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-rw-r--r--src/common/src/mem_arena.cpp304
1 files changed, 304 insertions, 0 deletions
diff --git a/src/common/src/mem_arena.cpp b/src/common/src/mem_arena.cpp
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+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+
+#include "common.h"
+#include "memory_util.h"
+#include "mem_arena.h"
+
+#ifdef _WIN32
+#include <windows.h>
+#else
+#include <sys/stat.h>
+#include <fcntl.h>
+#include <unistd.h>
+#include <cerrno>
+#include <cstring>
+#ifdef ANDROID
+#include <sys/ioctl.h>
+#include <linux/ashmem.h>
+#endif
+#endif
+#include <set>
+
+#if defined(__APPLE__)
+static const char* ram_temp_file = "/tmp/gc_mem.tmp";
+#elif !defined(_WIN32) // non OSX unixes
+static const char* ram_temp_file = "/dev/shm/gc_mem.tmp";
+#endif
+#ifdef ANDROID
+#define ASHMEM_DEVICE "/dev/ashmem"
+
+int AshmemCreateFileMapping(const char *name, size_t size)
+{
+ int fd, ret;
+ fd = open(ASHMEM_DEVICE, O_RDWR);
+ if (fd < 0)
+ return fd;
+
+ // We don't really care if we can't set the name, it is optional
+ ret = ioctl(fd, ASHMEM_SET_NAME, name);
+
+ ret = ioctl(fd, ASHMEM_SET_SIZE, size);
+ if (ret < 0)
+ {
+ close(fd);
+ NOTICE_LOG(MEMMAP, "Ashmem returned error: 0x%08x", ret);
+ return ret;
+ }
+ return fd;
+}
+#endif
+
+void MemArena::GrabLowMemSpace(size_t size)
+{
+#ifdef _WIN32
+ hMemoryMapping = CreateFileMapping(INVALID_HANDLE_VALUE, NULL, PAGE_READWRITE, 0, (DWORD)(size), NULL);
+#elif defined(ANDROID)
+ fd = AshmemCreateFileMapping("Dolphin-emu", size);
+ if (fd < 0)
+ {
+ NOTICE_LOG(MEMMAP, "Ashmem allocation failed");
+ return;
+ }
+#else
+ mode_t mode = S_IRUSR | S_IWUSR | S_IRGRP | S_IROTH;
+ fd = open(ram_temp_file, O_RDWR | O_CREAT, mode);
+ unlink(ram_temp_file);
+ if (ftruncate(fd, size) < 0)
+ ERROR_LOG(MEMMAP, "Failed to allocate low memory space");
+ return;
+#endif
+}
+
+
+void MemArena::ReleaseSpace()
+{
+#ifdef _WIN32
+ CloseHandle(hMemoryMapping);
+ hMemoryMapping = 0;
+#else
+ close(fd);
+#endif
+}
+
+
+void *MemArena::CreateView(s64 offset, size_t size, void *base)
+{
+#ifdef _WIN32
+ return MapViewOfFileEx(hMemoryMapping, FILE_MAP_ALL_ACCESS, 0, (DWORD)((u64)offset), size, base);
+#else
+ void *retval = mmap(
+ base, size,
+ PROT_READ | PROT_WRITE,
+ MAP_SHARED | ((base == nullptr) ? 0 : MAP_FIXED),
+ fd, offset);
+
+ if (retval == MAP_FAILED)
+ {
+ NOTICE_LOG(MEMMAP, "mmap on %s failed", ram_temp_file);
+ return nullptr;
+ }
+ else
+ {
+ return retval;
+ }
+#endif
+}
+
+
+void MemArena::ReleaseView(void* view, size_t size)
+{
+#ifdef _WIN32
+ UnmapViewOfFile(view);
+#else
+ munmap(view, size);
+#endif
+}
+
+
+u8* MemArena::Find4GBBase()
+{
+#ifdef _M_X64
+#ifdef _WIN32
+ // 64 bit
+ u8* base = (u8*)VirtualAlloc(0, 0xE1000000, MEM_RESERVE, PAGE_READWRITE);
+ VirtualFree(base, 0, MEM_RELEASE);
+ return base;
+#else
+ // Very precarious - mmap cannot return an error when trying to map already used pages.
+ // This makes the Windows approach above unusable on Linux, so we will simply pray...
+ return reinterpret_cast<u8*>(0x2300000000ULL);
+#endif
+
+#else
+ // 32 bit
+#ifdef _WIN32
+ // The highest thing in any 1GB section of memory space is the locked cache. We only need to fit it.
+ u8* base = (u8*)VirtualAlloc(0, 0x31000000, MEM_RESERVE, PAGE_READWRITE);
+ if (base) {
+ VirtualFree(base, 0, MEM_RELEASE);
+ }
+ return base;
+#else
+#ifdef ANDROID
+ // Android 4.3 changed how mmap works.
+ // if we map it private and then munmap it, we can't use the base returned.
+ // This may be due to changes in them support a full SELinux implementation.
+ const int flags = MAP_ANON;
+#else
+ const int flags = MAP_ANON | MAP_PRIVATE;
+#endif
+ const u32 MemSize = 0x31000000;
+ void* base = mmap(0, MemSize, PROT_NONE, flags, -1, 0);
+ if (base == MAP_FAILED) {
+ PanicAlert("Failed to map 1 GB of memory space: %s", strerror(errno));
+ return 0;
+ }
+ munmap(base, MemSize);
+ return static_cast<u8*>(base);
+#endif
+#endif
+}
+
+
+// yeah, this could also be done in like two bitwise ops...
