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-rw-r--r--src/common/src/config.cpp118
1 files changed, 118 insertions, 0 deletions
diff --git a/src/common/src/config.cpp b/src/common/src/config.cpp
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+/**
+ * Copyright (C) 2005-2012 Gekko Emulator
+ *
+ * @file config.cpp
+ * @author ShizZy <shizzy247@gmail.com>
+ * @date 2012-02-19
+ * @brief Emulator configuration class - all config settings stored here
+ *
+ * @section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#include "common.h"
+#include "config.h"
+#include "xml.h"
+
+namespace common {
+
+Config* g_config;
+
+Config::Config() {
+ ResolutionType default_res;
+ RendererConfig default_renderer_config;
+
+ default_renderer_config.enable_wireframe = false;
+ default_renderer_config.enable_shaders = true;
+ default_renderer_config.enable_texture_dumping = false;
+ default_renderer_config.enable_textures = true;
+ default_renderer_config.anti_aliasing_mode = 0;
+ default_renderer_config.anistropic_filtering_mode = 0;
+
+ default_res.width = 640;
+ default_res.height = 480;
+
+ set_program_dir("", MAX_PATH);
+ set_enable_multicore(true);
+ set_enable_idle_skipping(false);
+ set_enable_hle(true);
+ set_enable_auto_boot(true);
+ set_enable_cheats(false);
+ set_default_boot_file("", MAX_PATH);
+ memset(dvd_image_paths_, 0, sizeof(dvd_image_paths_));
+ set_enable_show_fps(true);
+ set_enable_dump_opcode0(false);
+ set_enable_pause_on_unknown_opcode(true);
+ set_enable_dump_gcm_reads(false);
+ set_enable_ipl(false);
+ set_powerpc_core(CPU_INTERPRETER);
+ set_powerpc_frequency(486);
+
+ memset(renderer_config_, 0, sizeof(renderer_config_));
+ set_renderer_config(RENDERER_OPENGL_3, default_renderer_config);
+ set_current_renderer(RENDERER_OPENGL_3);
+
+ set_enable_fullscreen(false);
+ set_window_resolution(default_res);
+ set_fullscreen_resolution(default_res);
+
+ memset(controller_ports_, 0, sizeof(controller_ports_));
+ memset(mem_slots_, 0, sizeof(mem_slots_));
+
+ memset(patches_, 0, sizeof(patches_));
+ memset(cheats_, 0, sizeof(patches_));
+}
+
+Config::~Config() {
+}
+
+ConfigManager::ConfigManager() {
+ set_program_dir("", MAX_PATH);
+}
+
+ConfigManager::~ConfigManager() {
+}
+
+/**
+ * @brief Reload a game-specific configuration
+ * @param id Game id (to load game specific configuration)
+ */
+void ConfigManager::ReloadGameConfig(const char* id) {
+ char full_filename[MAX_PATH];
+ sprintf(full_filename, "user/games/%s.xml", id);
+ common::LoadXMLConfig(*g_config, full_filename);
+}
+
+/// Reload the userconfig file
+void ConfigManager::ReloadUserConfig() {
+ common::LoadXMLConfig(*g_config, "userconf.xml");
+}
+
+/// Reload the sysconfig file
+void ConfigManager::ReloadSysConfig() {
+ common::LoadXMLConfig(*g_config, "sysconf.xml");
+}
+
+/// Reload all configurations
+void ConfigManager::ReloadConfig(const char* game_id) {
+ delete g_config;
+ g_config = new Config();
+ g_config->set_program_dir(program_dir_, MAX_PATH);
+ ReloadSysConfig();
+ ReloadUserConfig();
+ ReloadGameConfig(game_id);
+}
+
+} // namspace \ No newline at end of file