,83 +24,6 @@ Regs g_regs;
u32 g_cur_line = 0; ///< Current vertical screen line
u64 g_last_line_ticks = 0; ///< CPU tick count from last vertical screen line
-/**
- * Sets whether the framebuffers are in the GSP heap (FCRAM) or VRAM
- * @param
- */
-void SetFramebufferLocation(const FramebufferLocation mode) {
- switch (mode) {
- case FRAMEBUFFER_LOCATION_FCRAM:
- {
- auto& framebuffer_top = g_regs.framebuffer_config[0];
- auto& framebuffer_sub = g_regs.framebuffer_config[1];
-
- framebuffer_top.address_left1 = PADDR_TOP_LEFT_FRAME1;
- framebuffer_top.address_left2 = PADDR_TOP_LEFT_FRAME2;
- framebuffer_top.address_right1 = PADDR_TOP_RIGHT_FRAME1;
- framebuffer_top.address_right2 = PADDR_TOP_RIGHT_FRAME2;
- framebuffer_sub.address_left1 = PADDR_SUB_FRAME1;
- //framebuffer_sub.address_left2 = unknown;
- framebuffer_sub.address_right1 = PADDR_SUB_FRAME2;
- //framebuffer_sub.address_right2 = unknown;
- break;
- }
-
- case FRAMEBUFFER_LOCATION_VRAM:
- {
- auto& framebuffer_top = g_regs.framebuffer_config[0];
- auto& framebuffer_sub = g_regs.framebuffer_config[1];
-
- framebuffer_top.address_left1 = PADDR_VRAM_TOP_LEFT_FRAME1;
- framebuffer_top.address_left2 = PADDR_VRAM_TOP_LEFT_FRAME2;
- framebuffer_top.address_right1 = PADDR_VRAM_TOP_RIGHT_FRAME1;
- framebuffer_top.address_right2 = PADDR_VRAM_TOP_RIGHT_FRAME2;
- framebuffer_sub.address_left1 = PADDR_VRAM_SUB_FRAME1;
- //framebuffer_sub.address_left2 = unknown;
- framebuffer_sub.address_right1 = PADDR_VRAM_SUB_FRAME2;
- //framebuffer_sub.address_right2 = unknown;
- break;
- }
- }
-}
-
-/**
- * Gets the location of the framebuffers
- * @return Location of framebuffers as FramebufferLocation enum
- */
-FramebufferLocation GetFramebufferLocation(u32 address) {
- if ((address & ~Memory::VRAM_MASK) == Memory::VRAM_PADDR) {
- return FRAMEBUFFER_LOCATION_VRAM;
- } else if ((address & ~Memory::FCRAM_MASK) == Memory::FCRAM_PADDR) {
- return FRAMEBUFFER_LOCATION_FCRAM;
- } else {
- ERROR_LOG(GPU, "unknown framebuffer location!");
- }
- return FRAMEBUFFER_LOCATION_UNKNOWN;
-}
-
-u32 GetFramebufferAddr(const u32 address) {
- switch (GetFramebufferLocation(address)) {
- case FRAMEBUFFER_LOCATION_FCRAM:
- return Memory::VirtualAddressFromPhysical_FCRAM(address);
- case FRAMEBUFFER_LOCATION_VRAM:
- return Memory::VirtualAddressFromPhysical_VRAM(address);
- default:
- ERROR_LOG(GPU, "unknown framebuffer location");
- }
- return 0;
-}
-
-/**
- * Gets a read-only pointer to a framebuffer in memory
- * @param address Physical address of framebuffer
- * @return Returns const pointer to raw framebuffer
- */
-const u8* GetFramebufferPointer(const u32 address) {
- u32 addr = GetFramebufferAddr(address);
- return (addr != 0) ? Memory::GetPointer(addr) : nullptr;
-}
-
template <typename T>
inline void Read(T &var, const u32 raw_addr) {
u32 addr = raw_addr - 0x1EF00000;
@@ -141,8 +64,8 @@ inline void Write(u32 addr, const T data) {
// TODO: Not sure if this check should be done at GSP level instead
if (config.address_start) {
// TODO: Not sure if this algorithm is correct, particularly because it doesn't use the size member at all
- u32* start = (u32*)Memory::GetPointer(config.GetStartAddress());
- u32* end = (u32*)Memory::GetPointer(config.GetEndAddress());
+ u32* start = (u32*)Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetStartAddress()));
+ u32* end = (u32*)Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetEndAddress()));
for (u32* ptr = start; ptr < end; ++ptr)
*ptr = bswap32(config.value); // TODO: This is just a workaround to missing framebuffer format emulation
@@ -155,8 +78,8 @@ inline void Write(u32 addr, const T data) {
{
const auto& config = g_regs.display_transfer_config;
if (config.trigger & 1) {
- u8* source_pointer = Memory::GetPointer(config.GetPhysicalInputAddress());
- u8* dest_pointer = Memory::GetPointer(config.GetPhysicalOutputAddress());
+ u8* source_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalInputAddress()));
+ u8* dest_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalOutputAddress()));
for (int y = 0; y < config.output_height; ++y) {
// TODO: Why does the register seem to hold twice the framebuffer width?
@@ -276,11 +199,22 @@ void Init() {
g_cur_line = 0;
g_last_line_ticks = Core::g_app_core->GetTicks();
-// SetFramebufferLocation(FRAMEBUFFER_LOCATION_FCRAM);
- SetFramebufferLocation(FRAMEBUFFER_LOCATION_VRAM);
-
auto& framebuffer_top = g_regs.framebuffer_config[0];
auto& framebuffer_sub = g_regs.framebuffer_config[1];
+
+ // Setup default framebuffer addresses (located in VRAM)
+ // .. or at least these are the ones used by system applets.
+ // There's probably a smarter way to come up with addresses
+ // like this which does not require hardcoding.
+ framebuffer_top.address_left1 = 0x181E6000;
+ framebuffer_top.address_left2 = 0x1822C800;
+ framebuffer_top.address_right1 = 0x18273000;
+ framebuffer_top.address_right2 = 0x182B9800;
+ framebuffer_sub.address_left1 = 0x1848F000;
+ //framebuffer_sub.address_left2 = unknown;
+ framebuffer_sub.address_right1 = 0x184C7800;
+ //framebuffer_sub.address_right2 = unknown;
+
// TODO: Width should be 240 instead?
framebuffer_top.width = 480;
framebuffer_top.height = 400;