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authorGravatar Yuri Kunde Schlesner <yuriks@yuriks.net>2015-01-31 23:26:16 -0200
committerGravatar Yuri Kunde Schlesner <yuriks@yuriks.net>2015-02-02 15:37:08 -0200
commit52f58e64efbf43c114f701eb8f39fb463138ffb8 (patch)
treeeb40cc649b524febe841e463d6de7bce025a8105 /src/core/hle/kernel/kernel.h
parent7725256f649719dcce2c50ea84e79d6199dd9a50 (diff)
Kernel: Make WaitObjects share ownership of Threads waiting on them
During normal operation, a thread waiting on an WaitObject and the object hold mutual references to each other for the duration of the wait. If a process is forcefully terminated (The CTR kernel has a SVC to do this, TerminateProcess, though no equivalent exists for threads.) its threads would also be stopped and destroyed, leaving dangling pointers in the WaitObjects. The solution is to simply have the Thread remove itself from WaitObjects when it is stopped. The vector of Threads in WaitObject has also been changed to hold SharedPtrs, just in case. (Better to have a reference cycle than a crash.)
Diffstat (limited to 'src/core/hle/kernel/kernel.h')
-rw-r--r--src/core/hle/kernel/kernel.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h
index bf5b47a6..4d8e388b 100644
--- a/src/core/hle/kernel/kernel.h
+++ b/src/core/hle/kernel/kernel.h
@@ -136,25 +136,26 @@ public:
* Add a thread to wait on this object
* @param thread Pointer to thread to add
*/
- void AddWaitingThread(Thread* thread);
+ void AddWaitingThread(SharedPtr<Thread> thread);
/**
* Removes a thread from waiting on this object (e.g. if it was resumed already)
* @param thread Pointer to thread to remove
*/
- void RemoveWaitingThread(Thread* thead);
+ void RemoveWaitingThread(Thread* thread);
/**
* Wake up the next thread waiting on this object
* @return Pointer to the thread that was resumed, nullptr if no threads are waiting
*/
- Thread* WakeupNextThread();
+ SharedPtr<Thread> WakeupNextThread();
/// Wake up all threads waiting on this object
void WakeupAllWaitingThreads();
private:
- std::vector<Thread*> waiting_threads; ///< Threads waiting for this object to become available
+ /// Threads waiting for this object to become available
+ std::vector<SharedPtr<Thread>> waiting_threads;
};
/**
@@ -275,7 +276,6 @@ private:
};
extern HandleTable g_handle_table;
-extern SharedPtr<Thread> g_main_thread;
/// The ID code of the currently running game
/// TODO(Subv): This variable should not be here,