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Diffstat (limited to 'src/core/hle/kernel/thread.cpp')
-rw-r--r--src/core/hle/kernel/thread.cpp136
1 files changed, 90 insertions, 46 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index f3f54a4e..872df2d1 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -1,5 +1,5 @@
// Copyright 2014 Citra Emulator Project / PPSSPP Project
-// Licensed under GPLv2
+// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
@@ -14,6 +14,7 @@
#include "core/hle/hle.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/thread.h"
+#include "core/hle/kernel/mutex.h"
#include "core/hle/result.h"
#include "core/mem_map.h"
@@ -25,8 +26,8 @@ public:
std::string GetName() const override { return name; }
std::string GetTypeName() const override { return "Thread"; }
- static Kernel::HandleType GetStaticHandleType() { return Kernel::HandleType::Thread; }
- Kernel::HandleType GetHandleType() const override { return Kernel::HandleType::Thread; }
+ static const HandleType HANDLE_TYPE = HandleType::Thread;
+ HandleType GetHandleType() const override { return HANDLE_TYPE; }
inline bool IsRunning() const { return (status & THREADSTATUS_RUNNING) != 0; }
inline bool IsStopped() const { return (status & THREADSTATUS_DORMANT) != 0; }
@@ -49,6 +50,8 @@ public:
ThreadContext context;
+ u32 thread_id;
+
u32 status;
u32 entry_point;
u32 stack_top;
@@ -61,6 +64,7 @@ public:
WaitType wait_type;
Handle wait_handle;
+ VAddr wait_address;
std::vector<Handle> waiting_threads;
@@ -76,8 +80,10 @@ static Common::ThreadQueueList<Handle> thread_ready_queue;
static Handle current_thread_handle;
static Thread* current_thread;
-/// Gets the current thread
-inline Thread* GetCurrentThread() {
+static const u32 INITIAL_THREAD_ID = 1; ///< The first available thread id at startup
+static u32 next_thread_id; ///< The next available thread id
+
+Thread* GetCurrentThread() {
return current_thread;
}
@@ -121,6 +127,7 @@ void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
}
t->wait_type = WAITTYPE_NONE;
t->wait_handle = 0;
+ t->wait_address = 0;
}
/// Change a thread to "ready" state
@@ -140,30 +147,43 @@ void ChangeReadyState(Thread* t, bool ready) {
}
}
-/// Verify that a thread has not been released from waiting
-inline bool VerifyWait(const Thread* thread, WaitType type, Handle wait_handle) {
- _dbg_assert_(KERNEL, thread != nullptr);
- return type == thread->wait_type && wait_handle == thread->wait_handle;
+/// Check if a thread is blocking on a specified wait type
+static bool CheckWaitType(const Thread* thread, WaitType type) {
+ return (type == thread->wait_type) && (thread->IsWaiting());
+}
+
+/// Check if a thread is blocking on a specified wait type with a specified handle
+static bool CheckWaitType(const Thread* thread, WaitType type, Handle wait_handle) {
+ return CheckWaitType(thread, type) && (wait_handle == thread->wait_handle);
+}
+
+/// Check if a thread is blocking on a specified wait type with a specified handle and address
+static bool CheckWaitType(const Thread* thread, WaitType type, Handle wait_handle, VAddr wait_address) {
+ return CheckWaitType(thread, type, wait_handle) && (wait_address == thread->wait_address);
}
/// Stops the current thread
ResultCode StopThread(Handle handle, const char* reason) {
- Thread* thread = g_object_pool.Get<Thread>(handle);
+ Thread* thread = g_handle_table.Get<Thread>(handle);
if (thread == nullptr) return InvalidHandle(ErrorModule::Kernel);
+ // Release all the mutexes that this thread holds
+ ReleaseThreadMutexes(handle);
+
ChangeReadyState(thread, false);
thread->status = THREADSTATUS_DORMANT;
for (Handle waiting_handle : thread->waiting_threads) {
- Thread* waiting_thread = g_object_pool.Get<Thread>(waiting_handle);
- if (VerifyWait(waiting_thread, WAITTYPE_THREADEND, handle)) {
+ Thread* waiting_thread = g_handle_table.Get<Thread>(waiting_handle);
+
+ if (CheckWaitType(waiting_thread, WAITTYPE_THREADEND, handle))
ResumeThreadFromWait(waiting_handle);
- }
}
thread->waiting_threads.clear();
// Stopped threads are never waiting.
thread->wait_type = WAITTYPE_NONE;
thread->wait_handle = 0;
+ thread->wait_address = 0;
return RESULT_SUCCESS;
}
@@ -178,7 +198,7 @@ void ChangeThreadState(Thread* t, ThreadStatus new_status) {
if (new_status == THREADSTATUS_WAIT) {
if (t->wait_type == WAITTYPE_NONE) {
- ERROR_LOG(KERNEL, "Waittype none not allowed");
+ LOG_ERROR(Kernel, "Waittype none not allowed");
}
}
}
@@ -190,14 +210,14 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) {
// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
for (Handle handle : thread_queue) {
- Thread* thread = g_object_pool.Get<Thread>(handle);
+ Thread* thread = g_handle_table.Get<Thread>(handle);
- // TODO(bunnei): Verify arbiter address...
