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Diffstat (limited to 'src/common/src/common_paths.h')
-rw-r--r--src/common/src/common_paths.h72
1 files changed, 36 insertions, 36 deletions
diff --git a/src/common/src/common_paths.h b/src/common/src/common_paths.h
index 30bd4b74..9ccb87d8 100644
--- a/src/common/src/common_paths.h
+++ b/src/common/src/common_paths.h
@@ -13,34 +13,34 @@
#define DIR_SEP_CHR '/'
#ifndef MAX_PATH
-#define MAX_PATH 260
+#define MAX_PATH 260
#endif
// The user data dir
#define ROOT_DIR "."
#ifdef _WIN32
- #define USERDATA_DIR "user"
- #define EMU_DATA_DIR "emu"
+ #define USERDATA_DIR "user"
+ #define EMU_DATA_DIR "emu"
#else
- #define USERDATA_DIR "user"
- #ifdef USER_DIR
- #define EMU_DATA_DIR USER_DIR
- #else
- #define EMU_DATA_DIR ".emu"
- #endif
+ #define USERDATA_DIR "user"
+ #ifdef USER_DIR
+ #define EMU_DATA_DIR USER_DIR
+ #else
+ #define EMU_DATA_DIR ".emu"
+ #endif
#endif
// Shared data dirs (Sys and shared User for linux)
#ifdef _WIN32
- #define SYSDATA_DIR "sys"
+ #define SYSDATA_DIR "sys"
#else
- #ifdef DATA_DIR
- #define SYSDATA_DIR DATA_DIR "sys"
- #define SHARED_USER_DIR DATA_DIR USERDATA_DIR DIR_SEP
- #else
- #define SYSDATA_DIR "sys"
- #define SHARED_USER_DIR ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP
- #endif
+ #ifdef DATA_DIR
+ #define SYSDATA_DIR DATA_DIR "sys"
+ #define SHARED_USER_DIR DATA_DIR USERDATA_DIR DIR_SEP
+ #else
+ #define SYSDATA_DIR "sys"
+ #define SHARED_USER_DIR ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP
+ #endif
#endif
// Dirs in both User and Sys
@@ -49,31 +49,31 @@
#define JAP_DIR "JAP"
// Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
-#define CONFIG_DIR "config"
-#define GAMECONFIG_DIR "game_config"
-#define MAPS_DIR "maps"
-#define CACHE_DIR "cache"
-#define SHADERCACHE_DIR "shader_cache"
-#define STATESAVES_DIR "state_saves"
-#define SCREENSHOTS_DIR "screenShots"
-#define DUMP_DIR "dump"
-#define DUMP_TEXTURES_DIR "textures"
-#define DUMP_FRAMES_DIR "frames"
-#define DUMP_AUDIO_DIR "audio"
-#define LOGS_DIR "logs"
-#define SHADERS_DIR "shaders"
-#define SYSCONF_DIR "sysconf"
+#define CONFIG_DIR "config"
+#define GAMECONFIG_DIR "game_config"
+#define MAPS_DIR "maps"
+#define CACHE_DIR "cache"
+#define SHADERCACHE_DIR "shader_cache"
+#define STATESAVES_DIR "state_saves"
+#define SCREENSHOTS_DIR "screenShots"
+#define DUMP_DIR "dump"
+#define DUMP_TEXTURES_DIR "textures"
+#define DUMP_FRAMES_DIR "frames"
+#define DUMP_AUDIO_DIR "audio"
+#define LOGS_DIR "logs"
+#define SHADERS_DIR "shaders"
+#define SYSCONF_DIR "sysconf"
// Filenames
// Files in the directory returned by GetUserPath(D_CONFIG_IDX)
-#define EMU_CONFIG "emu.ini"
-#define DEBUGGER_CONFIG "debugger.ini"
-#define LOGGER_CONFIG "logger.ini"
+#define EMU_CONFIG "emu.ini"
+#define DEBUGGER_CONFIG "debugger.ini"
+#define LOGGER_CONFIG "logger.ini"
// Files in the directory returned by GetUserPath(D_LOGS_IDX)
-#define MAIN_LOG "emu.log"
+#define MAIN_LOG "emu.log"
// Files in the directory returned by GetUserPath(D_SYSCONF_IDX)
-#define SYSCONF "SYSCONF"
+#define SYSCONF "SYSCONF"
#endif // _COMMON_PATHS_H_