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-rw-r--r--src/core/hle/service/cfg_u.cpp474
1 files changed, 0 insertions, 474 deletions
diff --git a/src/core/hle/service/cfg_u.cpp b/src/core/hle/service/cfg_u.cpp
deleted file mode 100644
index b97181cb..00000000
--- a/src/core/hle/service/cfg_u.cpp
+++ /dev/null
@@ -1,474 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/file_util.h"
-#include "common/log.h"
-#include "common/make_unique.h"
-#include "common/string_util.h"
-#include "core/file_sys/archive_systemsavedata.h"
-#include "core/hle/hle.h"
-#include "core/hle/service/cfg_u.h"
-
-////////////////////////////////////////////////////////////////////////////////////////////////////
-// Namespace CFG_U
-
-namespace CFG_U {
-
-enum SystemModel {
- NINTENDO_3DS = 0,
- NINTENDO_3DS_XL = 1,
- NEW_NINTENDO_3DS = 2,
- NINTENDO_2DS = 3,
- NEW_NINTENDO_3DS_XL = 4
-};
-
-enum SystemLanguage {
- LANGUAGE_JP = 0,
- LANGUAGE_EN = 1,
- LANGUAGE_FR = 2,
- LANGUAGE_DE = 3,
- LANGUAGE_IT = 4,
- LANGUAGE_ES = 5,
- LANGUAGE_ZH = 6,
- LANGUAGE_KO = 7,
- LANGUAGE_NL = 8,
- LANGUAGE_PT = 9,
- LANGUAGE_RU = 10
-};
-
-struct UsernameBlock {
- char16_t username[10]; ///< Exactly 20 bytes long, padded with zeros at the end if necessary
- u32 zero;
- u32 ng_word;
-};
-static_assert(sizeof(UsernameBlock) == 0x1C, "Size of UsernameBlock must be 0x1C");
-
-struct ConsoleModelInfo {
- u8 model; ///< The console model (3DS, 2DS, etc)
- u8 unknown[3]; ///< Unknown data
-};
-static_assert(sizeof(ConsoleModelInfo) == 4, "ConsoleModelInfo must be exactly 4 bytes");
-
-struct ConsoleCountryInfo {
- u8 unknown[3]; ///< Unknown data
- u8 country_code; ///< The country code of the console
-};
-static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes");
-
-static std::unique_ptr<FileSys::Archive_SystemSaveData> cfg_system_save_data;
-static const u64 CFG_SAVE_ID = 0x00010017;
-static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
-static const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, 0, 0, 0 };
-static const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
-static const char CONSOLE_USERNAME[0x14] = "CITRA";
-/// This will be initialized in the Interface constructor, and will be used when creating the block
-static UsernameBlock CONSOLE_USERNAME_BLOCK;
-/// TODO(Subv): Find out what this actually is
-static const u8 SOUND_OUTPUT_MODE = 2;
-static const u8 UNITED_STATES_COUNTRY_ID = 49;
-/// TODO(Subv): Find what the other bytes are
-static const ConsoleCountryInfo COUNTRY_INFO = { 0, 0, 0, UNITED_STATES_COUNTRY_ID };
-
-static const u32 CONFIG_SAVEFILE_SIZE = 0x8000;
-static std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer = { };
-
-/**
- * TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games,
- * for example Nintendo Zone
- * Thanks Normmatt for providing this information
- */
-static const std::array<float, 8> STEREO_CAMERA_SETTINGS = {
- 62.0f, 289.0f, 76.80000305175781f, 46.08000183105469f,
- 10.0f, 5.0f, 55.58000183105469f, 21.56999969482422f
-};
-
-static_assert(sizeof(STEREO_CAMERA_SETTINGS) == 0x20, "STEREO_CAMERA_SETTINGS must be exactly 0x20 bytes");
-static_assert(sizeof(CONSOLE_UNIQUE_ID) == 8, "CONSOLE_UNIQUE_ID must be exactly 8 bytes");
-static_assert(sizeof(CONSOLE_LANGUAGE) == 1, "CONSOLE_LANGUAGE must be exactly 1 byte");
-static_assert(sizeof(SOUND_OUTPUT_MODE) == 1, "SOUND_OUTPUT_MODE must be exactly 1 byte");
-
-// TODO(Link Mauve): use a constexpr once MSVC starts supporting it.
