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-rw-r--r--src/common/atomic_win32.h69
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diff --git a/src/common/atomic_win32.h b/src/common/atomic_win32.h
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--- a/src/common/atomic_win32.h
+++ /dev/null
@@ -1,69 +0,0 @@
-// Copyright 2013 Dolphin Emulator Project
-// Licensed under GPLv2
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include "common/common.h"
-#include <intrin.h>
-#include <Windows.h>
-
-// Atomic operations are performed in a single step by the CPU. It is
-// impossible for other threads to see the operation "half-done."
-//
-// Some atomic operations can be combined with different types of memory
-// barriers called "Acquire semantics" and "Release semantics", defined below.
-//
-// Acquire semantics: Future memory accesses cannot be relocated to before the
-// operation.
-//
-// Release semantics: Past memory accesses cannot be relocated to after the
-// operation.
-//
-// These barriers affect not only the compiler, but also the CPU.
-//
-// NOTE: Acquire and Release are not differentiated right now. They perform a
-// full memory barrier instead of a "one-way" memory barrier. The newest
-// Windows SDK has Acquire and Release versions of some Interlocked* functions.
-
-namespace Common
-{
-
-inline void AtomicAdd(volatile u32& target, u32 value) {
- InterlockedExchangeAdd((volatile LONG*)&target, (LONG)value);
-}
-
-inline void AtomicAnd(volatile u32& target, u32 value) {
- _InterlockedAnd((volatile LONG*)&target, (LONG)value);
-}
-
-inline void AtomicIncrement(volatile u32& target) {
- InterlockedIncrement((volatile LONG*)&target);
-}
-
-inline void AtomicDecrement(volatile u32& target) {
- InterlockedDecrement((volatile LONG*)&target);
-}
-
-inline u32 AtomicLoad(volatile u32& src) {
- return src; // 32-bit reads are always atomic.
-}
-inline u32 AtomicLoadAcquire(volatile u32& src) {
- u32 result = src; // 32-bit reads are always atomic.
- _ReadBarrier(); // Compiler instruction only. x86 loads always have acquire semantics.
- return result;
-}
-
-inline void AtomicOr(volatile u32& target, u32 value) {
- _InterlockedOr((volatile LONG*)&target, (LONG)value);
-}
-
-inline void AtomicStore(volatile u32& dest, u32 value) {
- dest = value; // 32-bit writes are always atomic.
-}
-inline void AtomicStoreRelease(volatile u32& dest, u32 value) {
- _WriteBarrier(); // Compiler instruction only. x86 stores always have release semantics.
- dest = value; // 32-bit writes are always atomic.
-}
-
-}