+#define SKIP(a_flags, b_flags) \
+ if (!(a_flags & MV_WII_ONLY) && (b_flags & MV_WII_ONLY)) \
+ continue; \
+ if (!(a_flags & MV_FAKE_VMEM) && (b_flags & MV_FAKE_VMEM)) \
+ continue; \
+
+
+static bool Memory_TryBase(u8 *base, const MemoryView *views, int num_views, u32 flags, MemArena *arena) {
+ // OK, we know where to find free space. Now grab it!
+ // We just mimic the popular BAT setup.
+ u32 position = 0;
+ u32 last_position = 0;
+
+ // Zero all the pointers to be sure.
+ for (int i = 0; i < num_views; i++)
+ {
+ if (views[i].out_ptr_low)
+ *views[i].out_ptr_low = 0;
+ if (views[i].out_ptr)
+ *views[i].out_ptr = 0;
+ }
+
+ int i;
+ for (i = 0; i < num_views; i++)
+ {
+ SKIP(flags, views[i].flags);
+ if (views[i].flags & MV_MIRROR_PREVIOUS) {
+ position = last_position;
+ } else {
+ *(views[i].out_ptr_low) = (u8*)arena->CreateView(position, views[i].size);
+ if (!*views[i].out_ptr_low)
+ goto bail;
+ }
+#ifdef _M_X64
+ *views[i].out_ptr = (u8*)arena->CreateView(
+ position, views[i].size, base + views[i].virtual_address);
+#else
+ if (views[i].flags & MV_MIRROR_PREVIOUS) {
+ // No need to create multiple identical views.
+ *views[i].out_ptr = *views[i - 1].out_ptr;
+ } else {
+ *views[i].out_ptr = (u8*)arena->CreateView(
+ position, views[i].size, base + (views[i].virtual_address & 0x3FFFFFFF));
+ if (!*views[i].out_ptr)
+ goto bail;
+ }
+#endif
+ last_position = position;
+ position += views[i].size;
+ }
+
+ return true;
+
+bail:
+ // Argh! ERROR! Free what we grabbed so far so we can try again.
+ MemoryMap_Shutdown(views, i+1, flags, arena);
+ return false;
+}
+
+u8 *MemoryMap_Setup(const MemoryView *views, int num_views, u32 flags, MemArena *arena)
+{
+ u32 total_mem = 0;
+ int base_attempts = 0;
+
+ for (int i = 0; i < num_views; i++)
+ {
+ SKIP(flags, views[i].flags);
+ if ((views[i].flags & MV_MIRROR_PREVIOUS) == 0)
+ total_mem += views[i].size;
+ }
+ // Grab some pagefile backed memory out of the void ...
+ arena->GrabLowMemSpace(total_mem);
+
+ // Now, create views in high memory where there's plenty of space.
+#ifdef _M_X64
+ u8 *base = MemArena::Find4GBBase();
+ // This really shouldn't fail - in 64-bit, there will always be enough
+ // address space.
+ if (!Memory_TryBase(base, views, num_views, flags, arena))
+ {
+ PanicAlert("MemoryMap_Setup: Failed finding a memory base.");
+ exit(0);
+ return 0;
+ }
+#else
+#ifdef _WIN32
+ // Try a whole range of possible bases. Return once we got a valid one.
+ u32 max_base_addr = 0x7FFF0000 - 0x31000000;
+ u8 *base = NULL;
+
+ for (u32 base_addr = 0x40000; base_addr < max_base_addr; base_addr += 0x40000)
+ {
+ base_attempts++;
+ base = (u8 *)base_addr;
+ if (Memory_TryBase(base, views, num_views, flags, arena))
+ {
+ INFO_LOG(MEMMAP, "Found valid memory base at %p after %i tries.", base, base_attempts);
+ base_attempts = 0;
+ break;
+ }
+
+ }
+#else
+ // Linux32 is fine with the x64 method, although limited to 32-bit with no automirrors.
+ u8 *base = MemArena::Find4GBBase();
+ if (!Memory_TryBase(base, views, num_views, flags, arena))
+ {
+ PanicAlert("MemoryMap_Setup: Failed finding a memory base.");
+ exit(0);
+ return 0;
+ }
+#endif
+
+#endif
+ if (base_attempts)
+ PanicAlert("No possible memory base pointer found!");
+ return base;
+}
+
+void MemoryMap_Shutdown(const MemoryView *views, int num_views, u32 flags, MemArena *arena)
+{
+ std::set<void*> freeset;
+ for (int i = 0; i < num_views; i++)
+ {
+ const MemoryView* view = &views[i];
+ u8** outptrs[2] = {view->out_ptr_low, view->out_ptr};
+ for (int j = 0; j < 2; j++)
+ {
+ u8** outptr = outptrs[j];
+ if (outptr && *outptr && !freeset.count(*outptr))
+ {
+ arena->ReleaseView(*outptr, view->size);
+ freeset.insert(*outptr);
+ *outptr = NULL;
+ }
+ }
+ }
+}