-#define C(code) ((code)[0] | ((code)[1] << 8))
-
-static const std::array<u16, 187> country_codes = {
- 0, C("JP"), 0, 0, 0, 0, 0, 0, // 0-7
- C("AI"), C("AG"), C("AR"), C("AW"), C("BS"), C("BB"), C("BZ"), C("BO"), // 8-15
- C("BR"), C("VG"), C("CA"), C("KY"), C("CL"), C("CO"), C("CR"), C("DM"), // 16-23
- C("DO"), C("EC"), C("SV"), C("GF"), C("GD"), C("GP"), C("GT"), C("GY"), // 24-31
- C("HT"), C("HN"), C("JM"), C("MQ"), C("MX"), C("MS"), C("AN"), C("NI"), // 32-39
- C("PA"), C("PY"), C("PE"), C("KN"), C("LC"), C("VC"), C("SR"), C("TT"), // 40-47
- C("TC"), C("US"), C("UY"), C("VI"), C("VE"), 0, 0, 0, // 48-55
- 0, 0, 0, 0, 0, 0, 0, 0, // 56-63
- C("AL"), C("AU"), C("AT"), C("BE"), C("BA"), C("BW"), C("BG"), C("HR"), // 64-71
- C("CY"), C("CZ"), C("DK"), C("EE"), C("FI"), C("FR"), C("DE"), C("GR"), // 72-79
- C("HU"), C("IS"), C("IE"), C("IT"), C("LV"), C("LS"), C("LI"), C("LT"), // 80-87
- C("LU"), C("MK"), C("MT"), C("ME"), C("MZ"), C("NA"), C("NL"), C("NZ"), // 88-95
- C("NO"), C("PL"), C("PT"), C("RO"), C("RU"), C("RS"), C("SK"), C("SI"), // 96-103
- C("ZA"), C("ES"), C("SZ"), C("SE"), C("CH"), C("TR"), C("GB"), C("ZM"), // 104-111
- C("ZW"), C("AZ"), C("MR"), C("ML"), C("NE"), C("TD"), C("SD"), C("ER"), // 112-119
- C("DJ"), C("SO"), C("AD"), C("GI"), C("GG"), C("IM"), C("JE"), C("MC"), // 120-127
- C("TW"), 0, 0, 0, 0, 0, 0, 0, // 128-135
- C("KR"), 0, 0, 0, 0, 0, 0, 0, // 136-143
- C("HK"), C("MO"), 0, 0, 0, 0, 0, 0, // 144-151
- C("ID"), C("SG"), C("TH"), C("PH"), C("MY"), 0, 0, 0, // 152-159
- C("CN"), 0, 0, 0, 0, 0, 0, 0, // 160-167
- C("AE"), C("IN"), C("EG"), C("OM"), C("QA"), C("KW"), C("SA"), C("SY"), // 168-175
- C("BH"), C("JO"), 0, 0, 0, 0, 0, 0, // 176-183
- C("SM"), C("VA"), C("BM") // 184-186
-};
-
-#undef C
-
-/**
- * CFG_User::GetCountryCodeString service function
- * Inputs:
- * 1 : Country Code ID
- * Outputs:
- * 1 : Result of function, 0 on success, otherwise error code
- * 2 : Country's 2-char string
- */
-static void GetCountryCodeString(Service::Interface* self) {
- u32* cmd_buffer = Kernel::GetCommandBuffer();
- u32 country_code_id = cmd_buffer[1];
-
- if (country_code_id >= country_codes.size() || 0 == country_codes[country_code_id]) {
- LOG_ERROR(Service_CFG, "requested country code id=%d is invalid", country_code_id);
- cmd_buffer[1] = ResultCode(ErrorDescription::NotFound, ErrorModule::Config, ErrorSummary::WrongArgument, ErrorLevel::Permanent).raw;
- return;
- }
-
- cmd_buffer[1] = 0;
- cmd_buffer[2] = country_codes[country_code_id];
-}
-
-/**
- * CFG_User::GetCountryCodeID service function
- * Inputs:
- * 1 : Country Code 2-char string
- * Outputs:
- * 1 : Result of function, 0 on success, otherwise error code
- * 2 : Country Code ID
- */
-static void GetCountryCodeID(Service::Interface* self) {
- u32* cmd_buffer = Kernel::GetCommandBuffer();
- u16 country_code = cmd_buffer[1];
- u16 country_code_id = 0;
-
- // The following algorithm will fail if the first country code isn't 0.
