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-rw-r--r--src/common/math_util.h174
1 files changed, 3 insertions, 171 deletions
diff --git a/src/common/math_util.h b/src/common/math_util.h
index 52f579cf..0b1400b4 100644
--- a/src/common/math_util.h
+++ b/src/common/math_util.h
@@ -4,11 +4,9 @@
#pragma once
-#include "common/common_types.h"
-
#include <algorithm>
+#include <cstdlib>
#include <type_traits>
-#include <vector>
namespace MathUtil
{
@@ -19,83 +17,6 @@ inline T Clamp(const T val, const T& min, const T& max)
return std::max(min, std::min(max, val));
}
-static const u64 DOUBLE_SIGN = 0x8000000000000000ULL,
- DOUBLE_EXP = 0x7FF0000000000000ULL,
- DOUBLE_FRAC = 0x000FFFFFFFFFFFFFULL,
- DOUBLE_ZERO = 0x0000000000000000ULL;
-
-static const u32 FLOAT_SIGN = 0x80000000,
- FLOAT_EXP = 0x7F800000,
- FLOAT_FRAC = 0x007FFFFF,
- FLOAT_ZERO = 0x00000000;
-
-union IntDouble {
- double d;
- u64 i;
-};
-union IntFloat {
- float f;
- u32 i;
-};
-
-inline bool IsNAN(double d)
-{
- IntDouble x; x.d = d;
- return ( ((x.i & DOUBLE_EXP) == DOUBLE_EXP) &&
- ((x.i & DOUBLE_FRAC) != DOUBLE_ZERO) );
-}
-
-inline bool IsQNAN(double d)
-{
- IntDouble x; x.d = d;
- return ( ((x.i & DOUBLE_EXP) == DOUBLE_EXP) &&
- ((x.i & 0x0007fffffffffffULL) == 0x000000000000000ULL) &&
- ((x.i & 0x000800000000000ULL) == 0x000800000000000ULL) );
-}
-
-inline bool IsSNAN(double d)
-{
- IntDouble x; x.d = d;
- return( ((x.i & DOUBLE_EXP) == DOUBLE_EXP) &&
- ((x.i & DOUBLE_FRAC) != DOUBLE_ZERO) &&
- ((x.i & 0x0008000000000000ULL) == DOUBLE_ZERO) );
-}
-
-inline float FlushToZero(float f)
-{
- IntFloat x; x.f = f;
- if ((x.i & FLOAT_EXP) == 0)
- x.i &= FLOAT_SIGN; // turn into signed zero
- return x.f;
-}
-
-inline double FlushToZeroAsFloat(double d)
-{
- IntDouble x; x.d = d;
- if ((x.i & DOUBLE_EXP) < 0x3800000000000000ULL)
- x.i &= DOUBLE_SIGN; // turn into signed zero
- return x.d;
-}
-
-enum PPCFpClass
-{
- PPC_FPCLASS_QNAN = 0x11,
- PPC_FPCLASS_NINF = 0x9,
- PPC_FPCLASS_NN = 0x8,
- PPC_FPCLASS_ND = 0x18,
- PPC_FPCLASS_NZ = 0x12,
- PPC_FPCLASS_PZ = 0x2,
- PPC_FPCLASS_PD = 0x14,
- PPC_FPCLASS_PN = 0x4,
- PPC_FPCLASS_PINF = 0x5,
-};
-
-// Uses PowerPC conventions for the return value, so it can be easily
-// used directly in CPU emulation.
-u32 ClassifyDouble(double dvalue);
-// More efficient float version.
-u32 ClassifyFloat(float fvalue);
-
template<class T>
struct Rectangle
{
@@ -104,101 +25,12 @@ struct Rectangle
T right;
T bottom;
- Rectangle()
- { }
+ Rectangle() {}
- Rectangle(T theLeft, T theTop, T theRight, T theBottom)
- : left(theLeft), top(theTop), right(theRight), bottom(theBottom)
- { }
-
- bool operator==(const Rectangle& r) { return left==r.left && top==r.top && right==r.right && bottom==r.bottom; }
+ Rectangle(T left, T top, T right, T bottom) : left(left), top(top), right(right), bottom(bottom) {}
T GetWidth() const { return std::abs(static_cast<typename std::make_signed<T>::type>(right - left)); }
T GetHeight() const { return std::abs(static_cast<typename std::make_signed<T>::type>(bottom - top)); }
-
- // If the rectangle is in a coordinate system with a lower-left origin, use
- // this Clamp.
- void ClampLL(T x1, T y1, T x2, T y2)
- {
- if (left < x1) left = x1;
- if (right > x2) right = x2;
- if (top > y1) top = y1;
- if (bottom < y2) bottom = y2;
- }
-
- // If the rectangle is in a coordinate system with an upper-left origin,
- // use this Clamp.
- void ClampUL(T x1, T y1, T x2, T y2)
- {
- if (left < x1) left = x1;
- if (right > x2) right = x2;
- if (top < y1) top = y1;
- if (bottom > y2) bottom = y2;
- }
};
} // namespace MathUtil
-
-inline float pow2f(float x) {return x * x;}
-inline double pow2(double x) {return x * x;}
-
-float MathFloatVectorSum(const std::vector<float>&);
-
-#define ROUND_UP(x, a) (((x) + (a) - 1) & ~((a) - 1))
-#define ROUND_DOWN(x, a) ((x) & ~((a) - 1))
-
-// Rounds down. 0 -> undefined
-inline u64 Log2(u64 val)
-{
-#if defined(__GNUC__)
- return 63 - __builtin_clzll(val);
-
-#elif defined(_MSC_VER) && defined(_M_X64)
- unsigned long result = -1;
- _BitScanReverse64(&result, val);
- return result;
-
-#else
- u64 result = -1;
- while (val != 0)
- {
- val >>= 1;
- ++result;
- }
- return result;
-#endif
-}
-
-// Tiny matrix/vector library.
-// Used for things like Free-Look in the gfx backend.
-
-class Matrix33
-{
-public:
- static void LoadIdentity(Matrix33 &mtx);
-
- // set mtx to be a rotation matrix around the x axis
- static void RotateX(Matrix33 &mtx, float rad);
- // set mtx to be a rotation matrix around the y axis
- static void RotateY(Matrix33 &mtx, float rad);
-
- // set result = a x b
- static void Multiply(const Matrix33 &a, const Matrix33 &b, Matrix33 &result);
- static void Multiply(const Matrix33 &a, const float vec[3], float result[3]);
-
- float data[9];
-};
-
-class Matrix44
-{
-public:
- static void LoadIdentity(Matrix44 &mtx);
- static void LoadMatrix33(Matrix44 &mtx, const Matrix33 &m33);
- static void Set(Matrix44 &mtx, const float mtxArray[16]);
-
- static void Translate(Matrix44 &mtx, const float vec[3]);
-
- static void Multiply(const Matrix44 &a, const Matrix44 &b, Matrix44 &result);
-
- float data[16];
-};