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authorGravatar bunnei <ericbunnie@gmail.com>2014-04-08 19:25:03 -0400
committerGravatar bunnei <ericbunnie@gmail.com>2014-04-08 19:25:03 -0400
commit63e46abdb8764bc97e91bae862c8d461e61b1965 (patch)
treee73f4aa25d7b4015a265e7bbfb6004dab7561027 /src/common/hash.h
parent03c245345e1f319da5007c15019ed54432029fb8 (diff)
got rid of 'src' folders in each sub-project
Diffstat (limited to 'src/common/hash.h')
-rw-r--r--src/common/hash.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/common/hash.h b/src/common/hash.h
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+++ b/src/common/hash.h
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+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+
+#ifndef _HASH_H_
+#define _HASH_H_
+
+#include "common.h"
+
+u32 HashFletcher(const u8* data_u8, size_t length); // FAST. Length & 1 == 0.
+u32 HashAdler32(const u8* data, size_t len); // Fairly accurate, slightly slower
+u32 HashFNV(const u8* ptr, int length); // Another fast and decent hash
+u32 HashEctor(const u8* ptr, int length); // JUNK. DO NOT USE FOR NEW THINGS
+u64 GetCRC32(const u8 *src, int len, u32 samples); // SSE4.2 version of CRC32
+u64 GetHashHiresTexture(const u8 *src, int len, u32 samples);
+u64 GetMurmurHash3(const u8 *src, int len, u32 samples);
+u64 GetHash64(const u8 *src, int len, u32 samples);
+void SetHash64Function(bool useHiresTextures);
+#endif // _HASH_H_