- _dbg_assert_(Service_CFG, country_codes[0] == 0);
-
- for (size_t id = 0; id < country_codes.size(); ++id) {
- if (country_codes[id] == country_code) {
- country_code_id = id;
- break;
- }
- }
-
- if (0 == country_code_id) {
- LOG_ERROR(Service_CFG, "requested country code name=%c%c is invalid", country_code & 0xff, country_code >> 8);
- cmd_buffer[1] = ResultCode(ErrorDescription::NotFound, ErrorModule::Config, ErrorSummary::WrongArgument, ErrorLevel::Permanent).raw;
- cmd_buffer[2] = 0xFFFF;
- return;
- }
-
- cmd_buffer[1] = 0;
- cmd_buffer[2] = country_code_id;
-}
-
-/// Block header in the config savedata file
-struct SaveConfigBlockEntry {
- u32 block_id; ///< The id of the current block
- u32 offset_or_data; ///< This is the absolute offset to the block data if the size is greater than 4 bytes, otherwise it contains the data itself
- u16 size; ///< The size of the block
- u16 flags; ///< The flags of the block, possibly used for access control
-};
-
-/// The maximum number of block entries that can exist in the config file
-static const u32 CONFIG_FILE_MAX_BLOCK_ENTRIES = 1479;
-
-/**
- * The header of the config savedata file,
- * contains information about the blocks in the file
- */
-struct SaveFileConfig {
- u16 total_entries; ///< The total number of set entries in the config file
- u16 data_entries_offset; ///< The offset where the data for the blocks start, this is hardcoded to 0x455C as per hardware
- SaveConfigBlockEntry block_entries[CONFIG_FILE_MAX_BLOCK_ENTRIES]; ///< The block headers, the maximum possible value is 1479 as per hardware
- u32 unknown; ///< This field is unknown, possibly padding, 0 has been observed in hardware
-};
-
-/**
- * Reads a block with the specified id and flag from the Config savegame buffer
- * and writes the output to output.
- * The input size must match exactly the size of the requested block
- * TODO(Subv): This should actually be in some file common to the CFG process
- * @param block_id The id of the block we want to read
- * @param size The size of the block we want to read
- * @param flag The requested block must have this flag set
- * @param output A pointer where we will write the read data
- * @returns ResultCode indicating the result of the operation, 0 on success
- */
-ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output) {
- // Read the header
- SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
-
- auto itr = std::find_if(std::begin(config->block_entries), std::end(config->block_entries),
- [&](const SaveConfigBlockEntry& entry) {
- return entry.block_id == block_id && entry.size == size && (entry.flags & flag);
- });
-
- if (itr == std::end(config->block_entries)) {
- LOG_ERROR(Service_CFG, "Config block %u with size %u and flags %u not found", block_id, size, flag);
- return ResultCode(-1); // TODO(Subv): Find the correct error code
- }
-
- // The data is located in the block header itself if the size is less than 4 bytes
- if (itr->size <= 4)
- memcpy(output, &itr->offset_or_data, itr->size);
- else
- memcpy(output, &cfg_config_file_buffer[itr->offset_or_data], itr->size);
-
- return RESULT_SUCCESS;
-}
-
-/**
- * Creates a block with the specified id and writes the input data to the cfg savegame buffer in memory.
- * The config savegame file in the filesystem is not updated.
- * TODO(Subv): This should actually be in some file common to the CFG process
- * @param block_id The id of the block we want to create
- * @param size The size of the block we want to create
- * @param flag The flags of the new block
- * @param data A pointer containing the data we will write to the new block
- * @returns ResultCode indicating the result of the operation, 0 on success
- */
-ResultCode CreateConfigInfoBlk(u32 block_id, u32 size, u32 flags, const u8* data) {
- SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
- if (config->total_entries >= CONFIG_FILE_MAX_BLOCK_ENTRIES)
- return ResultCode(-1); // TODO(Subv): Find the right error code
-
- // Insert the block header with offset 0 for now
