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-<!-- begin header.html -->
-<!--
-The OpenGL Extension Wrangler Library
-Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
-Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
-Copyright (C) 2002, Lev Povalahev
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are met:
-
-* Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
-* Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-* The name of the author may be used to endorse or promote products
- derived from this software without specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-THE POSSIBILITY OF SUCH DAMAGE.
--->
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
-<!-- &nbsp;<img src="new.png" height="12" alt="NEW!"> -->
-<html>
-<head>
-<title>GLEW: The OpenGL Extension Wrangler Library</title>
-<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
-<link href="glew.css" type="text/css" rel="stylesheet">
-</head>
-<body bgcolor="#fff0d0">
-<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
-<tr>
-<td bgcolor="#ffffff" align="left" valign="top" width="200">
-<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
-<tr>
-<td valign="top">
-
-<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
-<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
-<tr><td align="center"><br></td></tr>
-<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
-<tr><td align="center"><br></td></tr>
-<tr><td align="center">
-<table border="0" cellpadding="0" cellspacing="0" align="center">
-<tr><td align="center"><a href="index.html">Download</a></td></tr>
-<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
-<tr><td align="center"><a href="build.html">Building</a></td></tr>
-<tr><td align="center">Installation</td></tr>
-<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
-<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
-<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
-<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
-<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
-<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr>
-</table>
-<tr><td align="center"><br></tr>
-</table>
-</td>
-</tr>
-<tr>
-
-<td valign="bottom">
-<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
-<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
-<tr><td align="center">
-<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
-height="35" border="0" alt="OpenGL Logo"></a>
-<a href="http://sourceforge.net"> <img
-src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
-width="88" height="31" border="0" alt="SourceForge Logo"></a>
-</td>
-</tr>
-<!--- <tr><td align="center"><a
-href="http://sourceforge.net/donate/index.php?group_id=67586"><img
-src="http://images.sourceforge.net/images/project-support.jpg"
-width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
-</table>
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-</tr>
-</table>
-</td>
-
-<td bgcolor="#ffffff" align="left" valign="top">
-
-<h1>The OpenGL Extension Wrangler Library</h1>
-
-<!-- end header.html -->
-
-
-<h2>Installation</h2>
-
-<p>
-To use the shared library version of GLEW, you need to copy the
-headers and libraries into their destination directories. On Windows
-this typically boils down to copying:
-</p>
-
-<table border="0" cellpadding="0" cellspacing="0" align="center"> <!-- bgcolor="#f0f0f0" -->
-<tr><td align="left"><tt>bin/glew32.dll</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td>
-<td align="left"><tt>%SystemRoot%/system32</tt></td></tr>
-<tr><td align="left"><tt>lib/glew32.lib</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td>
-<td align="left"><tt>{VC Root}/Lib</tt></td></tr>
-<tr><td align="left"><tt>include/GL/glew.h</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td>
-<td align="left"><tt>{VC Root}/Include/GL</tt></td></tr>
-<tr><td align="left"><tt>include/GL/wglew.h</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td>
-<td align="left"><tt>{VC Root}/Include/GL</tt></td></tr>
-</table>
-<p>
-</p>
-
-<p>
-where <tt>{VC Root}</tt> is the Visual C++ root directory, typically
-<tt>C:/Program Files/Microsoft Visual Studio/VC98</tt> for Visual
-Studio 6.0 or <tt>C:/Program Files/Microsoft Visual
-Studio .NET 2003/Vc7/PlatformSDK</tt> for Visual Studio .NET.
-</p>
-
-<p>
-On Unix, typing <tt>make install</tt> will attempt to install GLEW
-into <tt>/usr/include/GL</tt> and <tt>/usr/lib</tt>. You can
-customize the installation target via the <tt>GLEW_DEST</tt>
-environment variable if you do not have write access to these
-directories.
-</p>
-
-<h2>Building Your Project with GLEW</h2>
-<p>
-There are two ways to build your project with GLEW.
