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- &#160;<span id="projectnumber">3.0.2</span>
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- <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
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-<tr class="memitem:gafe5079aa79038b0079fc09d5f0a8e667"><td class="memItemLeft" align="right" valign="top">HWND&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">glfwGetWin32Window</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
-<tr class="memdesc:gafe5079aa79038b0079fc09d5f0a8e667"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>HWND</code> of the specified window. <a href="#gafe5079aa79038b0079fc09d5f0a8e667">More...</a><br/></td></tr>
-<tr class="separator:gafe5079aa79038b0079fc09d5f0a8e667"><td class="memSeparator" colspan="2">&#160;</td></tr>
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-<tr class="memdesc:gac3ed9d495d0c2bb9652de5a50c648715"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>NSWindow</code> of the specified window. <a href="#gac3ed9d495d0c2bb9652de5a50c648715">More...</a><br/></td></tr>
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-<tr class="memdesc:ga559e002e3cd63c979881770cd4dc63bc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>NSOpenGLContext</code> of the specified window. <a href="#ga559e002e3cd63c979881770cd4dc63bc">More...</a><br/></td></tr>
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-<tr class="memdesc:ga90ca676322740842db446999a1b1f21d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>Window</code> of the specified window. <a href="#ga90ca676322740842db446999a1b1f21d">More...</a><br/></td></tr>
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-<tr class="separator:ga62d884114b0abfcdc2930e89f20867e2"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga1cd8d973f47aacb5532d368147cc3138"><td class="memItemLeft" align="right" valign="top">EGLDisplay&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga1cd8d973f47aacb5532d368147cc3138">glfwGetEGLDisplay</a> (void)</td></tr>
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-<tr class="separator:ga671c5072becd085f4ab5771a9c8efcf1"><td class="memSeparator" colspan="2">&#160;</td></tr>
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-<tr class="memdesc:ga2199b36117a6a695fec8441d8052eee6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>EGLSurface</code> of the specified window. <a href="#ga2199b36117a6a695fec8441d8052eee6">More...</a><br/></td></tr>
-<tr class="separator:ga2199b36117a6a695fec8441d8052eee6"><td class="memSeparator" colspan="2">&#160;</td></tr>
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-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
-<p><b>By using the native API, you assert that you know what you're doing and how to fix problems caused by using it. If you don't, you shouldn't be using it.</b></p>
-<p>Before the inclusion of <a class="el" href="glfw3native_8h.html">glfw3native.h</a>, you must define exactly one window API macro and exactly one context API macro. Failure to do this will cause a compile-time error.</p>
-<p>The available window API macros are:</p>
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-<li><code>GLFW_EXPOSE_NATIVE_COCOA</code></li>
-<li><code>GLFW_EXPOSE_NATIVE_X11</code></li>
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-<li><code>GLFW_EXPOSE_NATIVE_GLX</code></li>
-<li><code>GLFW_EXPOSE_NATIVE_EGL</code></li>
-</ul>
-<p>These macros select which of the native access functions that are declared and which platform-specific headers to include. It is then up your (by definition platform-specific) code to handle which of these should be defined. </p>
-<h2 class="groupheader">Function Documentation</h2>
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-<div class="memitem">
-<div class="memproto">
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- <td class="memname">id glfwGetCocoaWindow </td>
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- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<dl class="section return"><dt>Returns</dt><dd>The <code>NSWindow</code> of the specified window. </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="ga671c5072becd085f4ab5771a9c8efcf1"></a>
-<div class="memitem">
-<div class="memproto">
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- <td class="memname">EGLContext glfwGetEGLContext </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
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-<dl class="section return"><dt>Returns</dt><dd>The <code>EGLContext</code> of the specified window. </dd></dl>
-
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-</div>
-<a class="anchor" id="ga1cd8d973f47aacb5532d368147cc3138"></a>
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- <table class="memname">
- <tr>
- <td class="memname">EGLDisplay glfwGetEGLDisplay </td>
- <td>(</td>
- <td class="paramtype">void&#160;</td>
- <td class="paramname"></td><td>)</td>
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-<dl class="section return"><dt>Returns</dt><dd>The <code>EGLDisplay</code> used by GLFW. </dd></dl>
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-</div>
-<a class="anchor" id="ga2199b36117a6a695fec8441d8052eee6"></a>
-<div class="memitem">
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- <table class="memname">
- <tr>
- <td class="memname">EGLSurface glfwGetEGLSurface </td>
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-<dl class="section return"><dt>Returns</dt><dd>The <code>EGLSurface</code> of the specified window. </dd></dl>
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-<a class="anchor" id="ga62d884114b0abfcdc2930e89f20867e2"></a>
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-<div class="memproto">
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- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
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- <table class="memname">
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-<dl class="section return"><dt>Returns</dt><dd>The <code>NSOpenGLContext</code> of the specified window. </dd></dl>
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- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em></td><td>)</td>
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-<dl class="section return"><dt>Returns</dt><dd>The <code>HGLRC</code> of the specified window. </dd></dl>
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-<a class="anchor" id="gafe5079aa79038b0079fc09d5f0a8e667"></a>
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-<dl class="section return"><dt>Returns</dt><dd>The <code>Display</code> used by GLFW. </dd></dl>
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-<dl class="section return"><dt>Returns</dt><dd>The <code>Window</code> of the specified window. </dd></dl>
-
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-</div><!-- contents -->
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