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-rw-r--r--src/common/src/std_thread.h309
1 files changed, 309 insertions, 0 deletions
diff --git a/src/common/src/std_thread.h b/src/common/src/std_thread.h
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+#ifndef STD_THREAD_H_
+#define STD_THREAD_H_
+
+#define GCC_VER(x,y,z) ((x) * 10000 + (y) * 100 + (z))
+#define GCC_VERSION GCC_VER(__GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__)
+
+#if GCC_VERSION >= GCC_VER(4,4,0) && __GXX_EXPERIMENTAL_CXX0X__
+// GCC 4.4 provides <thread>
+#ifndef _GLIBCXX_USE_SCHED_YIELD
+#define _GLIBCXX_USE_SCHED_YIELD
+#endif
+#include <thread>
+#else
+
+// partial std::thread implementation for win32/pthread
+
+#include <algorithm>
+
+#if (_MSC_VER >= 1600) || (GCC_VERSION >= GCC_VER(4,3,0) && __GXX_EXPERIMENTAL_CXX0X__)
+#define USE_RVALUE_REFERENCES
+#endif
+
+#ifdef __APPLE__
+#import <Foundation/NSAutoreleasePool.h>
+#endif
+
+#if defined(_WIN32)
+// WIN32
+
+#define WIN32_LEAN_AND_MEAN
+#include <Windows.h>
+
+#if defined(_MSC_VER) && defined(_MT)
+// When linking with LIBCMT (the multithreaded C library), Microsoft recommends
+// using _beginthreadex instead of CreateThread.
+#define USE_BEGINTHREADEX
+#include <process.h>
+#endif
+
+#ifdef USE_BEGINTHREADEX
+#define THREAD_ID unsigned
+#define THREAD_RETURN unsigned __stdcall
+#else
+#define THREAD_ID DWORD
+#define THREAD_RETURN DWORD WINAPI
+#endif
+#define THREAD_HANDLE HANDLE
+
+#else
+// PTHREAD
+
+#include <unistd.h>
+
+#ifndef _POSIX_THREADS
+#error unsupported platform (no pthreads?)
+#endif
+
+#include <pthread.h>
+
+#define THREAD_ID pthread_t
+#define THREAD_HANDLE pthread_t
+#define THREAD_RETURN void*
+
+#endif
+
+namespace std
+{
+
+class thread
+{
+public:
+ typedef THREAD_HANDLE native_handle_type;
+
+ class id
+ {
+ friend class thread;
+ public:
+ id() : m_thread(0) {}
+ id(THREAD_ID _id) : m_thread(_id) {}
+
+ bool operator==(const id& rhs) const
+ {
+ return m_thread == rhs.m_thread;
+ }
+
+ bool operator!=(const id& rhs) const
+ {
+ return !(*this == rhs);
+ }
+
+ bool operator<(const id& rhs) const
+ {
+ return m_thread < rhs.m_thread;
+ }
+
+ private:
+ THREAD_ID m_thread;
+ };
+
+ // no variadic template support in msvc
+ //template <typename C, typename... A>
+ //thread(C&& func, A&&... args);
+
+ template <typename C>
+ thread(C func)
+ {
+ StartThread(new Func<C>(func));
+ }
+
+ template <typename C, typename A>
+ thread(C func, A arg)
+ {
+ StartThread(new FuncArg<C, A>(func, arg));
+ }
+
+ thread() /*= default;*/ {}
+
+#ifdef USE_RVALUE_REFERENCES
+ thread(const thread&) /*= delete*/;
+
+ thread(thread&& other)
+ {
+#else
+ thread(const thread& t)
+ {
+ // ugly const_cast to get around lack of rvalue references
+ thread& other = const_cast<thread&>(t);
+#endif
+ swap(other);
+ }
+
+#ifdef USE_RVALUE_REFERENCES