-</p>
-<h3>Including the source files / project file</h3>
-<p>
-The simpler but less flexible way is to include <tt>glew.h</tt> and
-<tt>glew.c</tt> into your project. On Windows, you also need to
-define the <tt>GLEW_STATIC</tt> preprocessor token when building a
-static library or executable, and the <tt>GLEW_BUILD</tt> preprocessor
-token when building a dll. You also need to replace
-<tt>&lt;GL/gl.h&gt;</tt> and <tt>&lt;GL/glu.h&gt;</tt> with
-<tt>&lt;glew.h&gt;</tt> in your code and set the appropriate include
-flag (<tt>-I</tt>) to tell the compiler where to look for it. For
-example:
-</p>
-<p class="pre">
-#include &lt;glew.h&gt;<br>
-#include &lt;GL/glut.h&gt;<br>
-&lt;gl, glu, and glut functionality is available here&gt;<br>
-</p>
-<p>
-Depending on where you put <tt>glew.h</tt> you may also need to change
-the include directives in <tt>glew.c</tt>. Note that if you are using
-GLEW together with GLUT, you have to include <tt>glew.h</tt> first.
-In addition, <tt>glew.h</tt> includes <tt>glu.h</tt>, so you do not
-need to include it separately.
-</p>
-<p>
-On Windows, you also have the option of adding the supplied project
-file <tt>glew_static.dsp</tt> to your workspace (solution) and compile
-it together with your other projects. In this case you also need to
-change the <tt>GLEW_BUILD</tt> preprocessor constant to
-<tt>GLEW_STATIC</tt> when building a static library or executable,
-otherwise you get build errors.
-</p>
-<p>
-<b>Note that GLEW does not use the C
-runtime library, so it does not matter which version (single-threaded,
-multi-threaded or multi-threaded DLL) it is linked with (without
-debugging information). It is, however, always a good idea to compile all
-your projects including GLEW with the same C runtime settings.</b>
-</p>
-
-<h3>Using GLEW as a shared library</h3>
-
-<p>
-Alternatively, you can use the provided project files / makefile to
-build a separate shared library you can link your projects with later.
-In this case the best practice is to install <tt>glew.h</tt>,
-<tt>glew32.lib</tt>, and <tt>glew32.dll</tt> / <tt>libGLEW.so</tt> to
-where the OpenGL equivalents <tt>gl.h</tt>, <tt>opengl32.lib</tt>, and
-<tt>opengl32.dll</tt> / <tt>libGL.so</tt> are located. Note that you
-need administrative privileges to do this. If you do not have
-administrator access and your system administrator will not do it for
-you, you can install GLEW into your own lib and include subdirectories
-and tell the compiler where to find it. Then you can just replace
-<tt>&lt;GL/gl.h&gt;</tt> with <tt>&lt;GL/glew.h&gt;</tt> in your
-program:
-</p>
-
-<p class="pre">
-#include &lt;GL/glew.h&gt;<br>
-#include &lt;GL/glut.h&gt;<br>
-&lt;gl, glu, and glut functionality is available here&gt;<br>
-</p>
-
-<p>
-or:
-</p>
-
-<p class="pre">
-#include &lt;GL/glew.h&gt;<br>
-&lt;gl and glu functionality is available here&gt;<br>
-</p>
-
-<p>
-Remember to link your project with <tt>glew32.lib</tt>,
-<tt>glu32.lib</tt>, and <tt>opengl32.lib</tt> on Windows and
-<tt>libGLEW.so</tt>, <tt>libGLU.so</tt>, and <tt>libGL.so</tt> on
-Unix (<tt>-lGLEW -lGLU -lGL</tt>).
-</p>
-
-<p>
-It is important to keep in mind that <tt>glew.h</tt> includes neither
-<tt>windows.h</tt> nor <tt>gl.h</tt>. Also, GLEW will warn you by
-issuing a preprocessor error in case you have included <tt>gl.h</tt>,
-<tt>glext.h</tt>, or <tt>glATI.h</tt> before <tt>glew.h</tt>.
-</p>
-
-<!-- begin footer.html -->
-</td></tr></table></body>
-<!-- end footer.html -->
-