- config->block_entries[config->total_entries] = { block_id, 0, size, flags };
- if (size > 4) {
- s32 total_entries = config->total_entries - 1;
- u32 offset = config->data_entries_offset;
- // Perform a search to locate the next offset for the new data
- // use the offset and size of the previous block to determine the new position
- while (total_entries >= 0) {
- // Ignore the blocks that don't have a separate data offset
- if (config->block_entries[total_entries].size > 4) {
- offset = config->block_entries[total_entries].offset_or_data +
- config->block_entries[total_entries].size;
- break;
- }
-
- --total_entries;
- }
-
- config->block_entries[config->total_entries].offset_or_data = offset;
-
- // Write the data at the new offset
- memcpy(&cfg_config_file_buffer[offset], data, size);
- } else {
- // The offset_or_data field in the header contains the data itself if it's 4 bytes or less
- memcpy(&config->block_entries[config->total_entries].offset_or_data, data, size);
- }
-
- ++config->total_entries;
- return RESULT_SUCCESS;
-}
-
-/**
- * Deletes the config savegame file from the filesystem, the buffer in memory is not affected
- * TODO(Subv): This should actually be in some file common to the CFG process
- * @returns ResultCode indicating the result of the operation, 0 on success
- */
-ResultCode DeleteConfigNANDSaveFile() {
- FileSys::Path path("config");
- if (cfg_system_save_data->DeleteFile(path))
- return RESULT_SUCCESS;
- return ResultCode(-1); // TODO(Subv): Find the right error code
-}
-
-/**
- * Writes the config savegame memory buffer to the config savegame file in the filesystem
- * TODO(Subv): This should actually be in some file common to the CFG process
- * @returns ResultCode indicating the result of the operation, 0 on success
- */
-ResultCode UpdateConfigNANDSavegame() {
- FileSys::Mode mode = {};
- mode.write_flag = 1;
- mode.create_flag = 1;
- FileSys::Path path("config");
- auto file = cfg_system_save_data->OpenFile(path, mode);
- _assert_msg_(Service_CFG, file != nullptr, "could not open file");
- file->Write(0, CONFIG_SAVEFILE_SIZE, 1, cfg_config_file_buffer.data());
- return RESULT_SUCCESS;
-}
-
-/**
- * Re-creates the config savegame file in memory and the filesystem with the default blocks
- * TODO(Subv): This should actually be in some file common to the CFG process
- * @returns ResultCode indicating the result of the operation, 0 on success
- */
-ResultCode FormatConfig() {
- ResultCode res = DeleteConfigNANDSaveFile();
- if (!res.IsSuccess())
- return res;
- // Delete the old data
- std::fill(cfg_config_file_buffer.begin(), cfg_config_file_buffer.end(), 0);
- // Create the header
- SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
- // This value is hardcoded, taken from 3dbrew, verified by hardware, it's always the same value
- config->data_entries_offset = 0x455C;
- // Insert the default blocks
- res = CreateConfigInfoBlk(0x00050005, sizeof(STEREO_CAMERA_SETTINGS), 0xE,
- reinterpret_cast<const u8*>(STEREO_CAMERA_SETTINGS.data()));
- if (!res.IsSuccess())
- return res;
- res = CreateConfigInfoBlk(0x00090001, sizeof(CONSOLE_UNIQUE_ID), 0xE,
- reinterpret_cast<const u8*>(&CONSOLE_UNIQUE_ID));
- if (!res.IsSuccess())
- return res;
- res = CreateConfigInfoBlk(0x000F0004, sizeof(CONSOLE_MODEL), 0x8,
- reinterpret_cast<const u8*>(&CONSOLE_MODEL));
- if (!res.IsSuccess())
- return res;
- res = CreateConfigInfoBlk(0x000A0002, sizeof(CONSOLE_LANGUAGE), 0xA, &CONSOLE_LANGUAGE);
- if (!res.IsSuccess())
- return res;
- res = CreateConfigInfoBlk(0x00070001, sizeof(SOUND_OUTPUT_MODE), 0xE, &SOUND_OUTPUT_MODE);
- if (!res.IsSuccess())
- return res;
- res = CreateConfigInfoBlk(0x000B0000, sizeof(COUNTRY_INFO), 0xE,
- reinterpret_cast<const u8*>(&COUNTRY_INFO));
- if (!res.IsSuccess())
- return res;
- res = CreateConfigInfoBlk(0x000A0000, sizeof(CONSOLE_USERNAME_BLOCK), 0xE,
- reinterpret_cast<const u8*>(&CONSOLE_USERNAME_BLOCK));
- if (!res.IsSuccess())
- return res;
- // Save the buffer to the file
- res = UpdateConfigNANDSavegame();
- if (!res.IsSuccess())
- return res;
- return RESULT_SUCCESS;
-}
