aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/akiru/src/emuwindow/emuwindow_glfw.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/akiru/src/emuwindow/emuwindow_glfw.cpp')
-rw-r--r--src/akiru/src/emuwindow/emuwindow_glfw.cpp100
1 files changed, 100 insertions, 0 deletions
diff --git a/src/akiru/src/emuwindow/emuwindow_glfw.cpp b/src/akiru/src/emuwindow/emuwindow_glfw.cpp
new file mode 100644
index 00000000..884c10ad
--- /dev/null
+++ b/src/akiru/src/emuwindow/emuwindow_glfw.cpp
@@ -0,0 +1,100 @@
+/**
+ * Copyright (C) 2005-2012 Gekko Emulator
+ *
+ * @file emuwindow_glfw.h
+ * @author ShizZy <shizzy247@gmail.com>
+ * @date 2012-04-20
+ * @brief Implementation implementation of EmuWindow class for GLFW
+ *
+ * @section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#include "common.h"
+#include "video_core.h"
+#include "emuwindow_glfw.h"
+#include "gc_controller.h"
+#include "keyboard_input/keyboard_input.h"
+
+static void OnKeyEvent(GLFWwindow win, int key, int action) {
+ EmuWindow_GLFW* emuwin = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win);
+ input_common::GCController::GCButtonState state;
+
+ if (action == GLFW_PRESS) {
+ state = input_common::GCController::PRESSED;
+ } else {
+ state = input_common::GCController::RELEASED;
+ }
+ for (int channel = 0; channel < 4 && emuwin->controller_interface(); ++channel) {
+ emuwin->controller_interface()->SetControllerStatus(channel, key, state);
+ }
+}
+
+static void OnWindowSizeEvent(GLFWwindow win, int width, int height) {
+ EmuWindow_GLFW* emuwin = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win);
+ emuwin->set_client_area_width(width);
+ emuwin->set_client_area_height(height);
+}
+
+/// EmuWindow_GLFW constructor
+EmuWindow_GLFW::EmuWindow_GLFW() {
+ // Initialize the window
+ if(glfwInit() != GL_TRUE) {
+ LOG_ERROR(TVIDEO, "Failed to initialize GLFW! Exiting...");
+ exit(E_ERR);
+ }
+ glfwWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3);
+ glfwWindowHint(GLFW_OPENGL_VERSION_MINOR, 1);
+ render_window_ = glfwCreateWindow(640, 480, GLFW_WINDOWED, "gekko", 0);
+
+ // Setup callbacks
+ glfwSetWindowUserPointer(render_window_, this);
+ glfwSetKeyCallback(render_window_, OnKeyEvent);
+ glfwSetWindowSizeCallback(render_window_, OnWindowSizeEvent);
+
+ DoneCurrent();
+}
+
+/// EmuWindow_GLFW destructor
+EmuWindow_GLFW::~EmuWindow_GLFW() {
+ glfwTerminate();
+}
+
+/// Swap buffers to display the next frame
+void EmuWindow_GLFW::SwapBuffers() {
+ glfwSwapBuffers(render_window_);
+}
+
+/// Polls window events
+void EmuWindow_GLFW::PollEvents() {
+ // TODO(ShizZy): Does this belong here? This is a reasonable place to update the window title
+ // from the main thread, but this should probably be in an event handler...
+ static char title[128];
+ sprintf(title, "%s (FPS: %02.02f)", window_title_.c_str(),
+ video_core::g_renderer->current_fps());
+ glfwSetWindowTitle(render_window_, title);
+
+ glfwPollEvents();
+}
+
+/// Makes the GLFW OpenGL context current for the caller thread
+void EmuWindow_GLFW::MakeCurrent() {
+ glfwMakeContextCurrent(render_window_);
+}
+
+/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
+void EmuWindow_GLFW::DoneCurrent() {
+ glfwMakeContextCurrent(NULL);
+}