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Diffstat (limited to 'src/citra_qt/main.cpp')
-rw-r--r--src/citra_qt/main.cpp125
1 files changed, 81 insertions, 44 deletions
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp
index e5ca0412..dd0e4de8 100644
--- a/src/citra_qt/main.cpp
+++ b/src/citra_qt/main.cpp
@@ -15,6 +15,7 @@
#include "common/logging/log.h"
#include "common/logging/backend.h"
#include "common/logging/filter.h"
+#include "common/make_unique.h"
#include "common/platform.h"
#include "common/scope_exit.h"
@@ -46,7 +47,7 @@
#include "version.h"
-GMainWindow::GMainWindow()
+GMainWindow::GMainWindow() : emu_thread(nullptr)
{
Pica::g_debug_context = Pica::DebugContext::Construct();
@@ -55,14 +56,14 @@ GMainWindow::GMainWindow()
ui.setupUi(this);
statusBar()->hide();
- render_window = new GRenderWindow;
+ render_window = new GRenderWindow(this, emu_thread.get());
render_window->hide();
profilerWidget = new ProfilerWidget(this);
addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
profilerWidget->hide();
- disasmWidget = new DisassemblerWidget(this, render_window->GetEmuThread());
+ disasmWidget = new DisassemblerWidget(this, emu_thread.get());
addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
disasmWidget->hide();
@@ -138,14 +139,12 @@ GMainWindow::GMainWindow()
connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
- // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
- connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
- connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
- connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
-
- connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
- connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
- connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
+ connect(this, SIGNAL(EmulationStarting(EmuThread*)), disasmWidget, SLOT(OnEmulationStarting(EmuThread*)));
+ connect(this, SIGNAL(EmulationStopping()), disasmWidget, SLOT(OnEmulationStopping()));
+ connect(this, SIGNAL(EmulationStarting(EmuThread*)), registersWidget, SLOT(OnEmulationStarting(EmuThread*)));
+ connect(this, SIGNAL(EmulationStopping()), registersWidget, SLOT(OnEmulationStopping()));
+ connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window, SLOT(OnEmulationStarting(EmuThread*)));
+ connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping()));
// Setup hotkeys
RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
@@ -196,32 +195,76 @@ void GMainWindow::OnDisplayTitleBars(bool show)
}
}
-void GMainWindow::BootGame(std::string filename)
-{
+void GMainWindow::BootGame(std::string filename) {
LOG_INFO(Frontend, "Citra starting...\n");
+
+ // Initialize the core emulation
System::Init(render_window);
- // Load a game or die...
+ // Load the game
if (Loader::ResultStatus::Success != Loader::LoadFile(filename)) {
LOG_CRITICAL(Frontend, "Failed to load ROM!");
+ System::Shutdown();
+ return;
}
- disasmWidget->Init();
+ // Create and start the emulation thread
+ emu_thread = Common::make_unique<EmuThread>(render_window);
+ emit EmulationStarting(emu_thread.get());
+ emu_thread->start();
+
+ // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
+ connect(emu_thread.get(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
+ connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
+ connect(emu_thread.get(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
+ connect(emu_thread.get(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
+ connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
+ connect(emu_thread.get(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
+
+ // Update the GUI
registersWidget->OnDebugModeEntered();
callstackWidget->OnDebugModeEntered();
-
- render_window->GetEmuThread().SetFilename(filename);
- render_window->GetEmuThread().start();
-
render_window->show();
+
OnStartGame();
}
+void GMainWindow::ShutdownGame() {
+ emu_thread->RequestStop();
+
+ // Release emu threads from any breakpoints
+ // This belongs after RequestStop() and before wait() because if emulation stops on a GPU
+ // breakpoint after (or before) RequestStop() is called, the emulation would never be able
+ // to continue out to the main loop and terminate. Thus wait() would hang forever.
+ // TODO(bunnei): This function is not thread safe, but it's being used as if it were
+ Pica::g_debug_context->ClearBreakpoints();
+
+ emit EmulationStopping();
+
+ // Wait for emulation thread to complete and delete it
+ emu_thread->wait();
+ emu_thread = nullptr;
+
+ // Shutdown the core emulation
+ System::Shutdown();
+
+ // Update the GUI
+ ui.action_Start->setEnabled(false);
+ ui.action_Pause->setEnabled(false);
+ ui.action_Stop->setEnabled(false);
+ render_window->hide();
+}
+
void GMainWindow::OnMenuLoadFile()
{
QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), QString(), tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.bin *.cci *.cxi)"));
- if (filename.size())
- BootGame(filename.toLatin1().data());
+ if (filename.size()) {
+ // Shutdown previous session if the emu thread is still active...
+ if (emu_thread != nullptr)
+ ShutdownGame();
+
+ BootGame(filename.toLatin1().data());
+ }
}
void GMainWindow::OnMenuLoadSymbolMap() {
@@ -232,7 +275,7 @@ void GMainWindow::OnMenuLoadSymbolMap() {
void GMainWindow::OnStartGame()
{
- render_window->GetEmuThread().SetCpuRunning(true);
+ emu_thread->SetRunning(true);
ui.action_Start->setEnabled(false);
ui.action_Pause->setEnabled(true);
@@ -241,21 +284,15 @@ void GMainWindow::OnStartGame()
void GMainWindow::OnPauseGame()
{
- render_window->GetEmuThread().SetCpuRunning(false);
+ emu_thread->SetRunning(false);
ui.action_Start->setEnabled(true);
ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(true);
}
-void GMainWindow::OnStopGame()
-{
- render_window->GetEmuThread().SetCpuRunning(false);
- // TODO: Shutdown core
-
- ui.action_Start->setEnabled(true);
- ui.action_Pause->setEnabled(false);
- ui.action_Stop->setEnabled(false);
+void GMainWindow::OnStopGame() {
+ ShutdownGame();
}
void GMainWindow::OnOpenHotkeysDialog()
@@ -265,24 +302,22 @@ void GMainWindow::OnOpenHotkeysDialog()
}
-void GMainWindow::ToggleWindowMode()
-{
- bool enable = ui.action_Single_Window_Mode->isChecked();
- if (!enable && render_window->parent() != nullptr)
- {
- ui.horizontalLayout->removeWidget(render_window);
- render_window->setParent(nullptr);
- render_window->setVisible(true);
- render_window->RestoreGeometry();
- render_window->setFocusPolicy(Qt::NoFocus);
- }
- else if (enable && render_window->parent() == nullptr)
- {
+void GMainWindow::ToggleWindowMode() {
+ if (ui.action_Single_Window_Mode->isChecked()) {
+ // Render in the main window...
render_window->BackupGeometry();
ui.horizontalLayout->addWidget(render_window);
render_window->setVisible(true);
render_window->setFocusPolicy(Qt::ClickFocus);
render_window->setFocus();
+
+ } else {
+ // Render in a separate window...
+ ui.horizontalLayout->removeWidget(render_window);
+ render_window->setParent(nullptr);
+ render_window->setVisible(true);
+ render_window->RestoreGeometry();
+ render_window->setFocusPolicy(Qt::NoFocus);
}
}
@@ -303,6 +338,8 @@ void GMainWindow::closeEvent(QCloseEvent* event)
settings.setValue("firstStart", false);
SaveHotkeys(settings);
+ ShutdownGame();
+
render_window->close();
QWidget::closeEvent(event);