diff options
Diffstat (limited to 'src/common/src/common_paths.h')
-rw-r--r-- | src/common/src/common_paths.h | 72 |
1 files changed, 36 insertions, 36 deletions
diff --git a/src/common/src/common_paths.h b/src/common/src/common_paths.h index 30bd4b74..9ccb87d8 100644 --- a/src/common/src/common_paths.h +++ b/src/common/src/common_paths.h @@ -13,34 +13,34 @@ #define DIR_SEP_CHR '/' #ifndef MAX_PATH -#define MAX_PATH 260 +#define MAX_PATH 260 #endif // The user data dir #define ROOT_DIR "." #ifdef _WIN32 - #define USERDATA_DIR "user" - #define EMU_DATA_DIR "emu" + #define USERDATA_DIR "user" + #define EMU_DATA_DIR "emu" #else - #define USERDATA_DIR "user" - #ifdef USER_DIR - #define EMU_DATA_DIR USER_DIR - #else - #define EMU_DATA_DIR ".emu" - #endif + #define USERDATA_DIR "user" + #ifdef USER_DIR + #define EMU_DATA_DIR USER_DIR + #else + #define EMU_DATA_DIR ".emu" + #endif #endif // Shared data dirs (Sys and shared User for linux) #ifdef _WIN32 - #define SYSDATA_DIR "sys" + #define SYSDATA_DIR "sys" #else - #ifdef DATA_DIR - #define SYSDATA_DIR DATA_DIR "sys" - #define SHARED_USER_DIR DATA_DIR USERDATA_DIR DIR_SEP - #else - #define SYSDATA_DIR "sys" - #define SHARED_USER_DIR ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP - #endif + #ifdef DATA_DIR + #define SYSDATA_DIR DATA_DIR "sys" + #define SHARED_USER_DIR DATA_DIR USERDATA_DIR DIR_SEP + #else + #define SYSDATA_DIR "sys" + #define SHARED_USER_DIR ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP + #endif #endif // Dirs in both User and Sys @@ -49,31 +49,31 @@ #define JAP_DIR "JAP" // Subdirs in the User dir returned by GetUserPath(D_USER_IDX) -#define CONFIG_DIR "config" -#define GAMECONFIG_DIR "game_config" -#define MAPS_DIR "maps" -#define CACHE_DIR "cache" -#define SHADERCACHE_DIR "shader_cache" -#define STATESAVES_DIR "state_saves" -#define SCREENSHOTS_DIR "screenShots" -#define DUMP_DIR "dump" -#define DUMP_TEXTURES_DIR "textures" -#define DUMP_FRAMES_DIR "frames" -#define DUMP_AUDIO_DIR "audio" -#define LOGS_DIR "logs" -#define SHADERS_DIR "shaders" -#define SYSCONF_DIR "sysconf" +#define CONFIG_DIR "config" +#define GAMECONFIG_DIR "game_config" +#define MAPS_DIR "maps" +#define CACHE_DIR "cache" +#define SHADERCACHE_DIR "shader_cache" +#define STATESAVES_DIR "state_saves" +#define SCREENSHOTS_DIR "screenShots" +#define DUMP_DIR "dump" +#define DUMP_TEXTURES_DIR "textures" +#define DUMP_FRAMES_DIR "frames" +#define DUMP_AUDIO_DIR "audio" +#define LOGS_DIR "logs" +#define SHADERS_DIR "shaders" +#define SYSCONF_DIR "sysconf" // Filenames // Files in the directory returned by GetUserPath(D_CONFIG_IDX) -#define EMU_CONFIG "emu.ini" -#define DEBUGGER_CONFIG "debugger.ini" -#define LOGGER_CONFIG "logger.ini" +#define EMU_CONFIG "emu.ini" +#define DEBUGGER_CONFIG "debugger.ini" +#define LOGGER_CONFIG "logger.ini" // Files in the directory returned by GetUserPath(D_LOGS_IDX) -#define MAIN_LOG "emu.log" +#define MAIN_LOG "emu.log" // Files in the directory returned by GetUserPath(D_SYSCONF_IDX) -#define SYSCONF "SYSCONF" +#define SYSCONF "SYSCONF" #endif // _COMMON_PATHS_H_ |