aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/core/hle/hle.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/core/hle/hle.cpp')
-rw-r--r--src/core/hle/hle.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/hle.cpp b/src/core/hle/hle.cpp
index 5a2edeb4..97d73781 100644
--- a/src/core/hle/hle.cpp
+++ b/src/core/hle/hle.cpp
@@ -45,7 +45,7 @@ void CallSVC(u32 opcode) {
}
void Reschedule(const char *reason) {
- _dbg_assert_msg_(Kernel, reason != 0 && strlen(reason) < 256, "Reschedule: Invalid or too long reason.");
+ DEBUG_ASSERT_MSG(reason != nullptr && strlen(reason) < 256, "Reschedule: Invalid or too long reason.");
// TODO(bunnei): It seems that games depend on some CPU execution time elapsing during HLE
// routines. This simulates that time by artificially advancing the number of CPU "ticks".