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diff --git a/src/akiru/src/emuwindow/emuwindow_glfw.h b/src/akiru/src/emuwindow/emuwindow_glfw.h
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+/**
+ * Copyright (C) 2005-2012 Gekko Emulator
+ *
+ * @file emuwindow_glfw.h
+ * @author ShizZy <shizzy247@gmail.com>
+ * @date 2012-04-20
+ * @brief Implementation implementation of EmuWindow class for GLFW
+ *
+ * @section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#ifndef VIDEO_CORE_EMUWINDOW_GLFW_
+#define VIDEO_CORE_EMUWINDOW_GLFW_
+
+#include <GL/glew.h>
+#include <GL/glfw3.h>
+
+#include "video/emuwindow.h"
+
+class EmuWindow_GLFW : public EmuWindow {
+public:
+ EmuWindow_GLFW();
+ ~EmuWindow_GLFW();
+
+ /// Swap buffers to display the next frame
+ void SwapBuffers();
+
+ /// Polls window events
+ void PollEvents();
+
+ /// Makes the graphics context current for the caller thread
+ void MakeCurrent();
+
+ /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
+ void DoneCurrent();
+
+ GLFWwindow render_window_; ///< Internal GLFW render window
+
+private:
+
+};
+
+#endif // VIDEO_CORE_EMUWINDOW_GLFW_