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-rw-r--r--src/core/hle/kernel/kernel.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h
index bf5b47a6..4d8e388b 100644
--- a/src/core/hle/kernel/kernel.h
+++ b/src/core/hle/kernel/kernel.h
@@ -136,25 +136,26 @@ public:
* Add a thread to wait on this object
* @param thread Pointer to thread to add
*/
- void AddWaitingThread(Thread* thread);
+ void AddWaitingThread(SharedPtr<Thread> thread);
/**
* Removes a thread from waiting on this object (e.g. if it was resumed already)
* @param thread Pointer to thread to remove
*/
- void RemoveWaitingThread(Thread* thead);
+ void RemoveWaitingThread(Thread* thread);
/**
* Wake up the next thread waiting on this object
* @return Pointer to the thread that was resumed, nullptr if no threads are waiting
*/
- Thread* WakeupNextThread();
+ SharedPtr<Thread> WakeupNextThread();
/// Wake up all threads waiting on this object
void WakeupAllWaitingThreads();
private:
- std::vector<Thread*> waiting_threads; ///< Threads waiting for this object to become available
+ /// Threads waiting for this object to become available
+ std::vector<SharedPtr<Thread>> waiting_threads;
};
/**
@@ -275,7 +276,6 @@ private:
};
extern HandleTable g_handle_table;
-extern SharedPtr<Thread> g_main_thread;
/// The ID code of the currently running game
/// TODO(Subv): This variable should not be here,