-
-/**
- * CFG_User::GetConfigInfoBlk2 service function
- * Inputs:
- * 1 : Size
- * 2 : Block ID
- * 3 : Descriptor for the output buffer
- * 4 : Output buffer pointer
- * Outputs:
- * 1 : Result of function, 0 on success, otherwise error code
- */
-static void GetConfigInfoBlk2(Service::Interface* self) {
- u32* cmd_buffer = Kernel::GetCommandBuffer();
- u32 size = cmd_buffer[1];
- u32 block_id = cmd_buffer[2];
- u8* data_pointer = Memory::GetPointer(cmd_buffer[4]);
-
- if (data_pointer == nullptr) {
- cmd_buffer[1] = -1; // TODO(Subv): Find the right error code
- return;
- }
-
- cmd_buffer[1] = GetConfigInfoBlock(block_id, size, 0x2, data_pointer).raw;
-}
-
-/**
- * CFG_User::GetSystemModel service function
- * Outputs:
- * 1 : Result of function, 0 on success, otherwise error code
- * 2 : Model of the console
- */
-static void GetSystemModel(Service::Interface* self) {
- u32* cmd_buffer = Kernel::GetCommandBuffer();
- u32 data;
-
- // TODO(Subv): Find out the correct error codes
- cmd_buffer[1] = GetConfigInfoBlock(0x000F0004, 4, 0x8,
- reinterpret_cast<u8*>(&data)).raw;
- cmd_buffer[2] = data & 0xFF;
-}
-
-/**
- * CFG_User::GetModelNintendo2DS service function
- * Outputs:
- * 1 : Result of function, 0 on success, otherwise error code
- * 2 : 0 if the system is a Nintendo 2DS, 1 otherwise
- */
-static void GetModelNintendo2DS(Service::Interface* self) {
- u32* cmd_buffer = Kernel::GetCommandBuffer();
- u32 data;
-
- // TODO(Subv): Find out the correct error codes
- cmd_buffer[1] = GetConfigInfoBlock(0x000F0004, 4, 0x8,
- reinterpret_cast<u8*>(&data)).raw;
-
- u8 model = data & 0xFF;
- if (model == NINTENDO_2DS)
- cmd_buffer[2] = 0;
- else
- cmd_buffer[2] = 1;
-}
-
-const Interface::FunctionInfo FunctionTable[] = {
- {0x00010082, GetConfigInfoBlk2, "GetConfigInfoBlk2"},
- {0x00020000, nullptr, "SecureInfoGetRegion"},
- {0x00030000, nullptr, "GenHashConsoleUnique"},
- {0x00040000, nullptr, "GetRegionCanadaUSA"},
- {0x00050000, GetSystemModel, "GetSystemModel"},
- {0x00060000, GetModelNintendo2DS, "GetModelNintendo2DS"},
- {0x00070040, nullptr, "unknown"},
- {0x00080080, nullptr, "unknown"},
- {0x00090040, GetCountryCodeString, "GetCountryCodeString"},
- {0x000A0040, GetCountryCodeID, "GetCountryCodeID"},
-};
-////////////////////////////////////////////////////////////////////////////////////////////////////
-// Interface class
-
-Interface::Interface() {
- Register(FunctionTable, ARRAY_SIZE(FunctionTable));
- // TODO(Subv): In the future we should use the FS service to query this archive,
- // currently it is not possible because you can only have one open archive of the same type at any time
- std::string syssavedata_directory = FileUtil::GetUserPath(D_SYSSAVEDATA_IDX);
- cfg_system_save_data = Common::make_unique<FileSys::Archive_SystemSaveData>(syssavedata_directory,
- CFG_SAVE_ID);
- if (!cfg_system_save_data->Initialize()) {
- LOG_CRITICAL(Service_CFG, "Could not initialize SystemSaveData archive for the CFG:U service");
- return;
- }
-
- // TODO(Subv): All this code should be moved to cfg:i,
- // it's only here because we do not currently emulate the lower level code that uses that service
- // Try to open the file in read-only mode to check its existence
- FileSys::Mode mode = {};
- mode.read_flag = 1;
- FileSys::Path path("config");
- auto file = cfg_system_save_data->OpenFile(path, mode);
-
- // Load the config if it already exists
- if (file != nullptr) {
- file->Read(0, CONFIG_SAVEFILE_SIZE, cfg_config_file_buffer.data());
- return;
- }
-
- // Initialize the Username block
- // TODO(Subv): Initialize this directly in the variable when MSVC supports char16_t string literals
- CONSOLE_USERNAME_BLOCK.ng_word = 0;
- CONSOLE_USERNAME_BLOCK.zero = 0;
- // Copy string to buffer and pad with zeros at the end
- auto size = Common::UTF8ToUTF16(CONSOLE_USERNAME).copy(CONSOLE_USERNAME_BLOCK.username, 0x14);
- std::fill(std::begin(CONSOLE_USERNAME_BLOCK.username) + size,
- std::end(CONSOLE_USERNAME_BLOCK.username), 0);
- FormatConfig();
-}
-
-Interface::~Interface() {
-}
-
-} // namespace