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-rw-r--r--src/core/hle/kernel/address_arbiter.cpp2
-rw-r--r--src/core/hle/kernel/thread.cpp29
-rw-r--r--src/core/hle/kernel/thread.h11
3 files changed, 31 insertions, 11 deletions
diff --git a/src/core/hle/kernel/address_arbiter.cpp b/src/core/hle/kernel/address_arbiter.cpp
index db571b89..ce4f3c85 100644
--- a/src/core/hle/kernel/address_arbiter.cpp
+++ b/src/core/hle/kernel/address_arbiter.cpp
@@ -53,7 +53,7 @@ ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s3
// Wait current thread (acquire the arbiter)...
case ArbitrationType::WaitIfLessThan:
if ((s32)Memory::Read32(address) <= value) {
- Kernel::WaitCurrentThread(WAITTYPE_ARB, handle);
+ Kernel::WaitCurrentThread(WAITTYPE_ARB, handle, address);
HLE::Reschedule(__func__);
}
break;
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index 8d65dc84..1e879b45 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -63,6 +63,7 @@ public:
WaitType wait_type;
Handle wait_handle;
+ VAddr wait_address;
std::vector<Handle> waiting_threads;
@@ -126,6 +127,7 @@ void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
}
t->wait_type = WAITTYPE_NONE;
t->wait_handle = 0;
+ t->wait_address = 0;
}
/// Change a thread to "ready" state
@@ -146,11 +148,17 @@ void ChangeReadyState(Thread* t, bool ready) {
}
/// Verify that a thread has not been released from waiting
-inline bool VerifyWait(const Thread* thread, WaitType type, Handle wait_handle) {
+static bool VerifyWait(const Thread* thread, WaitType type, Handle wait_handle) {
_dbg_assert_(KERNEL, thread != nullptr);
return (type == thread->wait_type) && (wait_handle == thread->wait_handle) && (thread->IsWaiting());
}
+/// Verify that a thread has not been released from waiting (with wait address)
+static bool VerifyWait(const Thread* thread, WaitType type, Handle wait_handle, VAddr wait_address) {
+ _dbg_assert_(KERNEL, thread != nullptr);
+ return VerifyWait(thread, type, wait_handle) && (wait_address == thread->wait_address);
+}
+
/// Stops the current thread
ResultCode StopThread(Handle handle, const char* reason) {
Thread* thread = g_object_pool.Get<Thread>(handle);
@@ -169,6 +177,7 @@ ResultCode StopThread(Handle handle, const char* reason) {
// Stopped threads are never waiting.
thread->wait_type = WAITTYPE_NONE;
thread->wait_handle = 0;
+ thread->wait_address = 0;
return RESULT_SUCCESS;
}
@@ -197,12 +206,12 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) {
for (Handle handle : thread_queue) {
Thread* thread = g_object_pool.Get<Thread>(handle);
- // TODO(bunnei): Verify arbiter address...
- if (!VerifyWait(thread, WAITTYPE_ARB, arbiter))
+ if (!VerifyWait(thread, WAITTYPE_ARB, arbiter, address))
continue;
if (thread == nullptr)
continue; // TODO(yuriks): Thread handle will hang around forever. Should clean up.
+
if(thread->current_priority <= priority) {
highest_priority_thread = handle;
priority = thread->current_priority;
@@ -222,8 +231,7 @@ void ArbitrateAllThreads(u32 arbiter, u32 address) {
for (Handle handle : thread_queue) {
Thread* thread = g_object_pool.Get<Thread>(handle);
- // TODO(bunnei): Verify arbiter address...
- if (VerifyWait(thread, WAITTYPE_ARB, arbiter))
+ if (VerifyWait(thread, WAITTYPE_ARB, arbiter, address))
ResumeThreadFromWait(handle);
}
}
@@ -277,11 +285,6 @@ Thread* NextThread() {
return Kernel::g_object_pool.Get<Thread>(next);
}
-/**
- * Puts the current thread in the wait state for the given type
- * @param wait_type Type of wait
- * @param wait_handle Handle of Kernel object that we are waiting on, defaults to current thread
- */
void WaitCurrentThread(WaitType wait_type, Handle wait_handle) {
Thread* thread = GetCurrentThread();
thread->wait_type = wait_type;
@@ -289,6 +292,11 @@ void WaitCurrentThread(WaitType wait_type, Handle wait_handle) {
ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
}
+void WaitCurrentThread(WaitType wait_type, Handle wait_handle, VAddr wait_address) {
+ WaitCurrentThread(wait_type, wait_handle);
+ GetCurrentThread()->wait_address = wait_address;
+}
+
/// Resumes a thread from waiting by marking it as "ready"
void ResumeThreadFromWait(Handle handle) {
Thread* thread = Kernel::g_object_pool.Get<Thread>(handle);
@@ -339,6 +347,7 @@ Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 prio
thread->processor_id = processor_id;
thread->wait_type = WAITTYPE_NONE;
thread->wait_handle = 0;
+ thread->wait_address = 0;
thread->name = name;
return thread;
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index 53a19d77..be7adfac 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -5,6 +5,9 @@
#pragma once
#include "common/common_types.h"
+
+#include "core/mem_map.h"
+
#include "core/hle/kernel/kernel.h"
#include "core/hle/result.h"
@@ -85,6 +88,14 @@ Handle GetCurrentThreadHandle();
*/
void WaitCurrentThread(WaitType wait_type, Handle wait_handle=GetCurrentThreadHandle());
+/**
+ * Puts the current thread in the wait state for the given type
+ * @param wait_type Type of wait
+ * @param wait_handle Handle of Kernel object that we are waiting on, defaults to current thread
+ * @param wait_address Arbitration address used to resume from wait
+ */
+void WaitCurrentThread(WaitType wait_type, Handle wait_handle, VAddr wait_address);
+
/// Put current thread in a wait state - on WaitSynchronization
void WaitThread_Synchronization();