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+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+
+#ifndef _HASH_H_
+#define _HASH_H_
+
+#include "common.h"
+
+u32 HashFletcher(const u8* data_u8, size_t length); // FAST. Length & 1 == 0.
+u32 HashAdler32(const u8* data, size_t len); // Fairly accurate, slightly slower
+u32 HashFNV(const u8* ptr, int length); // Another fast and decent hash
+u32 HashEctor(const u8* ptr, int length); // JUNK. DO NOT USE FOR NEW THINGS
+u64 GetCRC32(const u8 *src, int len, u32 samples); // SSE4.2 version of CRC32
+u64 GetHashHiresTexture(const u8 *src, int len, u32 samples);
+u64 GetMurmurHash3(const u8 *src, int len, u32 samples);
+u64 GetHash64(const u8 *src, int len, u32 samples);
+void SetHash64Function(bool useHiresTextures);
+#endif // _HASH_H_