+ thread& operator=(const thread&) /*= delete*/;
+
+ thread& operator=(thread&& other)
+ {
+#else
+ thread& operator=(const thread& t)
+ {
+ // ugly const_cast to get around lack of rvalue references
+ thread& other = const_cast<thread&>(t);
+#endif
+ if (joinable())
+ detach();
+ swap(other);
+ return *this;
+ }
+
+ ~thread()
+ {
+ if (joinable())
+ detach();
+ }
+
+ bool joinable() const
+ {
+ return m_id != id();
+ }
+
+ id get_id() const
+ {
+ return m_id;
+ }
+
+ native_handle_type native_handle()
+ {
+#ifdef _WIN32
+ return m_handle;
+#else
+ return m_id.m_thread;
+#endif
+ }
+
+ void join()
+ {
+#ifdef _WIN32
+ WaitForSingleObject(m_handle, INFINITE);
+ detach();
+#else
+ pthread_join(m_id.m_thread, NULL);
+ m_id = id();
+#endif
+ }
+
+ void detach()
+ {
+#ifdef _WIN32
+ CloseHandle(m_handle);
+#else
+ pthread_detach(m_id.m_thread);
+#endif
+ m_id = id();
+ }
+
+ void swap(thread& other)
+ {
+ std::swap(m_id, other.m_id);
+#ifdef _WIN32
+ std::swap(m_handle, other.m_handle);
+#endif
+ }
+
+ static unsigned hardware_concurrency()
+ {
+#ifdef _WIN32
+ SYSTEM_INFO sysinfo;
+ GetSystemInfo(&sysinfo);
+ return static_cast<unsigned>(sysinfo.dwNumberOfProcessors);
+#else
+ return 0;
+#endif
+ }
+
+private:
+ id m_id;
+
+#ifdef _WIN32
+ native_handle_type m_handle;
+#endif
+
+ template <typename F>
+ void StartThread(F* param)
+ {
+#ifdef USE_BEGINTHREADEX
+ m_handle = (HANDLE)_beginthreadex(NULL, 0, &RunAndDelete<F>, param, 0, &m_id.m_thread);
+#elif defined(_WIN32)
+ m_handle = CreateThread(NULL, 0, &RunAndDelete<F>, param, 0, &m_id.m_thread);
+#else
+ pthread_attr_t attr;
+ pthread_attr_init(&attr);
+ pthread_attr_setstacksize(&attr, 1024 * 1024);
+ if (pthread_create(&m_id.m_thread, &attr, &RunAndDelete<F>, param))
+ m_id = id();
+#endif
+ }
+
+ template <typename C>
+ class Func
+ {
+ public:
+ Func(C _func) : func(_func) {}
+
+ void Run() { func(); }
+
+ private:
+ C const func;
+ };
+
+ template <typename C, typename A>
+ class FuncArg
+ {
+ public:
+ FuncArg(C _func, A _arg) : func(_func), arg(_arg) {}
+
+ void Run() { func(arg); }
+
+ private:
+ C const func;
+ A arg;
+ };
+
+ template <typename F>
+ static THREAD_RETURN RunAndDelete(void* param)
+ {
+#ifdef __APPLE__
+ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+#endif
+ static_cast<F*>(param)->Run();
+ delete static_cast<F*>(param);
+#ifdef __APPLE__
+ [pool release];
+#endif
+ return 0;
+ }
+};
+
+namespace this_thread
+{
+
+ inline void yield()
+ {
+#ifdef _WIN32
+ SwitchToThread();
+#else
+ sleep(0);
+#endif
+ }
+
+ inline thread::id get_id()
+ {
+#ifdef _WIN32
+ return GetCurrentThreadId();
+#else
+ return pthread_self();
+#endif
+ }
+
+} // namespace this_thread
+
+} // namespace std
+
+#undef USE_RVALUE_REFERENCES
+#undef USE_BEGINTHREADEX
+#undef THREAD_ID
+#undef THREAD_RETURN
+#undef THREAD_HANDLE
+
+#endif
+#endif