- if (!VerifyWait(thread, WAITTYPE_ARB, arbiter))
+ if (!CheckWaitType(thread, WAITTYPE_ARB, arbiter, address))
continue;
if (thread == nullptr)
continue; // TODO(yuriks): Thread handle will hang around forever. Should clean up.
+
if(thread->current_priority <= priority) {
highest_priority_thread = handle;
priority = thread->current_priority;
@@ -215,10 +235,9 @@ void ArbitrateAllThreads(u32 arbiter, u32 address) {
// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
for (Handle handle : thread_queue) {
- Thread* thread = g_object_pool.Get<Thread>(handle);
+ Thread* thread = g_handle_table.Get<Thread>(handle);
- // TODO(bunnei): Verify arbiter address...
- if (VerifyWait(thread, WAITTYPE_ARB, arbiter))
+ if (CheckWaitType(thread, WAITTYPE_ARB, arbiter, address))
ResumeThreadFromWait(handle);
}
}
@@ -269,14 +288,9 @@ Thread* NextThread() {
if (next == 0) {
return nullptr;
}
- return Kernel::g_object_pool.Get<Thread>(next);
+ return Kernel::g_handle_table.Get<Thread>(next);
}
-/**
- * Puts the current thread in the wait state for the given type
- * @param wait_type Type of wait
- * @param wait_handle Handle of Kernel object that we are waiting on, defaults to current thread
- */
void WaitCurrentThread(WaitType wait_type, Handle wait_handle) {
Thread* thread = GetCurrentThread();
thread->wait_type = wait_type;
@@ -284,11 +298,18 @@ void WaitCurrentThread(WaitType wait_type, Handle wait_handle) {
ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
}
+void WaitCurrentThread(WaitType wait_type, Handle wait_handle, VAddr wait_address) {
+ WaitCurrentThread(wait_type, wait_handle);
+ GetCurrentThread()->wait_address = wait_address;
+}
+
/// Resumes a thread from waiting by marking it as "ready"
void ResumeThreadFromWait(Handle handle) {
- Thread* thread = Kernel::g_object_pool.Get<Thread>(handle);
+ Thread* thread = Kernel::g_handle_table.Get<Thread>(handle);
if (thread) {
thread->status &= ~THREADSTATUS_WAIT;
+ thread->wait_handle = 0;
+ thread->wait_type = WAITTYPE_NONE;
if (!(thread->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
ChangeReadyState(thread, true);
}
@@ -301,12 +322,12 @@ void DebugThreadQueue() {
if (!thread) {
return;
}
- INFO_LOG(KERNEL, "0x%02X 0x%08X (current)", thread->current_priority, GetCurrentThreadHandle());
+ LOG_DEBUG(Kernel, "0x%02X 0x%08X (current)", thread->current_priority, GetCurrentThreadHandle());
for (u32 i = 0; i < thread_queue.size(); i++) {
Handle handle = thread_queue[i];
s32 priority = thread_ready_queue.contains(handle);
if (priority != -1) {
- INFO_LOG(KERNEL, "0x%02X 0x%08X", priority, handle);
+ LOG_DEBUG(Kernel, "0x%02X 0x%08X", priority, handle);
}
}
}
@@ -316,15 +337,17 @@ Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 prio
s32 processor_id, u32 stack_top, int stack_size) {
_assert_msg_(KERNEL, (priority >= THREADPRIO_HIGHEST && priority <= THREADPRIO_LOWEST),
- "CreateThread priority=%d, outside of allowable range!", priority)
+ "priority=%d, outside of allowable range!", priority)
Thread* thread = new Thread;
- handle = Kernel::g_object_pool.Create(thread);
+ // TOOD(yuriks): Fix error reporting
+ handle = Kernel::g_handle_table.Create(thread).ValueOr(INVALID_HANDLE);
thread_queue.push_back(handle);
thread_ready_queue.prepare(priority);
+ thread->thread_id = next_thread_id++;
thread->status = THREADSTATUS_DORMANT;
thread->entry_point = entry_point;
thread->stack_top = stack_top;
@@ -333,6 +356,7 @@ Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 prio
thread->processor_id = processor_id;
thread->wait_type = WAITTYPE_NONE;
thread->wait_handle = 0;
+ thread->wait_address = 0;
thread->name = name;
return thread;
@@ -343,24 +367,24 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s3
u32 stack_top, int stack_size) {
if (name == nullptr) {
- ERROR_LOG(KERNEL, "CreateThread(): nullptr name");
+ LOG_ERROR(Kernel_SVC, "nullptr name");
return -1;
}
if ((u32)stack_size < 0x200) {
- ERROR_LOG(KERNEL, "CreateThread(name=%s): invalid stack_size=0x%08X", name,
