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Diffstat (limited to 'src/citra_qt/src/main.cpp')
-rw-r--r--src/citra_qt/src/main.cpp51
1 files changed, 45 insertions, 6 deletions
diff --git a/src/citra_qt/src/main.cpp b/src/citra_qt/src/main.cpp
index 02893809..d7104eb0 100644
--- a/src/citra_qt/src/main.cpp
+++ b/src/citra_qt/src/main.cpp
@@ -19,6 +19,8 @@
#include "callstack.hxx"
#include "ramview.hxx"
+#include "system.h"
+#include "loader.h"
#include "core.h"
#include "version.h"
@@ -31,11 +33,11 @@ GMainWindow::GMainWindow()
render_window = new GRenderWindow;
render_window->hide();
- GDisAsmView* disasm = new GDisAsmView(this, render_window->GetEmuThread());
+ disasm = new GDisAsmView(this, render_window->GetEmuThread());
addDockWidget(Qt::BottomDockWidgetArea, disasm);
disasm->hide();
- GARM11RegsView* arm_regs = new GARM11RegsView(this);
+ arm_regs = new GARM11RegsView(this);
addDockWidget(Qt::RightDockWidgetArea, arm_regs);
arm_regs->hide();
@@ -75,8 +77,6 @@ GMainWindow::GMainWindow()
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), disasm, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), arm_regs, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
- //connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), ram_edit, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
- //connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), callstack, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
// Setup hotkeys
RegisterHotkey("Main Window", "Load Image", QKeySequence::Open);
@@ -87,6 +87,8 @@ GMainWindow::GMainWindow()
connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, SLOT(OnStartGame()));
show();
+
+ System::Init(render_window);
}
GMainWindow::~GMainWindow()
@@ -100,6 +102,27 @@ void GMainWindow::BootGame(const char* filename)
{
render_window->DoneCurrent(); // make sure EmuThread can access GL context
render_window->GetEmuThread().SetFilename(filename);
+
+ NOTICE_LOG(MASTER_LOG, "citra starting...\n");
+
+ if (Core::Init(/*render_window*/)) {
+ ERROR_LOG(MASTER_LOG, "core initialization failed, exiting...");
+ Core::Stop();
+ exit(1);
+ }
+
+ // Load a game or die...
+ std::string boot_filename = filename;
+ std::string error_str;
+ bool res = Loader::LoadFile(boot_filename, &error_str);
+
+ if (!res) {
+ ERROR_LOG(BOOT, "Failed to load ROM: %s", error_str.c_str());
+ }
+
+ disasm->Init();
+ arm_regs->OnCPUStepped();
+
render_window->GetEmuThread().start();
SetupEmuWindowMode();
@@ -115,14 +138,30 @@ void GMainWindow::OnMenuLoadELF()
void GMainWindow::OnStartGame()
{
+ render_window->show();
+ render_window->GetEmuThread().SetCpuRunning(true);
+
+ ui.action_Start->setEnabled(false);
+ ui.action_Pause->setEnabled(true);
+ ui.action_Stop->setEnabled(true);
}
void GMainWindow::OnPauseGame()
{
+ render_window->GetEmuThread().SetCpuRunning(false);
+
+ ui.action_Start->setEnabled(true);
+ ui.action_Pause->setEnabled(false);
+ ui.action_Stop->setEnabled(true);
}
void GMainWindow::OnStopGame()
{
+ render_window->GetEmuThread().SetCpuRunning(false);
+
+ ui.action_Start->setEnabled(true);
+ ui.action_Pause->setEnabled(false);
+ ui.action_Stop->setEnabled(false);
}
void GMainWindow::OnOpenHotkeysDialog()
@@ -134,8 +173,8 @@ void GMainWindow::OnOpenHotkeysDialog()
void GMainWindow::SetupEmuWindowMode()
{
- if (!render_window->GetEmuThread().isRunning())
- return;
+ //if (!render_window->GetEmuThread().isRunning())
+ // return;
bool enable = ui.action_Single_Window_Mode->isChecked();
if (enable && render_window->parent() == NULL) // switch to single window mode