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Diffstat (limited to 'src/core/file_sys/directory_file_system.h')
-rw-r--r-- | src/core/file_sys/directory_file_system.h | 155 |
1 files changed, 0 insertions, 155 deletions
diff --git a/src/core/file_sys/directory_file_system.h b/src/core/file_sys/directory_file_system.h deleted file mode 100644 index 9af2854a..00000000 --- a/src/core/file_sys/directory_file_system.h +++ /dev/null @@ -1,155 +0,0 @@ -// Copyright (c) 2012- PPSSPP Project. - -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation, version 2.0 or later versions. - -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License 2.0 for more details. - -// A copy of the GPL 2.0 should have been included with the program. -// If not, see http://www.gnu.org/licenses/ - -// Official git repository and contact information can be found at -// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. - -#pragma once - -// TODO: Remove the Windows-specific code, FILE is fine there too. - -#include <map> - -#include "core/file_sys/file_sys.h" - -#ifdef _WIN32 -typedef void * HANDLE; -#endif - -#if defined(__APPLE__) - -#if TARGET_OS_IPHONE -#define HOST_IS_CASE_SENSITIVE 1 -#elif TARGET_IPHONE_SIMULATOR -#define HOST_IS_CASE_SENSITIVE 0 -#else -// Mac OSX case sensitivity defaults off, but is user configurable (when -// creating a filesytem), so assume the worst: -#define HOST_IS_CASE_SENSITIVE 1 -#endif - -#elif defined(_WIN32) || defined(__SYMBIAN32__) -#define HOST_IS_CASE_SENSITIVE 0 - -#else // Android, Linux, BSD (and the rest?) -#define HOST_IS_CASE_SENSITIVE 1 - -#endif - -#if HOST_IS_CASE_SENSITIVE -enum FixPathCaseBehavior { - FPC_FILE_MUST_EXIST, // all path components must exist (rmdir, move from) - FPC_PATH_MUST_EXIST, // all except the last one must exist - still tries to fix last one (fopen, move to) - FPC_PARTIAL_ALLOWED, // don't care how many exist (mkdir recursive) -}; - -bool FixPathCase(std::string& basePath, std::string &path, FixPathCaseBehavior behavior); -#endif - -struct DirectoryFileHandle -{ -#ifdef _WIN32 - HANDLE hFile; -#else - FILE* hFile; -#endif - DirectoryFileHandle() - { -#ifdef _WIN32 - hFile = (HANDLE)-1; -#else - hFile = 0; -#endif - } - - std::string GetLocalPath(std::string& basePath, std::string localpath); - bool Open(std::string& basePath, std::string& fileName, FileAccess access); - size_t Read(u8* pointer, s64 size); - size_t Write(const u8* pointer, s64 size); - size_t Seek(s32 position, FileMove type); - void Close(); -}; - -class DirectoryFileSystem : public IFileSystem { -public: - DirectoryFileSystem(IHandleAllocator *_hAlloc, std::string _basePath); - ~DirectoryFileSystem(); - - void DoState(PointerWrap &p); - std::vector<FileInfo> GetDirListing(std::string path); - u32 OpenFile(std::string filename, FileAccess access, const char *devicename=NULL); - void CloseFile(u32 handle); - size_t ReadFile(u32 handle, u8 *pointer, s64 size); - size_t WriteFile(u32 handle, const u8 *pointer, s64 size); - size_t SeekFile(u32 handle, s32 position, FileMove type); - FileInfo GetFileInfo(std::string filename); - bool OwnsHandle(u32 handle); - - bool MkDir(const std::string &dirname); - bool RmDir(const std::string &dirname); - int RenameFile(const std::string &from, const std::string &to); - bool RemoveFile(const std::string &filename); - bool GetHostPath(const std::string &inpath, std::string &outpath); - -private: - struct OpenFileEntry { - DirectoryFileHandle hFile; - }; - - typedef std::map<u32, OpenFileEntry> EntryMap; - EntryMap entries; - std::string basePath; - IHandleAllocator *hAlloc; - - // In case of Windows: Translate slashes, etc. - std::string GetLocalPath(std::string localpath); -}; - -// VFSFileSystem: Ability to map in Android APK paths as well! Does not support all features, only meant for fonts. -// Very inefficient - always load the whole file on open. -class VFSFileSystem : public IFileSystem { -public: - VFSFileSystem(IHandleAllocator *_hAlloc, std::string _basePath); - ~VFSFileSystem(); - - void DoState(PointerWrap &p); - std::vector<FileInfo> GetDirListing(std::string path); - u32 OpenFile(std::string filename, FileAccess access, const char *devicename=NULL); - void CloseFile(u32 handle); - size_t ReadFile(u32 handle, u8 *pointer, s64 size); - size_t WriteFile(u32 handle, const u8 *pointer, s64 size); - size_t SeekFile(u32 handle, s32 position, FileMove type); - FileInfo GetFileInfo(std::string filename); - bool OwnsHandle(u32 handle); - - bool MkDir(const std::string &dirname); - bool RmDir(const std::string &dirname); - int RenameFile(const std::string &from, const std::string &to); - bool RemoveFile(const std::string &filename); - bool GetHostPath(const std::string &inpath, std::string &outpath); - -private: - struct OpenFileEntry { - u8 *fileData; - size_t size; - size_t seekPos; - }; - - typedef std::map<u32, OpenFileEntry> EntryMap; - EntryMap entries; - std::string basePath; - IHandleAllocator *hAlloc; - - std::string GetLocalPath(std::string localpath); -}; |