+ LOG_ERROR(Kernel_SVC, "(name=%s): invalid stack_size=0x%08X", name,
stack_size);
return -1;
}
if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
- WARN_LOG(KERNEL, "CreateThread(name=%s): invalid priority=0x%08X, clamping to %08X",
+ LOG_WARNING(Kernel_SVC, "(name=%s): invalid priority=%d, clamping to %d",
name, priority, new_priority);
// TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
// validity of this
priority = new_priority;
}
if (!Memory::GetPointer(entry_point)) {
- ERROR_LOG(KERNEL, "CreateThread(name=%s): invalid entry %08x", name, entry_point);
+ LOG_ERROR(Kernel_SVC, "(name=%s): invalid entry %08x", name, entry_point);
return -1;
}
Handle handle;
@@ -375,7 +399,7 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s3
/// Get the priority of the thread specified by handle
ResultVal<u32> GetThreadPriority(const Handle handle) {
- Thread* thread = g_object_pool.Get<Thread>(handle);
+ Thread* thread = g_handle_table.Get<Thread>(handle);
if (thread == nullptr) return InvalidHandle(ErrorModule::Kernel);
return MakeResult<u32>(thread->current_priority);
@@ -387,7 +411,7 @@ ResultCode SetThreadPriority(Handle handle, s32 priority) {
if (!handle) {
thread = GetCurrentThread(); // TODO(bunnei): Is this correct behavior?
} else {
- thread = g_object_pool.Get<Thread>(handle);
+ thread = g_handle_table.Get<Thread>(handle);
if (thread == nullptr) {
return InvalidHandle(ErrorModule::Kernel);
}
@@ -397,7 +421,7 @@ ResultCode SetThreadPriority(Handle handle, s32 priority) {
// If priority is invalid, clamp to valid range
if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
- WARN_LOG(KERNEL, "invalid priority=0x%08X, clamping to %08X", priority, new_priority);
+ LOG_WARNING(Kernel_SVC, "invalid priority=%d, clamping to %d", priority, new_priority);
// TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
// validity of this
priority = new_priority;
@@ -450,24 +474,44 @@ void Reschedule() {
Thread* prev = GetCurrentThread();
Thread* next = NextThread();
HLE::g_reschedule = false;
- if (next > 0) {
- INFO_LOG(KERNEL, "context switch 0x%08X -> 0x%08X", prev->GetHandle(), next->GetHandle());
+ if (next != nullptr) {
+ LOG_TRACE(Kernel, "context switch 0x%08X -> 0x%08X", prev->GetHandle(), next->GetHandle());
SwitchContext(next);
+ } else {
+ LOG_TRACE(Kernel, "cannot context switch from 0x%08X, no higher priority thread!", prev->GetHandle());
- // Hack - There is no mechanism yet to waken the primary thread if it has been put to sleep
- // by a simulated VBLANK thread switch. So, we'll just immediately set it to "ready" again.
- // This results in the current thread yielding on a VBLANK once, and then it will be
- // immediately placed back in the queue for execution.
- if (prev->wait_type == WAITTYPE_VBLANK) {
- ResumeThreadFromWait(prev->GetHandle());
+ for (Handle handle : thread_queue) {
+ Thread* thread = g_handle_table.Get<Thread>(handle);
+ LOG_TRACE(Kernel, "\thandle=0x%08X prio=0x%02X, status=0x%08X wait_type=0x%08X wait_handle=0x%08X",
+ thread->GetHandle(), thread->current_priority, thread->status, thread->wait_type, thread->wait_handle);
}
}
+
+ // TODO(bunnei): Hack - There is no timing mechanism yet to wake up a thread if it has been put
+ // to sleep. So, we'll just immediately set it to "ready" again after an attempted context
+ // switch has occurred. This results in the current thread yielding on a sleep once, and then it
+ // will immediately be placed back in the queue for execution.
+
+ if (CheckWaitType(prev, WAITTYPE_SLEEP))
+ ResumeThreadFromWait(prev->GetHandle());
+}
+
+ResultCode GetThreadId(u32* thread_id, Handle handle) {
+ Thread* thread = g_handle_table.Get<Thread>(handle);
+ if (thread == nullptr)
+ return ResultCode(ErrorDescription::InvalidHandle, ErrorModule::OS,
+ ErrorSummary::WrongArgument, ErrorLevel::Permanent);
+
+ *thread_id = thread->thread_id;
+
+ return RESULT_SUCCESS;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void ThreadingInit() {
+ next_thread_id = INITIAL_THREAD_ID;
}
void ThreadingShutdown() {